Everything posted by Zansatsu
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Non-PC Paladin's reputation and behaviour effects
I would imagine it only applies to "your" character. Like in other IE games, if you make a decision counter to a party members alignment it pisses them off.
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I learned that fights don't give you experience
Hah bugger off for 9 months and we are still talking about this! Brilliant! I see people are still confused by attributes as well.
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Will this game have PVP for endgame fun?
If PvP was ever implemented ,hypothetically, they would have to change a lot of things specifically for that. No pause or different speed modes, so on and so forth, also character and party balance would be a nightmare.
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PoE - A game for Road Runner only? "Pausable Real Time Combat"
I paused a lot in the IE games. Every spell cast and usually every time an enemy went down because i would decide where best to send my characters next. Also the beginning of every fight to issue the beginning tactics. Soooo a lot. I haven't played the beta, so can't really evaluate my feelings on it's difficulty but, as far as commenting on pausing, I see myself playing exactly the same way.
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The Fighting Style Talents
If you pick the 1h talent while still using a shield do you get the accuracy bonus from that or must you be 1h only?
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Suggestion: Show these things over character portrait
Sounds good to me. Especially if it's optional.
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Thoughts from a casual gamer
Good post. I do like some challenge to "trash" mobs so as to keep you sharp for boss areas though. I do not think every encounter should require max focus planning and strategy, especially on easy.
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What is your favorite class at this point?
I love mele focused heavy armor oriented characters. I also love the concept of Holy Warriors. Easy pick, paladins are awesome and now I can be good or a huge d***!
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Josh says: PoE's Fighters and Rogues aren't boring
Possibly the play of the Fighter and Rogue will benefit from the Talents they haven't added in yet... Well I like the rogue ATM and don't think it is boring so I'm not worried there. I honestly notice people forgetting to use the rogues abilities all together and just have them using ranged weapons, so atm people are completely waisting them and seem to miss the point. Fighters may improve but given the objective set by OE to be front line and on auto pilot I don't see them getting more interesting but maybe. I simply prefer fewer classes with flexibility in play as apposed to super specialized. But as was pointed out this is not single hero but party combat so I imagine fighters won't change much. That's fine.
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Is the PoE beta + the update info on target with the KS goal - IE spiritual successor?
I played fallout in order and I agree fallout one was incredible. It is easily neck and neck with BG, but it is also so different I separate them.
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Josh says: PoE's Fighters and Rogues aren't boring
Well when your favorite type of character is the dullest to play, it can be..less entertaining. I am not a big lover of spell caster, although I understand there value. Just my preference.
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Is the PoE beta + the update info on target with the KS goal - IE spiritual successor?
I enjoyed BG more than any IE game. BG changed my life. Perhaps it was just the right game at the right time.
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question about the classes in PoE
Agree. Different encounter types and less scrumming to the middle would help a lot.
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Is the PoE beta + the update info on target with the KS goal - IE spiritual successor?
It feels like an IE game. Will it be a worthy successor? Fingers crossed. A lot of good feed back has been pouring out.
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Josh says: PoE's Fighters and Rogues aren't boring
I think people want versatility in classes. Right now fighters are very obvious front line tank ish fighters who will not be the dps giant of other classes so playing to it's strength is smart and thus dull. Though I agree sticking with the "spirit" of the old games is important, in this instance I think we could have seen some updates to some of the traditional archetypes. I think shrinking the # of classes by combining them (fighter + barbarian = the warrior) would be something I would like. Then I can deside how tanky or dps oriented I would want to make this class. Personally the barbarian just feels like the yin to the fighters yang.
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Was the backer beta a good idea?
That is simply not happening, 90% of the people are offering constructive criticism. There are people who like to call out Josh, but never to call him stupid (which he is obviously not), only stubborn and sometimes arrogant. The bigger problem here is your perception of the criticism and people attacking people who have something negative to say. ^ v
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Josh Sawyer on the "naked ranged characters" issue
Fair point I was not clear at all. I was talking about light armor.
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Josh Sawyer on the "naked ranged characters" issue
Sure. There should probably be separate slots for purely cosmetic clothing, but the flesh-colored wood shavings would have to go regardless. It's just weird. I didn't say you were confused. I said you were getting tripped up over it. As in, you're hinging your opposition on a purely cosmetic issue. Well it can't be purely cosmetic when light armor affects attack speed can it.
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Josh Sawyer on the "naked ranged characters" issue
Are you really getting tripped up over this? It's a purely cosmetic issue. Add default clothing, soblem prolved. Fighting without armor has been pretty much standard throughout history, especially for ranged troops. Not confused at all. A leather shirt and pants, AKA light armor would effect attack speed in practically no way.
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Josh Sawyer on the "naked ranged characters" issue
Not everything sawyer said was the end of the world but seriously, why are we defending a system promoting naked fighting even in limited encounters? Only the most primitive tribes fight this way. There is no good reason to go around naked.
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Health & Stamina, failed design?
Not to my knowledge. Armor is valuable in close range because you're constantly getting hit. Perhaps the DT to Attack Speed penalties are not right yet but for ranged it's just pointless atm. It's going to be a tough nut to crack, and may never be changed, I don't know. And yeah I think allowing for more character archetypes to be viable is a reason to try and figure it out. I agree with this to a point, but I still prefer having classes separated by what they are good at. Because if mages and Ciphers can cast spells very effectively and tank at the same time(I'm not suggesting this is your point) then they sure as hell need to make Fighters and Paladins Lethal as hell in other areas as well.
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Health & Stamina, failed design?
Wait, ranged? I thought we were talking about wizards in close range/melee. That was me talking about it. But again why have a mage in the back in heavy armor at all?
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Health & Stamina, failed design?
No argument there, just stating that there is an obvious motivation by the designers to have ranged classes as ranged. So the argument to just send them up front doesn't really fly atm because they would be useless. Just punching bags.
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Health & Stamina, failed design?
This is bad design to me. I agree but it is obviously meant to balance Spell casters against Mele. Which makes sense.
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Health & Stamina, failed design?
Any spell caster wearing heavy armor is going to have to wait 9 seconds after every spell before they can do anything again, seems like they aren't meant to be up there because they are designed to help the party with their spells.