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Darth Jebus

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  1. This happened to me but I just loaded a previous save and did some sidequests and Byzantium that raised my rep. It only took like one or two quests. I think one involved marking rats in the sewer? It was really easy. After I raised my rep a little bit, I then proceeded with the main quests that dropped my rep but not low enough to be kill on sight. So, I think your solution is to load a previous save and be careful what you choose going forward.
  2. Companion abilities are a thing? I went through the whole game one-shotting everything on my 1h melee build, so I honestly didn't know they had abilities.
  3. Are you talking about the giant robot? I don't know its name. But you have to defeat it before going in to confront Rockwell. I was a straight 1h melee build so I merced that robot really, really fast. Thanks to using time dilation. I just started a new playthrough with a handgun build and I'm finding the game a bit more challenging. I'm starting to think melee is OP. So, your difficulties might depend on your build.
  4. I haven't posted on this forum since probably 2004ish, around the time KOTOR 2 came out. But I had to reach out to say thank you so much for an amazing game. TOW was an old-fashioned RPG experience and it made me miss the days when this was how games were. No microtransactions, no paper-thin plot with generic and stock characters. This was story telling with great world building and three dimensional characters to live in that world. I'm actually going to playthrough it again! I haven't said that about a game in years. These days, most video games are one and done. But The Outer Worlds actually makes me want to playthrough it again, multiple times. Just like in the "old days". Anyway, just had to say something. Thanks again for taking me back to the games I love.
  5. BioWare developers are ****. True story.
  6. I uninstalled the game. Thanks for all the advice, I certainly used it. I turned Power Attack off, bought some healing pots and put the druid in my party. None of it worked I even tried the trick of running back down to the first floor. It worked one time, but on the second time it said I had to gather my party before venturing forth. Uh...my party was dead. So it came down to me and one rogue in the doorway who was near death. He dodged six consecutive times and killed me. The game got a prompt uninstall after that. Look, video games are supposed to be fun. They may be annoying at times, but they are not supposed to be so frustrating that it actually makes you angry. And if you're not having fun, don't play it. I was an ardent defender of Obsidian after the whole KOTOR2 debacle. If the search function on this forum goes back far enough, you can see my posts. I pointed the finger directly at LA for forcing them to rush out an unfinished product. I had heard some pretty harsh reviews from gamers about NWN2. I'll admit I wasn't too eager to play it, which is why I waited for so long before finally giving it a shot. But I see now why this game is so scorned and ridiculed. It is, very simply, full of fail. Of epic porportions. I don't care how smooth the game runs and how much better it playes if you have the expansions, if you can't play the game smoothly or if the gameplay is sucky on its initial release, then the expansions aren't worth buying. Say what you want about the original NWN, but just about everyone that played it could get through it. I don't recall a single level in that game that made me hate BioWare the way that NWN2 has made me hate Obsidian now. It's to the point where I doubt I'll even buy Alpha Protocol. Despite their storied past at developing PS:T and all that, these guys can't design a game to save their lives today. I see now KOTOR2's failure was Obsidian's. It is clear after playing NWN2. And no way in Hades I'm going to subject myself to more frustration in that game, where the mobs will be unkillable, the game will be buggy, and your skills don't work properly. I mean, what is this? Bethesda? So, anyway, thanks for the feedback and advice. But about the only good thing that I'll get out of NWN2 is the store credit for taking it back. PS. Here's a final screenshot for posterity. Looked like it was going pretty well, right? Notice all the misses. Literally about five seconds later, we were all dead.
  7. Here's an example of what I'm talking about. It only shows two misses, but there was upwards of about six or seven misses in a row. And the damage these rogues are doing to my party while dodging every single attack is just beyond lame.
  8. I know I'm like three years late, but I just picked up a copy of NWN2 to play. I don't have any of the expansions yet. Just the OC. And I'm seriously ready to quit the game and take it back. I rolled an Aasimar Paladin and find the class and the game in general extremely frustrating. I'm only about halfway through the game. I'm in Neverwinter and trying to find this NPC named Fihelis to take back to the City Watch. So I'm making my way through his estate, and around almost every corner are stealthed rogues ready to gank. They are all dual wielding and (seriously) dodge EVERY SINGLE MELEE SWING. Every. Single. One. Dead serious. At the same time, the do SERIOUS damage to you and your party. It's so demoralizing. Seriously, what the hell? Paladin must be the absolute weakest class in this game. It...can't...hit...for...anything. What the hell am I missing? When I rolled the character, I chose recommend for my stats because I wasn't sure which stats a paladin should favor. So, in other words, I didn't monkey around with my stats or anything. I did what the game told me to do, and it just straight up stinks. I should've gone with my instinct and rolled a cleric. That's the class I played in SoU and HotU and it was freaking amazing at epic levels. But on one of my playthroughs of the original NWN, I played a paladin and I don't nearly remember it sucking this bad. If it did, I wouldn't have played through the game as one. The only reason I made it this far in NWN2 is because of Khelgar and Qara. They do awesome melee and caster damage respectively. If not for them, I'd have quit a long time ago. Seriously, should I just reroll or is the game this lame?
