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Blodhemn

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Everything posted by Blodhemn

  1. That BF trailer was so over the top I had to mute it. It's hard to even get a sense of a WWI setting. WWI as envisioned by chic Swedes.
  2. Yeah, Bloodlines nailed every aspect of immersion - unmatched writing for spoken dialogue, great characters and quests, superb voice acting and audio in general, modern environment, facial animations, real world quest locations, high res textures, all in FPS. Would love to see Obsidian try to match it.
  3. After the Fable Legends cancellation the writing was on the wall. Even though Molyneux left a few years ago, I don't think the studio could shake his stink of being unable to deliver on promises. I only played the first Fable, and that was the last Molyneux game I'll play, but he is always entertaining to hear speak - a dreamer/snake oil salesman/naive game designer.
  4. This makes me happy. Things at Obsidian are looking up. Kind of exciting...
  5. Forgot to touch on the point of Obsidian's waning writers and it hurting them - I don't see it. As much as everyone loves Avellone, he hasn't been integral to Obsidian for quite a long time. To mention the project that was touched by both Mitsoda and Avellone in Alpha Protocol, despite both being premium writers of the industry, neither prospered afterwards in Obsidian even though the game was good and I'm not sure it was something Avellone wanted to be a part of anyway. That just seems to be the nature of the beast. The lesser known writers always seem to prove themselves when the opportunity arises and I have no doubt that will continue. If there's something to complain about, I'd say the quality of quests could be better. New Vegas was so loaded with filler fetch quests it's as if they were the top priority. Still it's a good game for what it accomplished, and still fun for slow paced, escapism gaming. I can't speak on PoE writing, but the Stick of Truth writing was mainly good outside of the cinematics.
  6. While I want those type games too(Bloodlines, Alpha Protocol, New Vegas), it really isn't up to Obsidian. They simply can't finance those kind of games on their own. I enjoyed Stick of Truth quite a bit despite the repetitive nature - it was a pretty fresh experience and was the first Obsidian game I had played since New Vegas. I just have zero interest in cRPG isometric fantasy, but if that's what it takes for Obsidian to stay afloat until their next interesting opportunity arises then I'm all for it(still won't play them though).
  7. Stick of Truth is a much, much better game than NWN2, though. Up until that point NWN2 was one of the worst mainstream games I'd played, and yet somehow people are still interested in that generic fantasy realm. Mind boggling.
  8. I'm sure Obsidian would love to do another AAA title, it's just a matter of opportunity. They're strictly guns for hire and unable to finance this sort of venture on their own. My biggest gaming hope is that Activision(or another company but Activision seems most logical) will partner with Paradox for a Bloodlines sequel in first person AAA glory with Obsidian at the helm and some freelancers from the original game. Too much to ask for? Probably, but just the idea is more stimulating than the majority of the current gaming landscape.
  9. Geralt, forever a stick in the mud.
  10. Since when does logic come into play with a video game? That's the fantasy RPG way.
  11. Activision would have to publish the game for a proper sequel anyway. Paradox couldn't come close to doing it alone, but I'm pretty sure Bloodlines was included in the recent deal, so it's their's to do with what they wish.
  12. Yet another fugly fantasy game in isometric.. Can't say much else was expected. Hopefully it sells well enough to keep the good people afloat as eventually Obsidian strives for something more interesting again.
  13. It was a tease but with the way the name is being kept afloat, it seems that it's only a matter of time.
  14. Yeo, and both AP and Bloodlines are two of the best games released over the past decade. It's as if fresh settings inspire fresh gameplay ideas and vice versa of typical settings reproducing rehashed gameplay. Funny that you have to go so far as to reach for South Park to find an RPG closer to a modern setting than about anything else since AP. SP was good too.
  15. Oh goody! Hopefully you get your dime a dozen fantasy game. *cough* false equivalence *cough* Or maybe just check the poll if following gaming trends is too abstract.
  16. Oh goody! Hopefully you get your dime a dozen fantasy game. and how is vampires / werewolves any different? I am hoping for some sci-fi or some such. Not even so much vampires, but something in a modern setting is heavily outweiged by anything fantasy, whether medieval or futuristic.
  17. Oh goody! Hopefully you get your dime a dozen fantasy game.
  18. Not WoD related? Bummer. Excitement slips back into obscurity
  19. Yeah. Personally, I hope it's not that.
  20. Vampire game for certain, and as much as I like all things Roman, hopefully, if there's any significance to the date, it's vampire lore as opposed to a game set in ancient history. I can't say I even cared much for New Vegas' Legion. Exciting news, nonetheless.
  21. It'd be impossible to hit all of the elements to the same standard, but if anyone could come close, it'd be Obsidian. I'd just hope that the designer would focus on dialogue/quests/lore than try to fix game mechanics. There shouldn't be a departure from how the original played, the template is set, just get the immersion and feeling of the world right. I think that's something Obsidian can do, but I'm also skeptical that the quality of quests/writing/voice acting can be to the same standard. No game has really come close.
  22. Got the sense that it didn't sell as well as was hoped, at least in the beginning. Probably file it under "just enough", but not enough to encourage another game in the same vein. Last I saw they were planning what kind of game to do next, but also when Paradox acquired the World of Darkness and a Bloodlines sequel was mentioned, Brian was said to be interested in involvement if it were to happen.
  23. If they do it, I hope Obsidian at least hires Mitsoda(and others who worked on the original if possible). His brand of writing works so well for that world.
  24. Eh, I guess I'm just not a stickler when it comes to limits of behavior. I think it fits the blending into society aspect, as well as occasionally being an effective weapon(flamethrower because it burns to dust). But overall I felt guns were treated as a secondary option in Bloodlines - something you could do, but simply brawling and melee along with disciplines were more effective. As for enemies, it was weighted towards guns too much, but just replacing them all with claws wouldn't do much to change gameplay, just aesthetics, while removing some diversity and perhaps some game balance.
  25. I'm the exact opposite. As far as fantasy is concerned in games, vampires are one of the least visited subjects. The same goes for having a modern setting that isn't set in ruin and far removed from it's recognizable state. A vampire setting in Southern California is just a really good combo. The place just breeds an atypical climate. Isometric and 3rd person are both more disorientating than first person to me.
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