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Showing content with the highest reputation on 09/15/25 in Posts

  1. I mostly agree, with coveats. I don’t think PoE story is “better told”. Too much of it is uninteractive, too much of it is told through NPCs talking at you and books abd too little through quests. But I do think it is a better story. What PoE2 lacks to me is personal hook for our protagonist. I never found Eothas destroying Caed Nua compelling as without experiencing this event in the sequel we get a “cutscene” and it is just not enough to care. It’s as if Mass Effect destroyed Normandy in a hand drawn cutscene rather than open with it. Similarly, reuniting our soul and confronting Eothas - it’s all confusing and impersonal and unrelatable. In PoE1 we experience consequences of the awakening and as we progressed we better realised what it could mean for us. In PoE1 it’s just “oh yeah part of your soul in in Eothas so keep close”. PoE1 had more relatable stories and dilemmas of companions which I think helped ground the god thread and give it resonance. Without it it’s tricky to care about bickerings of fictional gods.
    2 points
  2. I finally finished my playthrough of PoE1 including both DLCs. It was a very fun experience. Because I had not replayed the game in a very long time, I had forgotten much of the story and the lore, and so it was like playing the game for the first time. It was clear to me that although PoE2 is mechanically the better of the two, PoE1 is better by a wide margin than 2 in storytelling, character development (especially the companions), world-building, and side quests. This is surprising and puzzling to me because PoE2 is the sequel, and had a bigger budget. But it comes across to me as if the game development team, including JES, didn't have their hearts in PoE2 as much as they did in PoE1. Just my take.
    2 points
  3. I concur. On the "story," point, yes initially I wrote it as "story" and then changed it to "storytelling." I should've left it the way I originally had my post. On the companions' stories in 1, I loved that for several of them their stories had hooks in the main story and so choices in one affected outcomes (ending slides) in the other. And I cared about the companions' stories and their outcomes. Even Durance, who I recall utterly disliking the first time I played the game way back when, I ended up liking and feeling sympathy for him this time around due to differences in how I roleplayed things. The one negative in PoE1 for me was that I felt there were way too many consumables (and crafting materials). By this I mean way too many different TYPES of consumables, whereby it became too overwhelming for me to try and keep track of what things did what for me. So I hardly ever used any of my consumables, even including scrolls, and never bothered with crafting anything. A lot of game development resources couldv'e been saved going with fewer different types of scrolls/spells, potions, foods, etc.
    1 point
  4. Why? Because I can, of course. (parked and sitting on the roof, chillin') - (yes you can also walk into the two 'huts') - (want to deco it even more, actually)
    1 point
  5. Please don't mention the tournament, it still hurts... So embarrassing...
    1 point
  6. When I try to host a shared world the game crashes immediately. I can create a new world and play the game just fine, its only if I try to load the shared world I've been playing for a week. I'm getting a UE crash this is what it shows Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000f300 Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll
    1 point
  7. I have finished The Shadow over Cyberspace. It is a visual novel in an alternative history "modempunk horror" setting. The protagonist is an amateur hacker afflicted by the Yellow Sign, slowly destroying their body and mind. The way to salvation lies through the Artificial Minds, virtual entities of immense power. Most of the gameplay consists of visual novel-style dialogues, with several dialogue options, opening different paths and providing information. Depending on what has been discovered and in what order the AMs are approached, the dialogues change. There are several endings and the main cast are quite likeable and relatable, aside from the main antagonist. The writing is clear, understandable, and consistent, with each NPC having their own distinct speech style. While a lot of the vocabulary used did not exist in the US in the 90's, this is covered by the alternative history setting and this is what localisation does - finds the closest actively used terminology to convey the meaning. My only complaint would be that the extent of animal abuse in "research", including the space one, was significantly understated. The full list of content warnings is available on the developers' website. Another gameplay system is closer to point&click adventure games, though it is quite light. Finally, there is the Minesweeper mini-game to represent hacking (the mines' positions persist between reloads). The visual style feels closer to the 00's, though fits the game well. The sound design is well done. Most of the dialogues take place in text format in-universe, so they are not voiced, but the ones that are supposed to be spoken are. There is built-in self-voicing function. The installation size is very reasonable (<600MB). As the game uses the Ren'Py engine, it is possible to save at any point in multiple save slots (~60). Overall, it was a very enjoyable experience and I have purchased the donation DLC to support the developers. The game itself is fully available for free. --- I have also finished Leap of Love. I'd like to preface that I received it for free, as a part of the Freedom to Buy campaign and the default price is $15/€12.50/£11.40. Leap of Love is a mix of a visual novel and a stat-raising sim. The protagonist is a frog-turned-human who is trying to marry a princess to remain a human. There are several storylines to follow and characters to engage in sexual activity with (GOG blocks posting with the 4-letter word). The only positive aspects are the reasonable length of the game (I would have dropped it if it were longer), the ability to save at any point, and I have not noticed any bugs. I suppose, an anti-semitic caricature for the first NPC should have tipped me off, but, to my deep regret, I proceeded. The art, be it sprites or CGs, is uninspired, unskilled, does not match the text descriptions, and generally unpleasant to look at. The writing is painful to read and the text is filled with typos. The ability to acquire story-relevant items seems to be almost random. The game was not worth my time, let alone the asking price. --- I find it somewhat ironic that the free (as far as I know, Patreon-funded) game was excellent, while the paid one was a waste of time. I have also finished Return of the Obra-Dinn. It is a quite good first-person adventure game. The lack of rebindable controls is unwelcome, but there are no action sequences. I also was almost guessing the last few corpses (there were few names left and I was just matching the uniforms with photos).
    1 point
  8. I ended up canceling Netflix after the millionth time logging in and scrolling through all the soulless crap, then giving up without watching anything. I'm pretty sure my time browsing Netflix has surpassed my time actually watching it.
    1 point
  9. Images of Shoemaker-Levy 9 (or rather, its fragments) crash into Jupiter were one of the astronomy highlights of the 90ies. 's not always you get to see the aftermath of a 300 gigaton impact.
    1 point
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