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Showing content with the highest reputation on 11/27/25 in all areas

  1. Every time I see "news" re: PC parts/prices "panics" etc, I pat my PC and compliment it, to encourage it keep running for, oh, say, 5 more years. It's not even the money, for me - it's becoming principle/disgruntlement. Also, my old tablet is still going like a champ, hope it works for another 8 years. I seriously use it more than the desktop for browsing/youtube etc. Makes me happy I'm no longer generally interested in any of the big name new titles. I'll also be keeping an eye on where that Steam machine goes. Could be a decent solution for ppl like me, in another generation or three. Wouldn't be my ideal solution but I'd probably like it a lot more than a PS/Xbox, the way things are going. Also - it's cloudy and cool and I'm just going to stay in bed all afternoon. Also also - current hubby back treatments did zip.
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  2. Finally, I finished the game. Considering the ending indicates that the story is clearly unfinished, I would like to humbly present my two cents, which could probably help a potential POE3 receive and sell a little bit better. Praises New Elements in RPG I think it's admirable that the devs have been letting players see new elements in their RPGs in order for the players to always have new things to try out. In POE1, we have the construction and upgrading about the Caed Nua stronghold; in POE2, we have the voyage, ship management, and ship combat. It seems to have been a tradition in Obsidian Entertainment's RPGs since Neverwinter Nights 2. Although I'm not a fan of the "Spirit Energy" system in Neverwinter Nights 2: Mask of the Betrayer, I admire the devs' effort in bringing a new element to the game all the same. Also, in this game, when we are on our way from a region to another region in a city (e.g. Neketaka), we sometimes run into a random event. That's also an innovative and fun design in my opinion. This innovative tradition really worth keeping up so that players can see that RPGs can be more than just plain story and quests doing. Surprising Detailed Designs In a previous thread, I talked about my experience of completing a quest which I thought I wouldn't have a chance. And later after I took a seemingly insignificant action, I was able to complete the quest. In short, initiating a battle with a ship without firm evidence of their crimes is not my cup of tea, and I thought I probably had to give up that quest. But after I put up a different flag on my ship, the target ship came to attack me, exposing they were really criminal. I was surprised that the design is so detailed that it offers players an alternative way to complete a quest. The design is very helpful, especially for players who value their moral choices. Whoever came up with the idea really deserves a kudos! Advice Let Controversial Ideologies Stay in Real Life The ideology in this case is feminism. In the game, we keep seeing high-standing or role-reversing female NPCs. Female gang leader, female captain, matriarch, female monarch, female warrior leader, female admiral, female chieftain, female scientist, female weapon smith, female weapon vendor, formidable retired bounty huntress, brave little girl, Berath manifests as a goddess -- you name it. Even the story narrator is female. On the contrary, the counterpart male NPCs are noticeably less in number. Through out the course of the game, we meet those female figures one after another. The marketing is so obvious that I felt it became a bit pushy and contrived. There is a reason that POE2 sold less than POE1. Please understand that the majority target audience of classic RPGs are male, and the said ideology is not likely to be preferable to a large number of them. If you would still implement feminism in your future projects, I hope you could make it optional so that players can make their own choices. Incidentally, we know that D&D has been promoting this kind of ideologies, and I really find it regrettable that POE did not seize the opportunity to differentiate itself from D&D in this respect. Respect Players' Choice of Companions In POE1, there were some recruitable companions who I didn't recruit and White March NPCs who I have never seen before. However, when they meet me in POE2, their dialogs blatantly said or implied that we traveled together or have met each other in the past. It's disappointing that the game did not respect my choices in POE1. Precisely speaking, I felt like a non-existent story was imposed on me. Of all such characters, only one's dialog allowed me to thoroughly deny any connection with him (He is from White March, according to the wiki). The rest's dialogs simply force me to choose options to say something like I recognize them ... blah blah blah. Also, at the end when the narrator is concluding my journey, one of the scenes mentioned my companions and the screen showed all recruitable companions standing together on my ship. However, I only recruited Eder and Aloth, so it makes no sense that other recruitable companions showed up on my ship in that screen. In fact, one of them (the Rauatai ranger) had already been killed by me for joining force with her superior in trying to murder me because I refused their shocking proposal against the Huana queen. Had my choices were respected, I would have felt less disconnected from the story. This is definitely something worth working around to make players enjoy the game more. Avoid Reusing the Voice of a Voice Actor or Actress Actually, this issue already existed and was more prominent in POE1. That is, the voice of Eder's voice actor was reused for many male NPCs. It sounds awkward and embarrassing. Yes, embarrassing. When that happened to me for the first time, I was like why on earth am I hearing Eder's voice from the NPC in front of me when Eder is in my group behind me. Although some of them have a bit different intonation, you can still make out it's the same voice actor of Eder's. I still remembered a quite funny situation in POE1 that 3 or 4 of my party members all shared the same voice of Eder's voice actor, and when one of them in a combat said something like "the weapon's not working" I couldn't tell who said it. In POE2, the male part is less prominent, but still persists. For example, you can still tell that Eothas' voice is Eder's voice. I also noticed that a voice actress' voice is reused frequently through out the game for many female NPCs. Judging from the fundraising for POE, I guess it's not difficult to hire a few more voice actors and actresses, unless there is something I miss. So this issue is one that worth looking into as it can affect the quality of a game, in my opinion. ------------------------------ And that's all for now. Thanks for your time.
