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Everything posted by rnarchlord
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If there is a roadblock of any sort, e.g. narrow corridor or doorway or party member in front, companions in the back will "jump" or "dance" trying to get to the front to complete their assigned action. This happens mostly in combat but can happen traversing areas if the back companions are told to move while the front ones are stationery.
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Fyrga's location
rnarchlord replied to Genghis Cunn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If you refer to your journal the quests and tasks lists will point you where you have to go when you don't remember. -
help cilent lis
rnarchlord replied to spunkyshell's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Also companion dialogue often gives clues in this game. -
White march = dungeon crawl?
rnarchlord replied to teenparty's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Based on the lore in POE the White March was inhabited by master craftsman dwarves and the white forge was the epitome of their craft. So I doubt it would be tied to the Engwithians and their soul machines. Hopefully, it will expand on the lore of other races from that time period. Also, the lore implies that the area was bleak and inhospitable which further implies an arctic setting. The settlements there would have very tough and hardy inhabitants to survive in such conditions. -
Trials of Durance
rnarchlord replied to mightyjules's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I talked to him in Sun in Shadow and closed it there on my first run through because I kept forgetting to talk to him before that. I have taken my alzheimer meds and remember better now. -
Can't find Foemyna.
rnarchlord replied to aartamen's topic in Pillars of Eternity: Stories (Spoiler Warning!)
She is in Woodend Plains in the right edge center of the map just above the road. On my sixth play-through and she is always there. -
Trials of Durance
rnarchlord replied to mightyjules's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Only after you complete the quests the gods give you and pray to them again will the dialogue options to finish the quest occur. Usually you will see a talk icon on Durance after exiting the Elms Reach temple. -
eder quest/songsmith bounty
rnarchlord replied to ELDRIC's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Songsmith Roska is not in the ruins but in the NW area of the map. Sometimes you have to load another area (go into ruins) then load back in to make her appear. -
Small language choice issue
rnarchlord replied to EphemeralToast's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Maybe it refers to the fact that racism is rampant in Eora and humans are treated better than the other races by other humans? -
Endless path, level 13
rnarchlord replied to Penniegrim's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Need to be more specific as to the type of help you need. Is it at the top of the tower or just getting in the door for example?- 10 replies
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- endless path
- lvl 13
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cannot free Giacco (Raedricks Keep)
rnarchlord replied to MikeExp's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
One general thing about this. You won't be very happy as the game progresses if noone in your party has mechanics. That lock isn't even hard to pick. That door requires mechanics 4. The highest level trap in the dungeon is 7. You need mechanics to get into some areas and to disarm traps on chests in this game. -
How do I cast priest spells?
rnarchlord replied to dungy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
After you select the level (I, II, etc) you click on the spell you want to use then on the enemy/area you want to cast it at. Some of the spells are auras around Durance so they don't have any other place to click after being selected. -
In many other games dual wielding produces a penalty to both damage done and attack speed. Unless you are truly absolutely ambidextrous you cannot wield two weapons, whether different or the same, equally effectively and as quickly as one weapon. So both accuracy and rate of attack will suffer which is more realistic. In some European styles of fighting two weapons are used but the off hand weapon is basically for defense (parrying) and the attack effort is mostly exerted on the dominant hand weapon. The off hand weapon generally has projections like the Ninja's Sai or elaborate hand guards to hold/twist the attacking blade from reaching you. This makes for highly crafted daggers and short swords used for offhand fighting. This type of fighting was mostly confined to duels rather than the battlefield.