Enshrouded - huge patch. Combat changes. Gear changes, mechanic changes. Forced skill tree reset. Feels like 1/4 of the long time player base hates it/quit the game. Not sure it's quite that bad, but nothing I care about so I may not update it. It at least has the excuse of Early Access re: mega changes. Crimson Desert - huuuuge patch. Initially broke stuff. Hotfix. Multi-storage changes. Skill changes. Nerfs. 3-tier difficulty mode added. Control changes (still can't rebind WASD or some others). Fluff added (more cats, more outfits etc). Pet's ability to loot for you still seems half-broken. Still the worst implementation (graphically) of DLSS (major noise, ghosting in some scenarios, blur for some people) I've seen in years and all they do is focus on ray reconstruction improvement (noise goes away if you turn that on, pfft). I'm going back to previous version and probably staying there until I "finish" the game. semi-rant I'm all for QoL (bigger stash? sure) and options (difficulty options? added end-game activtives? sure), bug, stability, and sure, extra cats, why not, but I'm so fed up with feeling like every 2-3 months (or weeks) a game is no longer the same game I paid for. And half of it, in my mind, is because the "masses" whine and demand that every game be like/have the same features of a previous favorite game, and the dev's constantly capitulate. So in the end it's all the same slop. Frustrating as I found these two games in a love/hate kind of way, at the same time, at least they felt a bit different. Every patch slowly removes that individuality. It's tiresome. Even Teddy's Heaven is going that way - pretty soon it'll just be another tired same-y "shop" game. Yes, I know, sometimes constant patching works in favor. I'm just saying. end-rant