Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/07/25 in all areas

  1. Niles doesnt construct the explosive to breach the vault door and becomes bugged instead making me stuck in the mission Do More Harm
    1 point
  2. I have a great time on your game, There is a large improvement over outer worlds 1. Personnaly I feel like the gunplay is way better than the first game, maybe its also due to the animations. I feel like the game is also more beautiful while providing a noticeable bigger scale to the player I really enjoy the liberty you give to the player, how the game reacts and adapts to our choices and behaviors and is ready to follow you even if you are a dumb charismatic egocentric psychopath. It feels good to dive again in a tragically funny world I am already 8 hours in since the release Overall, Outer Worlds 2 resonates with what I enjoy in a video games. I hope the game achieve the success you deserve so you can bring other great stories to life
    1 point
  3. Fairly simple idea. Basics When we wear faction armor and head items, the player should be able to walk amongst that faction while in private property or areas where those NPCs are normally hostile. The player will still accrue a form of detection when being observed, but it will be slower, and instead of causing hostility it will require the player to bribe or fool the NPC with a Speech check. Higher ranking enemies will require higher speech and larger bribes. Speech challenge level can be negated or increased based on uniform (e.g officer vs. soldier NPC, officer vs. officer NPC, etc). Having faction enemies in your party will increase the challenge of Speech checks. Likewise, disguise level can negate or increase detection based on the type/rank of an NPC. Stealing items will immediately prompt an observing faction NPC to question you and possibly remove the stolen item from your inventory to theirs. Note this isn't meant to stack mechanically with standard stealth detection, and is meant to allow the player to blend in if they have low Stealth, and/or also high enough Speech. Stretch Goals! Certain quests could be revamped to allow more options and resolutions which incorporate the use of disguises. Perks or perk changes to improve the effectiveness of disguises.
    1 point
  4. this sounds like a reagan republican position. not a criticism btw, just a recognition at how different the politics of immigration has become in a couple decades. keep in mind, based on 2024 predictions, social security will likely run dry o' money in a decade, or a bit less. is a dirty and not-so-secret truth that illegal immigrants, who pay taxes and thus support social security, do not benefit from the program. seeing as how nobody has come up with a politically practical solution for the looming social security collapse, and recognizing that illegal immigrants is offering substantial aid in preventing the grim reaper from visiting social security, there has been little motivation to end such a beneficial if unbalanced relationship 'tween the US and illegals. also, if you got ~50% o' the country convinced that immigrants is a drag on local economies, take jobs from americans, commit violent crime at disproportionate rates, and eat the local cat and dog population, universal amnesty for immigrants is gonna be a tough political sell. alternatives to "give everyone a ssn," is hb-1 and h2-a programs, which seeks to provide greater access o' temporary work visas to foreigners looking for work opportunities in the US. most illegal immigrants in the US is people who came here legal. individuals overstaying hb-1, f-1, m-1 and h2-a visas represent the majority o' illegals, but ice and cbp ain't raiding google or intel campuses. if there were a simple and political viable solution, somebody woulda' implemented it decades past. the problem is that illegal immigration is simultaneous a boon for the US economy and a political landmine nobody has wanted to touch until recent. exacerbating the issue in 2025 is that 'tween fears o' widespread cartel violence and the embrace o' the great replacement theory by fox viewers, not to mention a widespread misapprehension about who illegal immigrants is regardless o' political identification, solutions has become increasing unlikely. HA! Good Fun!
    1 point
  5. I knew I should have waited 10 years to buy them.
    1 point
  6. Yes please! I love making multiple characters. There's probably no way to manually sort save files on consoles and although you can do it on PC.. it's annoying to have to.
    1 point
  7. Have to wait for a patch. I have tried all dialogue options now including science 9 and observation 9. It's just broken. Recommend submitting a ticket like I did here: The Outer Worlds 2 | Issue Tracker
    1 point
  8. Simple one really, doesn't matter which scope I apply (1.25, 1.5, 2.0) none of the scope mods result in a more zoomed in view of the target than default iron sights. Any idea how to fix this?
    1 point
  9. I'm pretty busy. Maybe in November. 2026
    1 point
  10. Greetings, Watchers, We’re excited to announce that a new public beta will open on November 5th for players on Steam and Xbox PC. This beta introduces a major new way to play the original Pillars of Eternity: Turn-Based Mode. Fans who enjoyed experimenting with Turn-Based Mode in Pillars of Eternity II: Deadfire will find familiar ground here, but with key improvements shaped by your feedback: Unbound Turns: All turns are now influenced by a character’s overall speed, improving the value of Real-Time with Pause attributes and mechanics. Smarter Free Actions: Actions like swapping weapons, drinking potions, or enabling modals are now free actions. Each free action is limited to one per turn per type for balance. Faster Pacing: Combat lethality has been significantly increased for both enemies and players to keep battles tense and impactful. Mode Flexibility: You can choose Turn-Based Mode alongside difficulty when starting a new game — or swap freely between Real-Time with Pause and Turn-Based Mode in the game options. We’re also investigating a direct HUD toggle for even more convenience. As this is a public beta, please expect bugs and ongoing adjustments. The beta will run for some time as we continue to roll out updates and prepare for a full release. We’re also excited to share a special message from Josh Sawyer, the Game Director, with his thoughts on what Turn-Based Mode means for Pillars of Eternity and how community feedback helped shape this update. Your feedback will be vital as we refine and polish turn-based mode — we’ll be collecting reports, issues, and suggestions from the community throughout the beta. Thank you for helping us continue to grow and evolve Pillars of Eternity. We’ll see you in the beta on November 5th!
    0 points
  11. Hiya, as the title says, I picked innovative at the start of game and respected it out, the recipes it gives you don't leave your inventory when removing the trait but you cant craft any of them after and the vendors don't provide the recipes either as far as I know for compact rounds etc.
    0 points
×
×
  • Create New...