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Everything posted by Torm51
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Ya completely skipping might is a bad deal imo. Like previous posters aid. Might and Int I think are most important. Also Fort is a really important defense as many hard hitting abilities target that defense. I dont completely agree with Jerek on the Resolve as I like to have it for Concentration so my Exhortations and Lay on Hands are not interupted. BUT He does have a point and going 10 Res on a Paladin is fine. I just personally like the Concentration. I have done both. PS Out of the three line ups I also like the third...save for dumping so low i hate doing that but its a personal rule of mine I dont go below 8. Its a single player game and dumping that low is certainly viable and if you talk to power gamers probably even better. Third line up is def your best one.
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Lol didnt to sound eliteist i blew my last TC run I suck! thats the second time today i sound like a clown! I am on a roll....so ya main point is its a buff to an ability so it stacks with everything. Just like a priests inspiring radiance stacks with everything! Also inspiring Liberation! go go DPS crew! On my last run Spellsword Aloth with Citzels plus Inspiring Lib, marking, coord attacks and inspiring radiance...chunks of bad guys everywhere...the last successful one....
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I just try to get the Dice on my side so heavily in those dangerous fights so that its not somewhat RNG. I also like the feel of the Darcozzi. Its a bit Game of Thronesish. You are kind of like the a Kings Guard for a powerful royal family. Whose not what it used to be but still has influence I also see them as good guys as one of the Orders Disfavored dispositions is Cruel. Obviously your order doesnt like that and the family and culture (Old Vailia) they guard wont be supporting cruelty either. Also they kind of play like a Han Solo character. I think hes like the Star Wars Darcozzi. (His personality I mean) So its cool!
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Because of Insipiring Liberation. It gives a +10 ACC to your Liberating Exhortation. If you are playing PotD on High level Bosses like the Alpine Dragon, Concelhaut etc Every single point of ACC matters as you will never get a high enough ACC to consistently hit them hard without buffs. Liberating Exhoration Stacks with EVERY ACC buff in the game. In fights where it matters its one of the best buffs. It can mean the difference between a miss and a graze for a petrifty on a boss with huge Fortitude. Petrify is the nastiest of the nastiest effects so even a graze will mean either the death or the severe wounding of a massively dangerous enemy. Stack Coordinated Attacks, a marking weapon, Inspiring Liberation on a Fighter and Accurate Barrage and he/she will consistently prone Dragons. Thats Huge. On PoTD/ToI I think ACC is King. Since the AI's defense is cheating and its really high every single drop of ACC counts and could mean the difference between a prone Dragon or taking a 150 point Graze hit (even when wearing full plate) and maybe the wipe and end of your game Also its in my sig :-D
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Ok I know CON isnt that great of a stat and had this idea on a prior post but never tried it. I want a dwarf Paladin with CRAZY CON cause Dwarfs with Pools of HP are really cool in my book...lmao. The thing is making a build with this not so great stat that can work on PotD. So you obviously take a Dwarf from Rauatai...but what party role does he fill. He is obviously a front liner. You can give him good might. I have never takena paladin without at least 15 resolve....but at this point you might have to. not worried about the deflection but about the concentration. Also I am further hamstrung as I dont like HUGE dump stats....an 8 or 9 is cool but not lower then 8...i know this is getting harder lol..
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dude im not bragging at all. I am saying that I have beat the game on the hardest difficulties but I still lose sometimes on PoTD. I want to know if other people who play at that difficulty still have problems beating it. I feel like the RNG can get you good sometimes on PotD. Apologies if i sounded like i was bragging its not how it was meant Dicked the dog. I screwed up on a fight and Aloth bit the dust for good.
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Love all of it! except classless system. Thats why I love PoE. I dont like the Elder Scrolls just do whatever you want. Having a chosen discipline is huge. I was a Forward Observer in the military and was very GOOD at spotting targets, Fire Missions, firing my rifle and and navigation as I was always reading maps. But I wasnt a very good at fixing tactical vehicles because I wasnt a mechanic.
