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They could always just not talk about it. I guess major goals were achieved and something has changed that we don't know about. /conspiracy
- Today
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NavarHT started following Tier 3 resources
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I understand not having all the Tier 3 resources available right now, but having to wait until the winter update to make use of the ones that we have feels like a bit too much, especially since the resources already exist. I’d honestly prefer not having them on the map at all rather than seeing them there and not being able to make any use of them.
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The All Things Political Topic - What's Going On...?
Zoraptor replied to Lexx's topic in Way Off-Topic
Kind of weird watching a news report from our state broadcaster yesterday where they didn't use 'according to the Hamas run health ministry' but did mention western media being banned from Gaza by Israel. It had been nearly two years of steadfastly refusing to acknowledge exactly why there was never any corroboration of anything from western journalists on the ground so they had to- had to- both sides everything no matter how obvious the truth was. Guess they realised there was simply no way to spin emaciated children and flattened cities as being precise and humanitarian action by the only democracy in the ME any more. -
I like the veggie garden idea as it should have sone unique resources. Another post suggested that the game have things like illnesses and fatigue if you go to many days with no sleep and things of that nature and I feel like being able to get supplies from this garden, and potentially seeds to grow some items elsewhere, could be used in crafting remedies and things of that nature for those. Plus the vibe would simply be nice. It’s not weird to have a community garden so it would fit in the park. The half sunk kayak does sound intriguing. If the kayak is filled with supplies as well, that would give us more things to try to navigate around potentially in. I wouldn’t mind it if there were a some kites that got tangled up in a tree and that the tree branches made up an area a bit like the hedge in the ways the branches entwine. A hidden tree lab in the actual branches and trunk would be good. I just feel like it might be nice to have some more areas up high to explore.
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Character Explorations
Mikayla Fergus replied to Mikayla Fergus's topic in Grounded: Feedback & Suggestions
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Story Progress Stuck
LJMBuddha replied to Ahati27's topic in Grounded 2: Technical Support (Spoiler Warning!)
Im having a similar issue where my game won't register the hatchery as built so I can't progress the "hatching a plan" mission. Is there any fixes or bypasses that would let me get past it? -
Hades Phoenix started following Bugged (lol) Peeped O.R.C ****roach Queen Data Card Missing
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Now, I ALWAYS Peep bugs. Immediately. I know for a fact that I Peeped her. As she’s quite literally in the path of the story… The O.R.C ****roach Queen just has one major issue (Besides this not working the first time.)….as far as I know, she currently has no other Spawn, nor Respawn. It’s my only missing Card . I do love this game though. It’s going to be great when everything is done.
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I've only ever seen one thing from Mr Beast and it was some game show. I turned it off because it felt so exploitative and gross. I also cancelled Spotify, which I actually use a lot but I've been on a cancellation frenzy. I had a fraudulent charge and cancelled my card and haven't cared to update my payments more than anything else.
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Suggestion Box
Ragnorock225 replied to Atomic Toxin's topic in Grounded: General Discussion (NO SPOILERS)
With how big they say the map is going to be in for one would like a bigger non killable animal kinda like the you or the crow from the first one but instead have it be a snake that circles through all the quadrants of the map atopic at only a handful of spots making it a passive transportation that way you don't feel like you always need the buggy for exploration. You could even find like shedded snake skin along the routs it takes make it like a potion or a armor ingredient. I like the buggies but I do also like doing some on foot exploration so just having a passive form of transportation that you can just climb onto sounds kinda cool to see the map in that fashion -
Based off an unused map called "RM_WorldMap_Sea_Int_Ydwin" it seems like we might have originally met Ydwin on an abandon ship. At least I am assuming this was her introduction scene. The map screen has the title "Stranded Ship", but beyond that I can't find any context for where this scene would have originally taken place in the game world. Something might have exploded I think?
