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Everything posted by GreasyDogMeat
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Could Bethesda outsource Fallout to Obsidian?
GreasyDogMeat replied to Morgoth's topic in Computer and Console
Call me a treacherous heathen if you must, but I'm so absolutely satisfied by Fallout 3 that I'd prefer further Fallout games continue in the FPS/RPG hybrid genre over a return to turn based. At least as long as they can maintain the quality of the role playing and combat. In fact, I wish Bethesda would just dump the Elder Scrolls to some other development studio and focus entirely on Fallout games. Heh, my main hope before the release of Fallout 3 was that it would be at the very least, enjoyable without mods which Oblivion failed at. F3 has completely surpassed all of my expectations so far. -
I ran into the same situation, but ended up clearing all the raiders before I even realized there was a caged Behemoth. I've got a very high skill with energy weapons and my 'Wazer Wifle' (No that is not a misspelling.) is very powerful. I hunt wascally waiders with it.
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I think I could TRY to disclose where I found seven of them. But I was dumb enough to NOT record where I found the first two Basically I'm wandering the wasteland and just checking out whatever I find. Perception bobblehead: Charisma bobblehead: I think the others have already been mentioned in this thread.. It annoys me that I have no clue where I found the melee and barter bobbleheads. I found those early and in very obscure places.. One was lying on a floor in some sort of sewer in the middle of nowhere! Oh, and I have basically given up hope of ever finding all the Keller family tapes. I've found three now, but the last one I found was on the overhead map! It wasn't even in something marked on the map, just lying on a desk in one of the millions of broken houses that scatter the wasteland! I couldn't find my way back there even if I tried! I took a screenshot of the map where I found it, but.. it really doesn't say much. Thanks! I think I realize why I haven't been able to find any of those, I've yet to find those places. I've explored quite a bit in the central regions but I've yet to explore much of the south or north.
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Yet another thing I love about this game is that it has some actual role-fing-playing which is a jaw dropping shock from Bethesda. I've seen more stat/skill based choices during dialog than any other RPG I've played. You can outright skip some side quests and still get the reward for them. I really feel like my choices make a difference like in F1 & F2 and in many ways, more so. Also, finally got Dog Meat. He completely craps on every other non-speaking NPC in any RPG. Hilarious to see Raiders running in terror as he chases them down. Love how you can send him out for supplies and inject him with stim packs if he gets injured.
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I love the old music in this game. Just wish I could figure out how to add a few extra tunes to the GNR radio station. I can think of some great songs that would fit perfectly. Mkreku, how about some hints about where you are finding all these bobble heads?
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How did you import OG Fallout music? Very simple. Just go to your default install folder. Open the 'Data' folder, then the 'Music' folder. You will see a number of folders like 'Base', 'Battle' etc. If you have any MP3 music, you can drop it into one of these folders. Thats one cool thing about Oblivion, Fallout 3 and I think even Morrowind, the game will randomly select between any new music you add and the official music that comes with the game. The only folders I don't mess with are: Endgame Special Tension & Tranquility Lane Note about the other folders and what music best suits them. Base - Music played in military installations. The Brotherhood theme from F1 fits perfectly with this folder. Battle - I personally don't think any F1 or F2 music tracks work well in this folder. You want some decent action music for this folder and F1/F2 is almost exclusively ambient. Dungeon - Creepier more ambient songs fit well for exploring underground caverns. Quite a few F1 & F2 tracks work well in this folder. Explore - Music when out wandering the wastes. F2's western tracks are awesome to hear when wandering around. Music that evokes a sense of awe is great to drop in this folder. Public - Music heard in towns. Again, a number of tracks from F1 & F2 work well in this like the Shady Sands music. You can also completely replace in game music with new tracks by simply removing a song you don't like and putting a replacement with the same name in. For instance, say you hate Dungeon_01.mp3. Simply find some other piece of music, rename it to Dungeon_01.mp3 and replace it. Of course, make sure you make a backup of any original files just in case. I replaced a lot of songs in Oblivion to improve the game. Only problem is, I don't know how to add new music to the radio stations. I'd love to add the opening Armstrong song from Fallout 2 to the GNR radio station but I have no idea how or if its possible. Adding the Inkspot's Maybe from Fallout 1 is pointless as it is already on the GNR station. Currently trying to hunt down MP3 versions of the Fallout Tactics music to see if any of it is worth adding to F3. By the way, awesome prank if you know someone who plays Oblivion or Fallout 3 on the PC. Replace all their music with the most ridiculous songs you can find. Greatest Rick Roll ever = replacing the title song. NEVER GONNA GIVE YOU UP! Hell, replace EVERY song with it!