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So I have completed the Triple Crown, Frozen Crown and Potd/ToI and I did EVERY single difficult encounter each time. All the Dragons, Concelhaut and the other wizard Light House fight etc. I danced around none of them. (cause you know i am a masocist and its the only thing i play). Yet on this Triple Crown attempt I failed You would THINK that after those successful wins I would be able to easily do it again. Yet out of multiple attempts I have only completed them 3 times and failed like 5 or 6 other times...... Is this normal or am I just BAD?! Any other players out there only play ToI plus Potd exclusively and get it done every time????? This time around I blew the Light House fight at level 8...I had DICKED the dog earlier and aloth had died so i took no Wizard...my CC was coming from Hiravius and Durance...needless to say the Caen Gwla got an early paralyze off and i couldnt knock her down with Eder cause she was body blocked by the other spirits...well played....Everyone was CCed except my paladin (hes never CCed for long lol) and we got shwacked.. Talk me off the ledge people! (I am joking around im not really that mad about it lol)
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Impossible achievements via Steam
Torm51 replied to Nail's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For what its work i have always hated solo. I think it takes the spirit out of the game. Its meant for 6 man party based tactics. I just ALWAYS since after the first time i beat it it play Triple Crown. So I do have Triple Crown and Frozen Crown..maybe i should do 1 solo run before Deadfire... -
great build as usual man. Good stuff. You know I love paladins so this is great.
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Been a while my friend glad you are still around. Will I am playing triple crown so it's hard to tell with small AOE buffs I really have to bunch up so ensure everyone gets it. Aegis with sacred immolation would ensure that anyone who didn't get the buff would be immediately back on my side. Righteous Soul also gives my Paladin insurance in case he charges in early and misses the buff. And having two revives is insurance for a PoTD run. If Durwnce bites the dust for some odd reason. That means I'm playing bad but it's Trial of Iron so there is no "play better"'on that run I have to start over! I guess I double up for insurance. But I get your thought process. Thanks for the input! Maybe I should be more risky!
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The build is a bit of a hybrid. He's a tank but the only defensive talent he has is weapon and shield style. Everything else is offense or heals. This guy can really put the heat on with FoD and Sworn Enemy. The only must talent for me is Aegis of Loyalty. Obviously at 13 I'm taking Sacred Immolation. So at 9 I can take Righteous Soul that will let me take healing chain at 11..but take 0 Exhortaions for the build. Or Take either Reviving Exhortation or Liberating Exhortation this would force me to take righteous soul at 15 if I make it that far. Party build is DPS Eder, DPS/Cc Hiravis with his good spells and super dps transformed, CC Aloth, Durance and Sagani.
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And ya marking is def easier for the reasons you states as ranged. On PoTD their are a crap ton of mobs so sometimes you end up tanking something that isn't priority so the marking is kind of wasted. This is why I brought a fighter with into the fray. He pulls what I'm tanking away and tanks it which leaves me free to mark for my pike rogue and DPS Eder. This time around I'm running kind of an oddball group cause monks are too good lol and I always use them. 1. MT type fighter with into the fray, knock downs, accurate barrage and really regen and defense for dragons. 2. Melee Darcozzi FO, marker and off tank. 3. Eder DPS fighter with an Estoc and Poleaxe 4. Pike Rogue. 5. Aloth CC controller and super damage dealer with his magic lance 6. Durance priest support buffs. It's fun but it's too much melee for tight areas with the AIs terrible path finding a lot of micro. Also with double fighter and paladin front liners it's an extremely sturdy front. Battlemage Aloth is also impossible to kill for about 1 minute lol.
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True my friend and to be honest my "tank" version lacks offensive oomph a heavy ranged weapon would really make up for it so this version is likely better. Granted my build fills a tank role so if you went ranged you'd have to fill a front line spot. It's just different not better or worse really. I only bring two support guys one of which is usually a tank and the rest are heavy hitters. I don't like flirting with the dice on PoTD and ToI so I go for max offense. Both the Priest and the Darcozzi "FO" type builds support the damage dealers and Ccer this way. End the fight ASAP. This time though I have brought a MT fighter type whose set up to tank dragons with triggered immunity and cycling vigorous defense (he's got good INT) and a priests Circle defense spell. while my Darcozz ACC support guy tanks the mobs that the damage dealers are fighting for ultra death dealing.
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Whispers of Yenwood CON stacking bug
Torm51 replied to zenblack's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
learn the stack rules. Weapon enchants stack with everything. -
[3.02] Withdraw not working
Torm51 replied to Ronin@'s question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I used it today at Raedrics Hold and it worked fine. In fact multiple times.