
biship
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I'm getting crashes on area change. I doubt this is the cause, but does this need a fix? Parse read unexpected property 'DisplayName' ('G:/SteamLibrary/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override/CommunityPatchBasic\design\gamedata\cl.cipher.defensive_mindweb.gamedatabundle' ln 5 col 18). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parse read unexpected property 'Description' ('G:/SteamLibrary/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override/CommunityPatchBasic\design\gamed
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The Ship combat thread
biship replied to Odoakar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It's immersion breaking. It's boring. I just avoid other ships now and don't bother. It's not fun. -
Fixes to the Patch Beta Build
biship replied to SChin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
What about fixing mouse functionality issue for users who had their Windows language setting on English? -
Corrupted graphics
biship replied to Habardeen's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
MSAA set to 1 fixed this for me too. Why can't we use 2 or 4 without corruption? Is this bug on the bug tracker? -
Patch Notes
biship replied to Elarie's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'm pretty sure the game exe wasn't updated. We are all still on 1.0.1.0064-1153 (which was launch version and what streamers had for the last 4 days).