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  2. It could be a valid alternative to try, certainly interesting. Venonbloom, Insect Swarm and Plague of Insects can reach very good damage. To be checked if summons benefit enough of beast power levels (with HP and duration) to protect you during DoT damage... Ancients downsides are limited in effect and there are enough items to buff plant and beast power levels, you need to pay attention to firearms and vessel encounters, but all these are situational. Moreover, the working principle of the build favors single class to achieve max power levels. And some other spells can benefit of power levels in a few kind situations like hold and charm beasts (accuracy and duration), talon's reach, vile thorns and stag horn damage and accuracy, CC with vile thorns, wall of thorns and so <-- these are good also in a party also with support like form of delemgan, beetle shell and woodskin and healing as pollen patch and Garden of Life. Really good idea, to try, it can work also in solo "grinding" px early levels with no combat quests (because early levels he would be enough weak). Most depend on bugs, balance, mod that you use etc., but on paper it can go on. I don't have time now to try it, but you have put in my mind a good attempt, maybe in the future Maybe @Boeroer can come up with a complete and very effective idea for such a build
  3. It could be a valid alternative to try, certainly interesting. Venonbloom, Insect Swarm and Plague of Insects can reach very good damage. To be checked if summons benefit enough of beast power levels (with HP and duration) to protect you during DoT damage... Ancients downsides are limited in effect and there are enough items to buff plant and beast power levels, you need to pay attention to firearms and vessel encounters, but all these are situational. Moreover, the working principle of the build favors single class to achieve max power levels. And some other spells can benefit of power levels in a few kind situations like hold and charm beasts (accuracy and duration), talon's reach, vile thorns and stag horn damage and accuracy, CC with vile thorns, wall of thorns and so <-- these are good also in a party also with support like form of delemgan, beetle shell and woodskin and healing as pollen patch and Garden of Life. Really good idea, to try, it can work also in solo "grinding" px early levels with no combat quests (because early levels he would be enough weak). Most depend on bugs, balance, mod that you use etc., but on paper it can go on. I don't have time now to try it, but you have put in my mind a good attempt, maybe in the future Maybe @Boeroer can come up with a complete and very effective idea for such a build Edit: Oh, and it is also a great opportunity for a nice role playing background and run!
  4. I think exploits like SoT & BDD is mandatory (and not for all classes) only for Mega Bosses. Rest of content can be made with single class with non exploits/cheats. With a whole party the game is too easy (and thus boring) also in PotD and Only Scales Upward.
  5. Today
  6. Manor Lords: short take: still like it. Slow pace. Per usual first year or three hardest but growth controllable so I don't feel rushed (in sandbox mode). Hours go by without a blink. But it's definitely an Alpha w/some balance issues and ofc features not made yet. A very polished Alpha tho. The main thing that I'm focused on personally is whether or not the game is "fun" re: expanding all over the map and raising population etc, since I like to do that. ============ ------currently zero good tutorial aspect. Example: when you place a housing plot you can dictate the size/shape. Different shapes/icons mean different things/results for what the house/s built can do. Took me a while to figure that out. One icon means you can have a house make a personal yard-garden, or chicken coop, or goats, but better make it a huge yard/plot if you want it to make much. Or one icon/shape concept means you can upgrade a house to house more than one family. It's kinda cool actually. ------start-game region and resource nodes/farm fertility quality seems random. So you could keep restarting until you get a favorable start region arrangement. ------both importing and exporting trade has a supply/demand mechanic where the price rises or decreases if you trade it repeatedly/too long without a break, so no getting super rich fast, selling off excess-whatever, and no constant buying of anything or it'll cost an arm and a leg before long. ------Farm mechanics seem not very rewarding re: how many families you have to have working them. You want them, but it drains your workers a lot vs. gain. Initially you're better off with lots of big house-veggie gardens vs. farming. ------there is town happiness, but in no-combat mode (so no combat morale issues) it's pretty easy to keep it at 70% or higher.Doesn't feel like much of a balancing act so far. It mostly dictates how many new families you get per month. Max is 2 per month currently. ------apparently you have to build the "Manor house" in order to get the options that would allow for expanding/taking over other region lands vs. being locked into your starter area. Which requires your town to be at a certain title (Small Village). Meaning I can't delay (or decide to avoid entirely) having to make (or trade for) certain resources/buildings, or upgrading at least houses to a certain level etc.
  7. getting very sentimental these days almost cried when house slipper of 15 years broke does it come with getting old
  8. Do you mind using exploits? I found that without them, viable classes are quite limited. After running out of those I went back to party.
  9. This bug persists in the Super Yoked update. My Baby Red Ant, carrying several unique items, has disappeared permanently and the recover lost pets debug has no affect. I've spent hours trying to fix this and am honestly going to need to take a break from the game, or just blitz to New Game + for a chance to get another one. If there is a way to recover lost pets besides the debug option in the menu, please let me know.
  10. Yesterday
  11. Happened to me too. I was 10 hours in with 2 super chips and Tier II gear; I saved and quit so I could update my system, and now every time I try to continue from any of my old saves it spawns me back at the starting area with just a Pebblet axe, an empty inventory, and the superchips uncollected. My base it still there though. I am playing on single player with crossplay disabled, on the latest version of the Switch port. Is there any fix or workaround that we know of?
