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Showing content with the highest reputation on 04/04/15 in Blog Comments
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Thank you for all the work you guys have put into this. This is a very long list. Hope it make through the QA test phase.2 points
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The patch is available on GOG. Some people aren't seeing it until they refresh their account, but it's there.1 point
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Yeah the mid/late game wizard should be very good but the early not worth i think. I have no idea what they did on Mind Blade so let wait and see. As a matter of fact, wizards in PoE actually start off very strong, what with their fan of fire dealing 70+ damage, or their ability to use bows and suchlike. Allow me to compare your PoE wizard with a BG1 AD&D wizard. Your BG1 wizard starts with a grand total of 4 hp, 3 level 1 spells known, 2 casts per rest. Your standard Magic Missile spell starts at a single missile dealing 1d4+1 damage. At this rate, even a stray cat could kill you. Although, if you were smart, you set his constitution at 16 so to be fair, your wizard would actually have 6hp , that's a 50% increase. With a whopping six hit points I'm not sure a cat would be able to kill you outright... a dog now... I wouldn't hold my breath bro, hope you're good with that sling ! Your level 1 wizard can get killed in the first minute of BG1, when you enter a house just to be assaulted by an assassin and his trusty dagger. A dagger deals 1d4 damage + the strength modifier. Just the one unlucky crit (1/20 chance) or regular hit that does 4 damage (1/4 chance, discounting any STR bonus) and you're restarting the game. That is how a weak wizard starts, not with spells that : - can crit - can slow the attack rate of a whole group - can deal over 70 damage as an AoE So my friend, we will have to agree to disagree here. Wizards start off very, very, very strong in PoE when compared to a whole array of DnD games (BG series, IWD series, NWN series...), in my opinion. I'm not sure why u talk about Baldur's gate when Baldur'sd gate have DnD Rules and the system they employ here is not based on DnD rule but it's their own rule set. It's heavily based on timing, control and interrupts + disengage. Also, i'm playing Path of the Damned and never you will do 70 dmg ( even on crit ) with Fan of Flame.If the mobs attack youre wizard ( you pause and click away to run ) (because you don't want him to tank) and Boom he die because the disengage killed him . In Baldur's gate you're weak mage can run if he want to. You have to Agree or Disagree here. Wow... just chill. There is no reason to be aggressive here, we're having a calm discussion over the pros and cons of wizards in the early game, and whether they're "weak" or not First, prior to posting yesterday, I ran a test on PotD and hit with FoF for 62 damage, hit, not crit. I'm not sure where you're getting your "you'll never crit for 70!" from, but obviously you're half correct, I won't crit for 70, I'll crit for even more. Second, I'm offering you a comparison with ADnD BG1 to show you perspective. You find your wizard weak, I claim PoE wizards are in a much better starting position than we ever had them in the whole chain of IE games. Third, I appreciate you giving an example of a situation where a wizard is weak : melee. It'll come as no surprise that wizards aren't exactly built for melee, unless you focused on him being a war wizard, or battle mage, which certainly is viable in the game. Now let's take a look at your problem "wizard in melee dies when trying to disengage", and break it down following the chain of events : 1/ wizard is in melee 2/ wizard tries to disengage 3/ wizard gets hit and dies Regarding event one, if you've understood your wizard shouldn't be in melee, perhaps you should pay more attention to your positioning, and how your frontline protects your casters. I understand that some monsters do not offer you much of a choice vis à vis positioning, like Shades. It's a mechanic we must all deal with, and if you're playing on PotD you're supposedly looking for a challenge, here's your challenge Regarding event two, there are several tools at your disposal to break engagement and move away safely, including but not limited to : Knockdown from Eder Paralyze from Mother + your wizard Confuse from Mother + your wizard Charm from Mother Repulsing Seal from Durance Slicken from your wizard Dazzling Lights from your wizard Failing these hard CCs, you can always improve your disengage chances by lowering your foe's accuracy : Blind from Mother + your wizard + Hiravias Chill Fog from your wizard Sunless Grasp from your wizard As a last resort, you can try to improve your wizard's survival chances before disengaging, to lower the damage received or avoid it altogether : Woodskin from Hiravias Armor of Faith from Durance Wizard's Double from your own caster And that's only quoting the early spells, of course, since we're debating the early game here. My point is, there are many tools available to you to either get your wizard back to safety, or reduce the damage taken to prevent a KO. And keep in mind that these tools are only necessary if by some mistake on your part (or a nasty ambush, or the fight mechanics), you find your wizard in melee. Lastly, nobody has to "agree or disagree here", people are free to have different opinions, you're free to think wizards are underwhelming all you like, if I've still failed to convince you otherwise I hope I've been able to offer you some insight here, and that might change your views on the early levels of your dear character. Enjoy your game, I've got to run, my Monk wants to get mauled by Lions on PotD -.-1 point
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If certain abilities/talents/skills/classes trivialize the game, the nerfs are more than acceptable. It's funny how you claim that PoE is not a "freaking MMO" and then proceed to complain about "builds." Well yeah, it's an rpg, so if a spell is too powerful, it's up to you to decide if YOU want to use it, or not. Not somedy else. And yes, again, it's an rpg, you build the character you want, the way you want it. Builds or templates or whatever arn't born fromm MMOs dude. You're playing it alone, you don't care about what other think, it's you and you alone. Why nerf some ? Because it's too powerfull ? Don't use this spell/talent/ability then, you're not competiting against anyone here. Or maybe because you don't need to use other spells because there's this one who work better ? Up to you, once again. You want to use those ? then use them, but don't make it on others because you think it's acceptable or needed, once more, this is a solo game; builds are made through various means and aiming to various goals, each personal, and not because of the sake of "balance" or "having the best you can get", like Mmos do. It's their game and their IP. They decide how powerful they want skills, abilities and spells to be so it fits their vision of how they want their game to be. If you don't like it, look for future modding opportunities that will let you cast spells that one-shot the entire screen.1 point