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Well, I can definitely confirm that the lame leveling system of Oblivion has been removed. At level 12 I'm absolutely slaughtering Raiders that dare to take me on. Just ran into a building in the wastes, which turned out to be another Raider trap complete with a cool grenade trap that dropped 3 grenades all over the room. After slaughtering most of them one Raider fell into a ball and begged me not to shoot him, then started running away as fast as he could. I shot him in the back of the head as he ran away.
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Hehe, I did the same thing with the Fatman. Aiming at a super mutant it just dropped out of the Fatman and blew us both away. I've added all of the F1 & F2 music to the game. I love the western track from Fallout 2. Sounds great when roaming the wastes. Pretty much all of the F1 & F2 music falls under the category of exploration, public/town & dungeon/underground tracks. Nothing really for battle music. The brotherhood theme from F1 is perfect for 'Military Base' music though.
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Have a question for people who have met a character named Prime. Is he important? Over near Jury Street Metro Station in 'Dot's Diner' I found the mutiliated body of someone named Prime. The roving bands are both a blessing and a curse. A blessing in the sense they make the world feel much more alive, but a curse in that I think this Prime character may have been a quest character offed by Raiders or Mercs. On the positive, I found a sweet upgraded Chinese Assault rifle on his corpse which packs even more punch and a higher clip capacity than the standard Chinese Assault Rifle and 500 caps. Some random thoughts and experiences: I managed to get the schematics to a sweet weapon called the Shishkabob, a sword with oven parts which slashes and burns. I love the little touches in this game too, like wearing an oven mit while using this weapon. I went to Rivet City a bit early and met someone who acted as if I had completed a quest before I had. This ended the main GNR quest before I had even started. Reloaded and avoided talking to this person. While it is interesting that you can bypass quests by going places early, I'd rather do the quest myself. Speaking of Rivet City, experienced a funny glitch involving a wedding. First try the bride showed, but the groom didn't. The preacher then went through the motions as if the groom were there. Second time the groom showed, but the runaway bride just walked by the door and never came back and the wedding never continued. Third time was the charm. I have to say, the AI in this game is the best I've seen in a FPS/RPG hybrid. Sometimes Raiders will flee if one or more of their buddies is killed. "&$ this I'm out of here!'. I love shooting the guns out of enemies hands. Sometimes they will either pull a different weapon or run to go pick up their gun. Rocket Launcher using enemies will also switch weapons if you run in close range to avoid damaging themselves. I've seen numerous instances where enemies take cover behind cars or walls. Found a minor NPC named Sticky who wanted me to take him to 'Big City'. I ended up keeping him for a long time as he was helpful as cover support in early levels. I ended up taking him through the GNR main story quest. A funny thing, my character needs 'training' to wear Power Armor but Sticky, who has been living in a cave his entire life, can wear it no problem. Speaking of Power Armor, a cool effect when you give a buddy power armor is that their voice becomes muffled by the suit. I've only found 3 Bobble heads, two of which were painfully easy to find.
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Fallout 3 First Impressions
GreasyDogMeat replied to Killian Kalthorne's topic in Computer and Console
Possible spoilers. Found a companion called Sticky. I love the companion system in this game. You can pass your buddies any weapon or armor you want as well as take items back and they are actual help. Gave Sticky a 10mm smg and he hasn't shot me once in the back like Ian . Speaking of companions though, I still haven't found Dog Meat. The game just keeps getting better and better. I was afraid the combat would get old fast, like Oblivion, but 15+ hours in and its still a blast, especially with Sticky around to offer covering fire. I haven't laughed, smiled, said 'WOAH' and had this much fun with a game in a long, long time. Can't believe I'm saying that about a Bethesda game of all things. Its like Carrot Top did a stand up routine that brought the house down. -
Bought the Rock-It Launcher from Moira. Basically, you can load it with any junk item you find in the wasteland. My ever growing enjoyment of this game just shot up after I exploded a raider's head with a baseball glove fired from the launcher.