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Platform: Steam/PC While doing the quest to get a Red Soldier Ant Egg from the ant hill, to hatch as a pet/mount, if you pick up an Egg, then drop it, the Egg will show a location marker on your UI, so that you can find it again. The egg marker takes priority over all other location markers that would normally show on the UI. However, it is possible to drop the egg in a location where it is impossible to pick it back up - in my case, it fell behind a dirt wall, inside the ant nest, so I can't access it. I was able to go back and get a different egg, and complete the quest - however the game still thinks I need to recover that first egg, which is impossible, and the UI continues to ONLY show that one UI marker. Even after advancing through a couple additional quest steps, where I have hatched the egg, and more, the UI is still locked to recovering an egg. Saving, quitting, restarting, and reloading the save does not resolve the issue, either. This essentially soft-locks my game, since the UI markers for navigating the world are pretty essential to the game experience.
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The eggs I had in my backpack were for bratburst (worker red ant).
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- egg storage
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I would LOVE to be able to call my buggy from out of the nest. It's so easy to send it home to the nest, but getting it back out requires your manual presence at the base. Could we just have the whistle available all the time to call Buggy from anywhere and if Buggy is passed out, we just get a message that Buggy is recovering?
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It'd be cool if we could clear spawns permanently. A couple of sprigs keep popping up in my base, I trash them every time, but they're always there!! I can't put in a foundation due to the "obstructions" around so I'm stuck with these sprigs unless I want to move my whole base up to accommodate foundations.
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Pet and their inventory disappeared
Maex replied to Suddzy's topic in Grounded: Technical Support (Spoiler Warning!)
Problem Occured Again Today. Is the Third Pet that got missing on My Save. Aphid, Black Ant and Fire Ant. -
When loading in, all buggys got assigned to me as the host. And they had trouble loading in since only one buggy can be assigned at a time. I had to return a bug to the nest, unassigned it, wait then return the next bug to the nest, etc. It took ages to figure out what had happened and I thought I'd completely lost my initial buggy. The buggys often have issues loading up when we hop back into the world. (Not using a shared server)
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Wallpaper and dyeing workbench
RichyPier replied to RichyPier's topic in Grounded 2: Feedback & Suggestions
Thanks for your comment, @Alynxkia! Exactly, or taking pictures of specific places or creatures to unlock patterns—good ideas from you.- 2 replies
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Grass not growing back
AuroraRose replied to Will Moore's topic in Grounded 2: Technical Support (Spoiler Warning!)
I had a similar issue with grass that was gone, but water droplets still spawned there. -
Illnesses, long-term exhaustion and recovery
RichyPier replied to RichyPier's topic in Grounded 2: Feedback & Suggestions
Thank you for your Answer, @Alynxkia! I think comfort is a great idea. Furniture could be placed there to lift the mood. Like in "Valheim" or "Enshrouded." I find that kind of thing really fun, too.- 2 replies
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Cloudy with a chance of Rain
Alynxkia replied to Peanut Buddha's topic in Grounded 2: Feedback & Suggestions
I want it to rain but to avoid it feeling like a meteor shower attack it has to be more like a sprinkle or a mist (not fog mist but really really small droplets). It would be cool if the mist pooled on the grass blades and formed dew droplets on many of the grass blades and some other areas. I think the thunder suggestion is doable and I would love for some lightning effects. Snow seems doable as it can fall very fine flakes and gently. I’m not sure if I would like windy days as that’s gonna take away a key visual cue for when larger insects are near you. Windy days could become a reason to do certain things on certain days and maybe focus on areas where you have greater visibility or are inside/underground. Things get a little complicated if we add in effects from the weather besides visual. Is rain going to make things slippery or just look shiny? If it is gonna make things slippery, can we make gear that helps to negate that effect? If it’s going to snow, are we going to need to carry a spicy weapon or a torch or wear cold resistant clothing? On really bright sunny days is there going to be a heat factor we have to keep in mind? On windy days is our dandelion puff going to go off course? Will flying insects flight paths be impacted? If we were not going to do full seasons, the only way I would be able to explain having such a variety pack of weather (summer one day and winter the next) would be for one of Wendall’s or ominent’s machines to be a weather machine and malfunctioning. I mean, we already have a shrinking machine so why not.