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I get this error also, running Pillars on a Macbook Pro with an external LG 4K monitor connected via display port. Also selecting or un-selecting "run in full screen" does nothing for me in options, when I am just running on the laptop and not the external display. Something unique to my situation you may be able to fix - I run the monitor in portrait mode (taller than it is wide). Whatever automatically scales the game to fill the screen ALWAYS expands to full the full height of the screen - as a result a ton of the game screen is cut off on the left and right. This is important as even if the screen were not blank on the external monitor, I could not play because I cannot see the sides of the game area.1 point
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So Wizard and Cipher is not really a good class to start anymore. Did they fixed the time for saving late game ? I need 20 second for a quicksave after act3 i got a gaming computer.1 point
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Thank God Slicken and Chill Fog got nerfed. I was worried for a moment that Wizards might feel useful for a second there, but now Obsidian has taken care of that problem for me.1 point
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I'd love it if monks got increased innate DR / deflection. Wounds mechanic looks great on paper, but a full plate monk is out of place, and without it, you get smashed to pieces and unable to utilize the wounds It's really my favorite RPG class, always picturing an awesome martial arts dude in light armor absorbing blows and punching faces :\1 point
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Are you planning to reduce the stunlock/freeze on phantoms? A level 3 monster that one hit annihilates? I also ask that you please don't nerf spells too much.... solo/small party is hard already on normal for people who don't want to min/max or memorize quest order/benefits ....... please...... I hope Mindblade isn't nerfed too much - once you hit level 5+ it doesn't have as much an impact on groups, plus I've seen people resist (dodge?) it prior to level 5. Slicken is one of the few great wizard spells..... these changes make me sad. It feels like the devs want us to play one way: party, with certain classes etc. With all the posts regarding how hard/easy it is I'd say the game is already fairly balanced for the average player (stress on average)......1 point
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Wow, impressive list -- had to shelf the game since day 1 due to the bugs. Can't wait to get back into it!1 point
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Tuned damage on Brilliant Radiance down. Why oh why would you do that? It's the only offensive 'per encounter' ability that Priest has, and you go nerfing it?1 point
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Will this patch also fix the godlike problem where the fire subclass stacks DR everything the character gets under 50% endurance? Its a similar problem to the stats one but I gotta ask. Ty1 point
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"Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit." Bonus...experience?1 point
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Wow! Impressive Do you think dual / external screens on OSX will make it into the next patch?1 point
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Great article! I wanted to comment about the first point, combat. While I agree with you, I think it's also important to not make the companions too great. In BG2, for example, some of the companions were built with some downright weird stats allocation - Anomen, a cleric, had 13 wisdom, many fighters had less than 18 strength and many were uselessly multiclassed. This just made them more interesting and usually really drove the character point home. This worked because in party-based RPGs, as long as the companion has a role he can feel serviceably, he is useful enough. He does after all have 5 more charactesr to help him pull the weight, and you only really need one character of each role. So, what I'm trying to say is that I'll love to see characters creativity also presented in their stats and such even if it doesn't make 100% strategic sense. Another thing I think is important and you didn't mention - Most recent RPGs chose to have mostly the player initiate dialogue with companions. You know, you talk to them, you see what's new, they tell you about themselves then you do it again an hour later to see if any new option popped up. While this is fine, I think this is a bit overplayed. I think these sort of dialogues work much better when they are initiated by the companion (like the BG2 banters.) I think it makes them feel more alive and active when they can decide to talk with you just as much as you can decide to talk with them. And since you mentioned influence - I personally hope to not see it in P:E. I think it ruins the immersion and makes me care a little less about the companion - Especially if there are "prizes" for high loyalty. Instead of caring about this character as a person, he becomes a tool I use to gain some bonuses or to "max out" the loyalty meter.1 point
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well they finally get it.. to some extent. But I was sure Chris was the one to do it 3D games' biggest immersion breaking problem is this, people don't empathize with any character. Why? 1) graphics are too clean 2) animations are too stiff and repetitive 3) face mimics suck 4) voices aren't that great SO, the most luck a game had came from a character with no face, so the user imagines the emotions for himself using the voice (soul reaver) And then it's Bloodlines (who really touched a maximum until now without cutting corners) So first of all get this down right, tweak it and polish it, and then start working on plots and twists. You know how people are don't you? first 15 seconds when meeting some1 are the most important, why? because all you need is to see his face, hear his tone of voice, see his movement and posture, and you'll know where he's coming from. Hear my cry!1 point