  9. It's a picture, of a game. Good job! Could use some more anti-aliasing, though... Thanks. But anti what?
  10. Not sure if this is the right thread to post this (I think there was a screenshot thread somewhere?) but I'm playing both AoC and WAR right now. Not seriously, but messing around in both games. As well as LOTRO and a bit of WoW. But AoC has really captured my attention because of how gorgeous it is. The gameplay itself leaves a little to be desired, but graphics are just stunning.
  11. Well, I'm still shopping around a bit, but close to buying it. With Alienware, I'm mostly paying for the name, so I'm aware of that. I actually found another model that will cost about $1600. [1] Aurora
  12. They are charging me quite a bit for this, but I just wanted some opinions on the below specs. Will this be sufficient for PC gaming? 1] Area-51
  13. I've actually considered giving WoW another shot because of this, and how I keep hearig that casual gamers are having a blast playing it. Well, that and Jeff Kaplan, the lead designer, is gone now. I really didn't like the direction he took the game in. With a new guy or gal in his spot, maybe WoW will return to its roots of being a PvE game first, with PvP mini-games acting as both a different aspect for players to explore and experience and as an alternative form of end-game. Get away from this e-sport crap.
  14. Keeping in mind I haven't played since September and don't even own WotLK, my own opinions may be a bit outdated. But the pecking order used to be (with talent spec type): Affliction Warlocks Restoration Druids Rogues (Shadowstep used to own in absurd fashion) Discipline Priests Arms Warriors Hunters Mages Restoration Shaman Retribution Paladin The above list is completely based on how well the spec/class performed in the Arenas. This was the primary reason I actually quit the game. Class balance became entirely based on the Arenas. Nothing else mattered. WoW became an e-sport, and the devs made no bones about moving the game in that direction. I myself am not a fan of arenas and never played in any of the seasons. I preferred the Battlegrounds and what little open world PvP existed. If you had an opinion, you were often times judged by how high your arena rating was. Not just your gear. Don't let me try to talk you out of at least giving the game a try and seeing for yourself if you like it or not. After all, I have a few friends that continue to play the game and a number of co-workers that still play it and enjoy it immensely. In fact, from what I hear, if you are a casual gamer, WotLK is definitely the expansion for you. Also, in terms of powerful classes, it now appears the new Death Knights are the alpha class along with ret pallies and they are everywhere. (Which is another reason I quit playing the game - I always thought DKs should have been an extension of an existing class because it was billed as a Hero Class. I feared with DKs open to everyone, the game would become overwhelmed with them. Like how Jedi ruined SWG. And guess what's happening in WoW right now....) Anyway, it all depends on what you want to do in the game and what your playstyle is. If you like tanking, Protection Paladins, Protection Warriors, Feral Druids and whatever the tanking spec for Death Knights is, is the way to go. For healing, Holy Paladins, Holy Priests, Resto Druids and Resto Shaman. I don't know if DKs have a healing tree. For straight DPS, hunters, mages, warlocks, and rogues. Each class can spec in a number of different ways to support your playstyle, though. And while you are leveling, it's best to spec in the talent tree that will increase your damage output to speed up the XP gain. I also hear they may be allowing dual specs at level 80 in an upcoming patch or something. From my own experince, I played a druid to 60 over three years ago (when the class was gimped), a paladin to 70, a priest to 70, and a mage to 65. I have a thing for hybrids. Of those classes, the paladin was probably my favorite. At high levels, they are pretty badass.
  15. I played WoW for 3.5 years, so here's a little insight into the game: There are hundreds of servers in WoW, each with their own personality. It's impossible to recommend any specific server because there are nearly 12 million people that play the game. That said, I played on Skywall, which is a PvE server, three years ago and I found it had a great community. Very tight-knit, mature, and fun. Sure there were trolls and jerks, but for the most part, the server was very good. I rerolled to a PvP server about a year later. That server was Dark Iron, which had, in my opinion, the very worst community I ever encountered. A whole bunch of leetards (elitists) that liked to flex their epeens every chance they got. And the server wasn't even that good, but all the folks that ran Penny Arcade rolled on Dark Iron, so the community was terribad. I quite playing WoW back in September, but my last character was on the PvP server Arthas. Arthas reminded me a lot of Skywall, except that players on Arthas actually had skill. But the community was top knotch. Other servers I had rolled alts on were Eitrigg (PvE, pretty good community), Crushridge (PvP, horrible community) and Vashj (PvP, a low pop server that was virtually a ghost town). You're probably noticing that there is a direct correlation between the quality of the community and the type of server. Generally speaking, PvP servers draw out all the 14 year old jerks that have nothing better to do than to gank and grief and make other peoples playing time as miserable as possible. This is completely encouraged by Blizzard. PvE servers, meanwhile, tend to draw an older more mature crowd that is more into questing, raiding, and grouping. So, if you're new to the game, I'd recommend a PvE server so you can experience the game at your own pace and not have to worry about being ganked by someone 60 levels above you. Unless you just enjoy that kind of playstyle. I myself grew quite fond of PvP servers for the added threat while out questing. It kept me on my toes in an otherwise boring routine of rep grinding. Once you get to max level, PvP servers are more fun, though. Don't get me started on the gear gap. Hope all this helps.
