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Torm51

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Posts posted by Torm51

  1. You get a + 10 ACC when equipping the Ring of Focused Flame and Sun and Moon....why?  The Magranic Axe doesn’t get the +10 ACC and neither does Sungrazer.  

     

    Don’t get me wrong it’s great, Using Sun and Moon and a buckler on my Paladin for a no ACC penalty actually makes the flail crit a crapton.  It adds up at times critting for 60 damage +all the lashes.  when all the hits land, not to mention that the .5 % chance for reapeat fire attacks you can get + 4 hits for crits.  It’s excellent ACC for PoTD.

    The use of the Buckler lets me easily land Sacred Immolation and Glorious Beacon+ the damage upgrade.

  2. So the game doesn’t tell us much about the order except they are known for emphasizing honesty and diplomacy and being founded in honor of a few knights who helped found the Aedyr Empire by shielding Elcga during a peace negotiation.

     

    That said, the Shady disposition/deceptive (POE 1) is not disfavored.  Why do you guys think that is? Your order is known for its honesty/honor and talking things out yet you can be a liar.  I think it’s because while honor is important being honest in a potentially hostile situation could turn things into a fight real quick.  Thoughts?

  3. 6 hours ago, omgFIREBALLS said:

    I nearly always play mass shieldbearers and I don't recall that I couldn't solve this without going aggressive, but it may be playstyle differences that cause me to always be able to pass with skill/rep checks. Usually, if I want to kill someone (like Cotta) but picking a fight through dialogue results in aggressive disposition, I just manually attack them without talking first.

    Which, obviously, is not aggressive behavior.

    Roll-Safe-1485964928-compressed.jpg

    Agreed, well I guess this char isn’t the perfect Shieldbearer :/.  I was a US Marine and while I had the right “dispositions” with what the Marines were looking for, did my duty and fought well l, I wasn’t perfect.  Same goes with this char lol 

  4. On 8/9/2019 at 9:15 AM, Boeroer said:

    Magran's Favor + Sun & Moon + Otto Starcat + Ring of Focused Flame = also nice with SI and FoD (e.g. Kind Wayfarer). Heal while dishing out Divine Immolation fire dmg and FoD dmg. I didn't test it lately but several abilities profit from Eternal Devotion's burning lash - maybe SI also does. Doubt it, but worth testing. Arcane Archer's imbue spells do profit for example. But I guess they are tagged as weapon attacks. 

    I think it might because SI damage is reduced by Veil Touched (the buff that spirits have that reduced melee damage by a lot) so maybe SI is treated as a weapon attack?

  5. Update.  So far Sacred Immolation is really good.  It is hitting for about 40-60 (60 or higher for Crits) at level 13.  When it is day time and I am getting higher fire PL levels from Sun and Moon even more so. My paladin drawing trash mobs around bosses in boss fights and just incinerating them.  Also the self damage is easy to mitigate with Voidward, good resolve and decent HP from the HP necklace and 2 Con Belt that gives me a second Second Wind (10 Con Base).  It also hits or crits on the regular without a super High Per Investment (13 base from left over char creation points+ 1 Galwain gift from Sayuka) and ring of focused flame.  So far so good, lefts see if I stay on the run long enough to get Light of Pure Zeal (PotD/ Ironman so I could lose).

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  6. Hey guys no big deal...but I thought this was odd.  I get to the island and try to diplomatically deal with the islanders to no avail (even with high diplomacy) I left...but came back and my only option is to aggressively fight them? I didnt have the intimidation points and the main char isnt a druid...so my Shieldbearer gets an agreesive point!  No big deal its only a .4 loss in defenses as my favored dispositions are high..just thought it was weird not to give me an out...but I guess it did.  You can leave once but if you come back your only out is to fight them giving you an aggressive point.  The crap part is that is the ONLY time I have chosen an aggressive option (no choice) and I get the point!  It took like 3 Diplomatic choices to get rank 1 in my preferred..but I guess some disposition choices have more weight than others like in the first game.

  7. 29 minutes ago, masterty66 said:

    True. I guess they're more like an off tank due to the limited engages. They would be providing a lot of aoe healing with White Flames spam and all the zeal you'd get from the summons though so even if enemies weren't engaging the Paladin they'd be providing value that way. 

    Maybe the best setup would be that and some type of Fighter with Guardian Stance tying up all the enemies while the Paladin heals them with lay on hands and white flames and the rest of the party provides the dps. 

    Ya definitely, or just another melee dps so far I’ve done that for more dps (PoTD). Just one “tank” whose value really is LoH and support abilities (until Divine Ret and Light of Pure Zeal...maybe Sacred Immolation due to the high single target dps the party has but it lacks AOE) with some engagement, the other tank is a Howler (Konstanten) high dps DW supported by the paladin. His deflection is low enough that even with only 1 to 2 engagement slots he keeps mobs on him and pounds them.

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  8. 5 hours ago, Elric Galad said:

    Yes, but is sacred immolation good enough as AoE DPS compared to any other AoE a Multiclass can bring to the table with much less inconvenience ? I doubt so.

    Light of pure zeal is good enough as a panic button or situational DPS.

    I also like SC paldin ability to apply Nimble instantly for a long duration on any party member and of course the auto rez just in case.

    With an Infinite zeal supply, spamming garrote (DoT loves PL) or White Flames should be good enough. Sacred Immolation seems too much of a hassle in comparaison.

    True, that said maybe it depends on group comp? Right now my single target DPS is nuts, Scout Maiya and Howler Konstenten (with Sabre’s for slash damage and the unarmed training for crush) with the + 40% damage to Glorious Bescon  absolute annihilate targets. My other 3 party members are Battlemage Aloth (cc+ good melee damage with Concelhauts staff or Blights waiting for Citzels Lance) could go for more AOE with him and Buff Xoti (she has good AOE with the priest seals)...so with that comp  more AOE from SI could be worth it? Like I said wish I had a test arena.

     

    PS just got Hastening Exhortation and you said you get the nimble upgrade why? I was thinking of specking out of it. Right now all 5 Dex does is reduce cast and attack speeds by about .4.  It is a Dex inspiration though..

  9. 4 hours ago, Elric Galad said:

    Yes, it does.

    It is actually the best reason to go Single Class Paladin.

    Ya I have this AOE fire nuker in mind with reducing the negative affects of sacred immolation through void ring good resolve and Shieldbearers LoH.  Also including Light of Pure Zeal.  It seems too zeal intensive though.  There comes in Divine Ret...was thinking have my chanter summoning the weak skeletons.  I’ll post my results if I get that far (PoTD/Ironman run).  Wish there was a test build arena lol

  10. If you build him defensively hes useful for soaking damage and not much else,  some support, but not the same as a Herald and less damage than a Holy Slayer. A Crusader does have better defenses than the previously mentioned multi-classes but thats it , its just personal defense.   If you go offensive his defense is good enough at times, but he can still get absolutely splattered by enemies like Risen Armsmen in the early game.  Hes very vulnerable to focused ranged fire...some help.

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