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Fallout 3 First Impressions
GreasyDogMeat replied to Killian Kalthorne's topic in Computer and Console
Really enjoying myself with F3 so far. HUGE improvement over Oblivion and about the best a Fallout fan could hope for after Fallout: BOS brought the series to it's knees. Still very early in the game. Doing the research quests for Moira and looking for the surviving family member of Lucy West, if there is one. (BTW thanks for advice about searching the DEEP sewers. I'm guessing I'll need to bring along some rad-x.) I was initially bummed about the change to some of the stats, but most of it makes sense or is an acceptable loss. Melding Doctor and First Aid skills together to form the Medicine skill makes sense. Combining Sneak + Steal and Traps + Throwing into the same skill makes a little less sense but still works. The gambling and Outdoorsman skills have both been removed. I don't mind the removal of gambling, though I do hope there is some gambling at some point in Fallout 3 with the outcomes associated with luck. I personally wish Bethesda had implemented random encounters when using fast travel and that the outdoorsman skill still existed to influence those encounters. Only skill change I'm disappointed in. Dialogue varies, but is another huge improvement over Oblivion. People have a lot more to say and the player has a lot more dialogue options and skill based choices. After a quest for Moira investigating an abandoned super mart I had two bonus responses, one based on intelligence and another on endurance. The endurance response netted me a special 'food purifier' which cleans food of some of the radiation. Biggest disappointment is lack of emotion for certain events. I've seen the outcome of no less than 3 children losing their parents and in all 3 cases the children are about as ho-hum as a kid can be losing their parents. This may be a case of trying to show the harshness of life in the wasteland but it still is awkward. Then again, one of the three was actually in the vault so . I know some people have complained about it, but I love the danger of wandering the wasteland. Things can sometimes pop out with a scare. On the way to the super mart I mentioned earlier, a mole rat jumped from behind a rock and scared the crap out of me. I also LOVE the traps in this game. Certain every day objects are mined and can go off when approaching. One thing I wish this game had was an in-game journal you could write notes in. There are some minor quests that don't get journal entries and it can be very easy to forget about them if you get sidetracked with one of the big quests. A few examples of minor quests involve fixing water pipe leaks in Megaton, finding pure water for a beggar and locating scrap metal for a guy in town. Overall the pros have outweighed the cons so far. -
BioWare/Lucas Arts game unveiled Oct 21
GreasyDogMeat replied to Maria Caliban's topic in Computer and Console
Just when I thought Bioware couldn't sink any lower they go and announce this travesty. -
"Nuking the Fridge" is indeed an odd film. I've read that Shia and others defend it as the same kind of movie released in the 80s and that it is the audience that has changed, not the film. I honestly don't think that is the case as I really enjoyed the original Mummy film and the more recent Pirates trilogy which both have similar if not an identical feel. "Swinging with Monkeys" just feels like a soulless cash in.
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Why do people compare Dead Space to System Shock? From the gameplay vids I've seen it looks more like a 3rd person survival horror game like RE4 etc. P.S. Even though I'm only mildly interested in it as a game, I think it has one of the coolest trailers I've seen for a video game. http://www.gametrailers.com/player/36332.html
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I don't mind inaccuracy, but BiA was ridiculous. Iron siting, standing perfectly still for 10+ seconds without enemy fire coming at me in a crouched position and the bullet would land a good 10 feet to the right or left. That is absolutely . It was a cheap tactic to force the player to rely on the squad almost exclusively. If they were to match up the gun in your hand with the accuracy you got in BiA, the gun would flail around manically in the player's hands, even when iron siting. It was completely unbalanced from gun to gun also. A sniper rifle maintained near perfect pin point accuracy while every other game wobbled like you were controlling a crack addict on withdrawal. It was claiming to be super realistic and it was just all over the place. Mounted MGs that could fire indefinitely without a reload or overheating, reload animations that were inaccurate, lack of prone position (one of 3 firing positions taught in the military), lack of leaning around cover, red cheat circles over heads, horrible voice acting and some character actions that would make the real people ashamed (YOU WANT ME? #&$&ING TAKE ME!) and annoying cut scenes that could not be skipped. How many freaking times did I have to listen to the main character repeat the same whine over and over.
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FO3 pirated in less than 24 hours after gold
GreasyDogMeat replied to Tigranes's topic in Computer and Console
yes, i think we all want the medium to do well. but i very much doubt that all of us want Fallout 3 to do well, and i find it interesting that many of those who claim to have the medium's best interests at heart are actually suprisingly keen for FO3 to crash and burn like a gigantic flaming turd. and the fact that so many folk seem to want Fallout 3 to fail so epically (yes, i know it's not a word) is yet more proof of a Fallout fanbase that hates Bethesda to its core. people who like Fallout flatter themselves that they have good taste in games. they feel very strongly that Bethesda simply lack the talent to make a sequel to Fallout and they're prepared to highlight every single decision as a misstep and yet more proof that Bethesda just don't 'get' Fallout the way that they do. most of all, they don't want Bethesda's Fallout to be accepted by the world at large as the 'real' Fallout. that's why Fallout 3 just has to be Oblivion With Guns or Fallout In Name Only. because if the world at large thinks of Fallout 3 as actually Fallout, their tiny little world might crumble. me, i have nothing