  12. I am amused by the Russian turtle tank and its adventures.
  13. Both stories could easily be true: there are muddy conditions, and the Abrams is a very heavy tank, plus the 47th was off the line until it got firebrigaded back into the Avdiivka front a couple of days ago. So it was an ideal time to upgrade their Abrams with what had been learnt from previous losses and current state of the art countermeasures*, and the Abrams is a notoriously hard tank to maintain. Then with the problems Ukraine is having around Avdiivka they had to be rushed back. Information based on 'anonymous insider' sourcing is of course fundamentally suspect, but in this case it was at least consistent with other factors. And to be fair to AP, while the 47th is back on the line there's no (caveat: that I am aware of) recent footage of them using their Abrams whereas there was a fair bit in their previous stint in and around Berdychi. *M1A1 Abrams 'Testudo' incoming? Would certainly be a laugh.
  14. Fallout 4 Sometimes, the visual style looks very nice. Should not have kept clicking on the skill check. Thought it was a bugged out bush. A Short Hike The game is beautiful. I think, I got on Itch.io a couple of years back?
  15. Stray Blade. Finished about 2 weeks ago, but have not (possibly, will not) written a review. The action-adventure was not especially horrible, but it was not exactly good. I liked the general plot (the twist was more funny than tragic), the main characters, the character customisation options (the MC always wore a full suit of armour and a closed helmet), the rebindable controls, and the 2D cut-scenes/art. On the other hand, the combat was generally irritating, there were relatively few bosses (7, with the beast generals being rather underwhelming), the exploration was not exactly engaging (most weapon blueprints were dropping from any human enemy based on the MC's level), the number of save slots was limited to 1 (granted, the story was linear and the last save was before the point of no-return), the graphics did not align with the system requirements and performance (I had severe FPS drops in some areas). Fallout 4. I continued my 8 year-old save file. The side effect is that I have a very vague recollection of what is in my inventory or who the child at the main settlement is. The inventory management in general is rather painful - there are a lot of items, but the sorting options are very limited and have to be cycled through (I am also only guessing the abbreviations). With the Full Dialogue mod I at least know what the PC would say, so that's very nice. The number of the dialogue options being limited to 4 is less nice. The combat is rather horrible. On the other hand, making engaging first-person combat is challenging. So, I have reached the Far Harbor town in search of Kasumi, whom her parents asked to bring home or to confirm that she had left on her own. The first battle at the town's gates took me several attempts to get through. Afterwards, the locals asked me to kills some random ghouls and mantis-like creature and find some tools to reinforce the gates. One of the locals offered to guide to the town where Kasumi supposedly had gone. On the way to the mantis-like creature, I found a Vault and something I initially thought to be a weird bush. It was a Legendary irradiated yao guai.
  16. Ukrainian Command says that the news about removal of Abrams from frontlines is not based on true information. https://www.pravda.com.ua/eng/news/2024/04/27/7453276/
  17. Party is boring for me, a part first time characters quest. I've more fun micro manage one character, respecing, change tatctis and trying different items/equip. With a party micro is frustrating, with no micro either your allied do the same things or you have to manage a very poor AI. In a party you have no "space" for experimenting strategy, instead solo almost enemy encounter you have to find a way to win.
  18. I'm having this same issue. None of my crossplay friends actually appear on my list. Bought the game on switch for my wife and ps5 for myself. Highly regretting it because we still can't play together.
  19. First of all, in a party a Druid can be more fun than a Monk because he can meke more roles (CC, DD, Healer), but other considerations about why choose monk remain. Druids are less powerful in PoE2 for many reasons: as Boeroer said, wildstrike abilities/talents in Poe1 are far more effective than in Poe2; as a consequence of first point, and for other little aspects (i.e. element talents/abilities like Scion of Flame which work in Poe1 for wildstrike don't work in Poe2), spiritshift is weaker in poe2; elemental talents/abilities (Scion of Flame, Hearth of the Storm) is more useful in Poe1 for boosting spell damage and Druids have many elemental damage spells (above all shock and burn). +1 PEN in poe2 is weaker as effect; best druid spell in poe1 (Relentless Storm) is less good in poe2, stun are better contrasted in the second game, while in the first maybe is the best spell considering also any other caster class; in poe1 all pg are single class and they are not perfectly balanced but you can compensate easily (with scrolls and items in particularly) but not in poe2: druids miss most of all confusion, paralysis and charming/dominating scrolls/items not present in poe2; they have bad tier 6, 7, 8 and 9 spells, only exceptions are Great Maelstrom and Avenging Storm (but this one is maybe better in poe1). So single class is near a non-sense powerful-wise for a druid, they can skip tier 8 and 9 for a multiclass optrion. In poe1 all are single class, so this is not a problem and spiritshift last levels balances out for weak spells (not as in poe2); many spells work better in Poe1: Taste of the Hunt, Form of the Delemgan, Rot Skulls and many are more case of use (Charme/Hold Beasts); subclass doesn't add much to class, indeed, maybe disadvantages are worst than how are the benefits; SOLO maybe fury or shifter can go but power-wise maybe better stick on Animist, in a group Lifegiver as a sense but also here: perhaps more loss than benefit... (to be true Shifter can be a good choice). In poe1 plain-old-single-class Druid can do almost all roles very good without problems/detriments/thoughts etc... Spell system: learning all spells without spending ability points is a very great thing; a part Lord Darryn's Voulge (but it can't go over superb level) better soulbound items in poe1 for druids better passives/abilities and many more to choose in poe1. There are only one exception: Watershaper. If you manage to play Tekehu or a mod for playing such a subclass, it is very powerful with many great spells foe-only Or maybe there are some things in poe2 for druids better of poe1: great maelstrom at level 9, touch of rot at level 1 (deleted in poe1, who knows why...) and empower spells works good with poe2 druids.
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