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Urthor

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Everything posted by Urthor

  1. Transcript would actually probably help a lot tbh. Just in general I find that while videos do pretty well at orienting you, a text guide has massive EV because you can refer back to it when you want to check what mechanics work how, and these days I feel so much of the content for everything is Youtube based that the good old Gamefaqs guide approach to conveying information is being lost, and the Gamefaqs way is actually really incredibly helpful. Anyway not to complain, I'm sure a channel is very helpful as well, just my random 2 cents of philosophy.
  2. Sensuki IK Youtube has ad revenue and gets a lot more attention than text guides because the Youtube platform really pushes out stuff, but text guides are good too just in case you're doing future stuff.
  3. I'm fairly sure there's an overarching conspiracy at this point, make as many threads asking for Steam keys for backers as possible to clog up the forum, no matter that there is at least 10+ other threads where people have answered Monday/Tuesday, until OCD devs go insane and actually send out keys so people would stop clogging up their forum with dumb threads
  4. Having played the **** outta them when they came out, Chapter 1 and 2 aren't really fully developed games in of themselves and are mostly a very long time-sink into a pretty ok story and some really basic JRPG-esque Attack/Magic/Item/Run mechanics that gradually becomes more complex but is still fairly low level. Chapter 3 is mostly a lengthy reasonably quality fan made game, with pretty standard mechanics, fun goofy references and not terrible writing, but mechanically it's still stock standard JRPG with positioning, elemental tables, mana and strength values. It's pretty good, but it's still just a take on what Suikoden II hit a home run with 20 years ago done in a flash engine with a goofy quality plot. And it's not really difficult or lose-able at all, certainly no great leap forward in RPG game mechanics. It's pretty good by the standards of free flash games and the Kongregate/Armor games Flash scene between ~2008 and 2010ish I guess. Chapter 3 arguably takes the title of "best Flash RPGs made" in the golden era of Kongregate development alongside Enchanted Cave/Sonny/Epic Battle Fantasy/RPG shooter Starwish. Which hit a wall when flash developers figured out that "instead of making ad supported Flash games for the love of it, you can make Flash MMOs with the free to play formula and actually make some revenue," and both Kongregate and a massive part of the development community got on that wagon because it brings in several times as much revenue.
  5. So Aumaua are either blue with shark teeth, or basically African American the race judging by https://instagram.com/p/0IwsuZpxx2/ Neato. Wish the bonuses were reversed because playing that blue guy would be hilarious, but it is what it is. Or I could just bite the bullet and play nerfed human but +1 might +1 useless attribute +1 useless ethnicity (I'd have thought that Obsidian would have realised that "procs when your health is low" means "will honestly never proc at all unless you're doing something wrong, the entire point is to avoid getting damaged." Decisions decisions
  6. Hello. Welcome to the Internet. "This is not the information free first reactions hype train I was expecting"
  7. I mean there's a big forum marked as "no spoilers" and a few other forums marked as "yes spoilers" I assume people will know how to read, and if they can't just report their post. Nothing too complicated about it.
  8. I have potato, you have potatoe, still tastes the same GoG doesn't have preloading at all regardless I'm almost certain, so the point is moot.
  9. ^ Yea we get emailed the Steam keys then so we can pre-load.
  10. And I had one question How pretty are the Islander Aumaua character models??? Sorta of serious about it since I was considering rolling it anyway as a race and I can't find any backer beta screens of what they look like in game. It very much seems like for the other guys who are going to be on the min/max wagon on their first playthrough, the equation is Heavy armor=Dwarf, max Intellect classes=Godlike for duration, and every single DPS build in the game wants to take Islander Aumaua, even dex attackers want the Islander ethnic and the 2 might more than the +1 dex bonus.
  11. or you could just pre-install the game, get fast food, and sit on your chair rocking back and forth in anticipation for 30 minutes. ...promptly followed by spending 4 hours straight in and cycle of procrastinating endlessly in character creation, not liking a class' mechanics and re-rolling
  12. Maybe? Who knows, there might be a bunch of stuff they can very easily do to make modders lives easier for not much effort spent. Really it depends on the studio finances and business plan post release, also depends a bunch of technical side stuff related to the Unity Engine. Obsidian's said they're looking at expansion packs etc for PoE, so they're not moving onto the next project as soon as PoE is released and it's over. But like PoE is a game drawn and programmed on expensive professional software with expensive professional software licenses. Mod tools are essentially, "free programs designed to make software for a game engine that cost thousands of dollars to license." That's not necessarily something that can just magically happen, both technically and re their Unity License. Which they spent giving themselves another 2.5 months of development time, remember "it'll be released before the end of 2014 because that's when the money runs out"
  13. Man hours cost money. Money is limited. Spending man hours making mod tools means not spending money on everything else involved in the project, debugging voice acting etcetera. Furthermore, even AAA funded games that look to seriously support mods almost never provide mod tools on release since they're devoted to making the best day 1 experience for a game and working on the initial major patches for the bigger bugs that turn up with a wide release. Mod tools for the mod scene is just not as important as "making sure the game doesn't freeze and crash on you." Obsidian isn't doing anything to hurt it and they're not purposely blocking mods, they're just not spending money on it which could be spent on making more quests. idk people keep bringing this up and like, it's the same answer every time. "We spent money making quests and not mod tools because we're a small budget game trying to do big things." Not "we're restricting modding because we want you to buy DLC," the approach that's taken hold in large parts of the industry atm (*cough* Creative Assembly *cough*)