invested in Fallout 3. it could turn out to be great, it could suck balls. at the moment, i tend to think i will enjoy it but that's probably because my expectations of the story have been set sufficiently low - i know not to expect too much from Bethesda in the writing department. i think that's the fundamental difference in our approaches to Fallout 3. i'm willing to suffer a substandard Fallout because i like the Fallout series in general, and even an inferior Fallout game promises to be better than many games out there at the moment and certainly better than no Fallout at all. (also, i applaud Bethesda for refusing to pay homage to the idiots who think all CRPGs have to be isometric and turn-based, otherwise they're not CRPGs). whereas other people would prefer to see Rome burn than have it fall into the hands of the barbarians. Fallout 3 has become a gamer's gestalt, a so-called purity test of not only how much you like Fallout but how much you'd be willing to sacrifice in order to keep it pure. and that's just a little silly, no? I think you pretty much hit the nail on the head. I personally have a love hate relationship with Fallout 3 in the sense I think it is going to turn out to be a fun game that I'm going to spend many hours on, but there are going to be a few terrible Bethesda things about it. Such as some bad writing, some bad voice acting (as seen in some of the leaked youtube vids) and a few other annoyances. They have fixed at least one of the major annoyances of Oblivion: enemies leveling with you. They've also taken a more Black Isle/Bioware/Obsidian approach to dialogue with full sentences instead of single words: Rumors etc. Overall I'm optimistic. I'll be especially happy if Bethesda releases modding tools. Think it would be sweet to see a remake of a previous Fallout in 3's engine. I honestly don't mind the switch to a FPS perspective, as I've often though a Fallout RPG in that perspective could be very cool. -
The coop revive system in CoD 5 looks sweet. I hope if one side is going to be completely ripped off this time, like CoD 4, its the Russians as they seem to be getting the generic street fighting. Much more interested in the Pacific Theater. Fallout 3 combat actually looks fun too. Certainly more fun than Oblivion's 'spend half an hour in front of someone wacking them over and over' combat. I don't really mind a lack of 'staggering' animations, since they primarily occur when you score a critical hit. If they stagger EVERY shot, it might make the game unbalanced in the player's favor.
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How can you not like Keanu? He knows kung fu. I want to see that movie. It looks Terry Gilliam Twelve Monkeys weird and I like Terry Gilliam weirdness.
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I think good animations can really help, but if gameplay is good I can ignore/live with bad animations. If gameplay is bad, its just another thing to heap on the complaint list. Heh, if animation was all important to me I wouldn't be playing NwN 2.
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Of course its not a big deal, and it sure isn't going to stop me from getting the game. Its just kind of lame and not funny. It must be some inside joke. Maybe someone urinated on Todd Howard's sweet roll at Bethesda HQ and they've been 'reminding' him ever since in their games with sweet roll references. Who knows.
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Sweet rolls? Bethesda's games often have 'questionaires' that involve moral questions, and how you answer about 10 of them determines your recommended class. In Morrowind one of the questions was what the player would do if thugs demanded your sweet roll. You could respond with handing it over, fighting over it, throwing it on the ground etc. In Oblivion some of the characters will some times say 'I was walking home with a sweet roll when two thugs attacked me and...' referencing the question from Morrowind... as if it were worth referencing. Now Fallout 3 seems to have the same scenario with a school bully demanding the sweet roll, as seen in a screen shot. I wouldn't be surprised if previous elder scrolls games also had something about sweet rolls in them. I just don't get why they keep bringing it up like a catch phrase. Like their fans are supposed to jump up and down clapping at the mention of sweet rolls.
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Only thing I've been watching on TV recently has been Sarah Connor Chronicles & Stargate: Atlantis. I really liked this Monday's Terminator where John & Reese go to a military school to save a future leader from a terminator sent back to kill him. No episode this coming Monday though.
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What the hell is with Bethesda and sweet rolls? The question was lame in Morrowind yet they keep referencing it like its some crowning achievement of a joke. Like its their 'I'll be back' catch phrase or something. There are some annoying carry overs, but it sounds like many of the 'big things' have been fixed from Oblivion like the level scaling and the change to the S.P.E.C.A.L. rules.
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FO3 pirated in less than 24 hours after gold
GreasyDogMeat replied to Tigranes's topic in Computer and Console
Fallout was one of the games, along with the original Baldur's Gate that saved RPGs on the PC. These two games showed a lot of gamers, like me, that RPGs could be one of the most entertaining genres out there. Fallout, in particular was the start of a new series. It felt special for PC gamers. Thats part of the reason when you look at the reaction between Fallout BoS on consoles and Baldur's Gate: Dark Alliance on consoles you see two very different reactions despite the games being nearly identical in style. Both games are action top-down RPGs spin offs of their PC counterparts and both play nearly identical but Fallout BoS is absolutely loathed while Dark Alliance did well enough to get a sequel. I think a big part of the reason is that Baldur's Gate, while special, is a D&D game and D&D games have been around, with dozens of games ranging from side scrolling fighting games to RTS and almost everything in between. Fallout, as a franchise, was more 'pure' and to have it appear on consoles without the SPECIAL rules resulted in an insane fan backlash. There is probably more to it, but that is my take on it.