  16. The CCA still exists; its mostly only used by Archie and DC Comics (for their young readers line) but still reviews and approves comics. AIUI the CCA was originally ran BY the Comics Companies (and was partially instituted by the original participants to kill EC Comics and Lev Gleason). IIRC one of the Archie Publishers was the original CMAA's Code Administrator. By the late seventies (at least) boobs and naked butts could be seen in PG movies (provided that there was no sexual connotations). The PG-13 rating really skewed violence and nudity around. Unless you're watching National Geographic or some Discovery Channel special about breast cancer, I don't think boobs could ever be seen as anything but sexual in nature.
  17. In a game where you follow hawks to jump off the highest buildings possible and land unharmed in shallow haystacks, your biggest problem is that dying people can utter a few words? Genius at work. This.
  18. I didn't do any of the Dark Brotherhood quests, which probably explains why I didn't see all the depictions of torture you talk about. The game really wasn't all that bloody to me.
  19. I happen to work for Sony Pictures (not SOE, so don't kill me) and we are constantly in a battle with the MPAA over the ratings of our movies. They are so subjective and their rules are so convoluted and confusing and always seem to be changing. But then I was talking to a buddy who does work for SOE. And he said if I think dealing with the MPAA is bad, try dealing with the ESRB. This lead us to a conversation about Oblivion, which is rated M. I CANNOT for the life of me understand why that game is rated M, and I've played it several times with a variety of classes. Heck, I'm still playing it today. There is no gore, no nudity, or even suggestive themes that I saw. You can't even have a romance with anyone. At least , not in vanilla Oblivion. But it all, apparently comes down to mods on the PC version. Where there used to be a mod that allowed players to play naked female characters, or some crap like that. Which is why it got an M rating. Also, up in some of the towers where you have to go to collect the sigil stone to close Oblivion gates, there are a couple corpses hanging and in some cases are on fire. BUT IT'S NOT GRAPHIC. It's no worse than WoW's Deadwind Pass between Duskwood and Swamp of Sorrows, where you can see corpses hanging from trees. And there's all kinds of suggestive themes in WoW. (Female Night Elf dance, female Draenei jokes). I just don't see how a player created mod that is not even accessible on the 360 version and that even most PC users can't access warrants an M rating. Certain games I can see why it gets an adult rating. If the gore and/or nudity and language is explicit, that's a no brainer. But games like Oblivion and Mass Effect just don't seem to warrant it. The only thing in ME that I can think of is the possible lesbian love scene between a female Sheperd and Liara. Even then, all you see is Liara's butt, and then it cuts away. I don't know. Navigating through the ESRB sounds like it's a freaking mine field.
  20. Yeah, I'm not gonna disagree with you about actual gameplay. It wasn't really innovative other then I appreciated the realism in it. You stab something, it dies. I know that doesn't sound like a big deal, but in games such as Oblivion or Fable 2, or even Mass Effect, you stabbed or shot things SEVERAL times before they went down. Which of course is Gaming 101. But I liked how in AC, you could one-shot kill everything for the most part. There is repitition, but because I'm a history geek, I liked the scenery and the realism. I know I'm a nerd, but there was a lot of aspects about AC that I thought were well put together.
  21. I know it's been out for quite a while, but I have to give this game much props for it's realism in its graphics. The game FEELS dirty and gritty and honestly makes you feel like you're in the 12th Century. The combat is fluid and does one thing that I usually don't see other games do: when you stab a target with your sword, it actually dies. None of that slash 10 times or pull off a combo that does a lot of damage but doesn't kill. When you pull off a maneuver and your sword goes into the mob's body, blood squirts out and it dies. I'm not trying to sound morbid, but that's pretty realistic. This serves to make you, the player, feel all uber and badass even though you know that the mobs are ridiculously easy to kill. Even your primary targets. Not to go into too much detail but even things like riding a horse are very real. You can see the PC steer the horse with the reigns and small clouds of dust get kicked up as you go along. The buildings look worn and ancient and the townspeople react to you in a very realistic way. For example, if you run through a town, this is known as a High Profile action and everyone in town will be like, "That guy's in quite a hurry. He's gonna hit someone if he keeps running like that." Or if you scale a building like Spider-Man rather than climbing up a ladder, people will be like, "Now, just what the hell is he doing? Has he lost his mind?" And drawing your weapons in town will also draw the attention of the guards. I hate to gush over a game that's been out for so long, but this is one of the first games I've played on a console that seemed so polished, and generally well put together. Am I wrong or did anyone else feel the same way? And does Ubisoft have a reputation for putting out quality games like this?
  22. Wonder what's going to happen in about six months when everyone hits level 80 and discovers that they are right back where they were at the end of TBC. GRIND BABY GRIND!!!
  23. I have absolutely no interest in WotLK at all. I haven't played WoW in...hell, I can't remember the last time I played it.
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