  14. Someone will make a mod for it ~10 seconds after release and that'll be that. Zero wasted dev time.
  15. https://www.google.com.au/search?q=what+happened+to+ebon+hawk&oq=what+happened+to+ebon+hawk&aqs=chrome..69i57j0j69i60l2.3207j0j7&sourceid=chrome&es_sm=122&ie=UTF-8#q=what+happened+to+the+ebon+hawk&safe=off The force is strong in the google search It was marooned on Dromund Kaas.
  16. December the 14th is a Sunday. The only countries in the world where video games are released on Sunday make kids go to school on Saturday. Otherwise Western corporations frown on the practice of having a truck deliver a crate of video games to a store on Friday, and telling the store they absolutely mustn't sell any of them on Saturday, their busiest trading day of the week. Well done thanks for playing.
  17. Just create dialogue options then. Treasure seeking archeologist won't halt his exploitation of culturally sensitive ruins: Here's 100k in coppers, that's more money than you'll ever get from this place, go home. Trying to convince reluctant mercenaries to decamp from their cause. Solves multiple issues with one stone. 1) Easy to implement at a very late stage of development. Far easier and cheaper in costly man hours to write dialogue and program another outcome for a quest than it is to have an artist construct a new map/models for a new endgame area devoted to ripping players' excess cash out of them. 2) Fits seamlessly with the role playing element. Not all the world's problems can be solved by money, but it'd be downright illogical for the annoying disgruntled mercenaries to require you to perform a fetch quest when you've got a 7 figure cash supply. The major issue would be making sure that this only works in the end-game, and doesn't just allow the vast majority of quests to be bypassed for small sums of money. Too many "500 gold to skip quest" options would hurt progression in the game early on, if these dialogues available they should only really deal with massive sums. You could also limit these dialogue options to having a fully completed player stronghold perhaps.
  18. ic. Well that's just awkward Sorry I'm wrong as well, Dragon Age is delayed to November 18th, not to as late as possible before Christmas, so the release date schedule is unchanged. Put me down for the 16th, but the 9th looks rock solid then. 9th as the most likely date followed by the 16th depending on whether there's a major release on the 16th this year. My other prediction is that they'll literally choose the date at the last second to "dodge" any major releases even if the game is finished on schedule. We'll see how that one comes out.
  19. Sensuki you should prolly update the OP with the list of taken dates. Also I'm almost certain that the week of December the 9th or the following week of the 16th is going to be Dragon Age Inquisition's fallback release date since it's delayed to December now and that period's the sweet spot. Bioware also releases on Tuesdays. There's no way Obsidian will want Pillars going head to head with Dragon Age on the Steam charts, I thought that was one of the reasons they were releasing in December in the first place, because DA:I is the biggest potential sales sucker on the calendar this year and it was originally slated for October. Even if it is released on the 9th, only a 7 day gap b4 Inquisition is not ideal for the marketers, they'll def be saying PoE needs to be shifted to give it breathing room from Inquisition in terms of press and a uninhibited place on the Steam rankings. The release will probably be the previous tuesday's December the 2nd or else November's last tuesday, or even earlier perhaps.
  20. I mean just look at the source http://www.neogaf.com/forum/showthread.php?t=741172 Inquisition was the 2nd game in the chart yeah
  21. ye I mean to say you're reflecting the fact that Baldur's Gate was designed as a low level adventure preceding a high level adventure, and to some extent you're preserving that idea with Pillars in that the main game will be a lower level than expansions and sequels. Baldur's Gate 1-8 Tales of the Sword Coast, 8-12ish Baldur's Gate 2, you could create a character with 89k XP, putting you at 7-8, or import your Tales of the Sword Coast character at lvl 12, giving it a range of 8-20+ altho the cap meant you could go very high, but you'd stop gaining a lot of rewards. Throne of Bhaal obv just provided for characters 20+ You're reflecting that model of releases, but allowing it to arch to level 12 means there's still quite a bit of medium level bite there potentially, not just low level stuff, so people will get the opportunity to play around with some moderately strong stuff.
  22. J.E. Sawyer quotes from the future. I mean in many ways this is just reflecting Baldur's Gate isn't it.
  23. Yes. Pretty sure the relationship is really just "Obsidian live in Caliiii, Bioware are Canucks, they get along but a sizeable fraction of the planet's landmass probably means they're not that close."
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