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  3. just because something are stupid and unpopular doesn't mean usa wouldn't do it like the tariff cutting all kind of social welfare and atrocity at middle east
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  4. Hi, I don't think you need a detailed guide. On normal you can try things out and you an also retrain your character for a little money if you don't like what you picked. A few pointers might help though: Frst, for your offense, just pick up a great sword in a shop for example. Then, at level-ups, pick abilities and talents such as Flames of Devotion, Weapon Focus Soldier, Zealous Focus, Intense Flames, Two Handed Style, Scion of Flame, Savage Attack, Apprentice's Sneak Attack, later Sacred Immolation. Get the Belt of the Royal Deadfire Cannoneer as soon as possible. Also get Forgemaster Gloves. Both give you spallcasts for the summoning spell "Firebrand" which is a giant flaming great sword which does very high damage - perfect for your Flames of Devotion. Your attributes should be rel. balanced. You cannot dump any. Decent MIG, DEX and PER are good for your offense, MIG also for healing, decent INT is good for your support abilities (like aura size) and durations of effects (like the duration for Firebrand). It's also useful for many dialogue options. CON doesn't need to be high, okay RES is nice for solid concentration and deflection and also helps with many dialogue options. Maybe something like MIG 14 CON 10 PER 13 DEX 13 INT 14 RES 14 Pick up Shod-in-Faith Boots at some point. If you feel you are too squishy: use thicker armor. If you survive easily enough you can try thinner armor. The subclass doesn't matter too much. Shieldbearers don't fit too well imo. Bleak Walkers have nice burst dmg but are cruel and aggressive (maybe not your taste). Goldpact Knights also get some nice additional damage and are pretty neutral/rational. Kind Wayfarers are benevolent, but they don't have improved offense. However, their Flames of Devotion strikes heal allies (and themselves) and they can also heal in an AoE each time they kill an enemy. Darcozzi Paladini can give accuracy support and get a Flame shield when they use Flames of Devotion - which is nice, too. Imporant skills: Survival at 4 at least allows you to pick an accuracy bonus against certain enemy types. If you scout ahead and find out what awaits you (and then you rest and pick your survival bonus for bonus accuracy against the enemy type that waits for you) you can make the early game a lot easier.
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  5. Amazing that the pedophile scout leaders didn't kill the scouts, but girls getting badges is going too far. Hegseth is such a thin skinned tool.
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  6. My wife has been dealing with back pain and neuropathy in her leg, so she ended up getting a cortisone shot in her back. It didn't fully take, so she is getting a second shot for Thanksgiving. It's tough because she really needs to rest it to allow the cortisone to spread. I'm also a terrible nurse maid. But I'm glad she is doing this now, as the goal is to start training fully around the New Year. We also bought her a new bike. It's very fancy, a Cervelo Soloist. It was pretty pricey, but it flies.
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  7. I agree.I hope Obsidian listen to you. Spoiler:they wont.
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  8. I would like to welcome a flying buggy in this game, like a dragonfly or something else, if possible.
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