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Showing content with the highest reputation on 01/01/26 in all areas

  1. That seems to be the consensus from 3 places I checked. Surprised there's 100+ of these novels, though.
  2. Yes. I assume it does some behind-scenes autosaving but you cannot manually save, outside of exiting/reloading. Flame altars are your base markers. They also function as FT waypoints, and when you exit game, it will load you into the last/closest flame altar you were at. Thus people make sure to always have one flame altar available they can still build, so they can temp-use for those purposes. You can't place them inside some dungeons or in "the shroud" (I think), but you can place them at/near POI's/mines etc you want to revisit. How many total flame altars you can place in the world depends on upgrading the altar - I'm up to 7, I think the max is 10. With general POI's, you can place altars so base area covers the POi and turn it into your base. Redesign a broken down castle or farmhouse, stuff like that. Or just anywhere you want. The base stops things from respawning within its area.
  3. 7 Days to Die - well I like the re-added smell system, although it's overtuned so I had to alter it a bit. 😛 The rest is kinda - well, it's still what it is. I've heard they're considering a semi-return to LBD - not fully but a combo + books. I didn't like their LBD back when. Not sure if I like the sound of that. Oh well, I can just play 1.0-b333 forever if I want. Enshrouded - I did cure myself of that curse, and then promptly disabled Curses in the options. I noticed that option when I started the game, but I just thought it would dictate whether enemy casters would do normal debuff spells all the time or rarely. Turning it off after being cursed only half worked - the visuals of it and mana regen not working remained (could be a bug). Anyway -- some other comments: ----I've come to the conclusion this is the kind of game where you cannot unlock all crafting/building options etc until you've basically .... finished the game. The questing/biome discoveries aspect anyway. So if one is looking for sandboxy in that sense, you'll be playing for 60-80-100+ hours before that truly kicks in. Unless there's rush method guides, which I don't "do" on first-runs. ----quite often a quest marker (NPC wants something, to unlock something etc) had me going in circles for an hour or more around that marker, trying to find the "way in." Blocked my castles, blocked by cliffs/valleys, blocked by "deadly shroud" I'm not of a level to travel through yet. I'm sure there's some lone ez path in but I apparently could never find it. Frustrating. ----turned off weapon/mining gear durability because the decay rate is ridiculous - at least early-middle - re: mining or longer dungeons etc. even with repair stations scattered around. Apparently there are eventually repair kits, but guess what, I don't have that ability yet. Shocker. I did loot one in what seems to be a "plains/grass" biome. ----I hear they may plan for a Creative Mode for full release. Maybe I should wait until then. I'm an odd duck sometimes tho, where the more frustrated a game makes me, the more stubborn I become. 😛 I mean, there ARE things I like a lot about Enshrouded. I think. Heh.
  4. I have a feeling that this is not the same game, but they do look very similar. --- Death Trash Bosses Other spoilers
  5. I have finished the available content in Death Trash. The pace improved significantly in the Perished City area. It was a positive experience overall and I look forward to the full version.

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