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  2. So what are you playing now? Is it good? I'm at the beginning but with extra turn cypher seems really good with quick focus and spellcast without delay.
  3. Same too me. Althought gameplay was really really good I was very very disappointed with Avowed and the story/writing around it. In outer world 2 lines are so funny and characters felt alive, THANKS.
  4. I was thinking about this too it would be great
  5. i'm having the exact same problem. this game's quests are buggy as hell. this is the third quest (fourth if you count a completed mention that won't disappear) that's impossible to finish due to bugged out npcs. the other two being that moon man guy in the brig, and i can't turn in the quest for the lightning towers because the quest giver has vanished. i've been loving the game so far, but what the hell?
  6. Today
  7. I have observed that after combat lost health is automatically regenerated. However, it seems food & drinks consumables are used to regenerate that lost health. Which is why the food & drinks menu was often empty after some time of playing. So, I don't experience a bug where food & drinks just disappear, but are rather consumed automatically out of combat. The codex entry for 'Food & Drinks' is a bit misleading as it states "manually" but there is no mention of it being automatically used. Perhaps other players are experiencing the same with regard to an 'empty' Food & Drinks menu.
  8. Quest Mechanical Matriarch is bugged. The hidden door in the Automech Production Facility won’t open. I don’t get an ‘open hidden door’ option. I’m playing on PS5. The quest seems to be bugged and I can’t progress. Anyone else with the same problem? I found someone on Reddit with the same issue but no workaround yet I guess. Would be nice if this could get fixed
  9. Hello folks, as you may know by the title, there’s a bug in third person where your character does not blink at all, lacking face expressions. I can tell this is a bug because in your “Menu Inventory” or in “Idle mode” you can see your character blink, expressing more emotions. This might not mean much to other players but it simply game breaking for me. Im hoping Obsidian Entertainment sees this as it can easily go unnoticed due to it also being a First person game. I’ve loved what they did in Third Person so far but the “plain Jane” face gets unbearable when you see your companions or Npc’s blink more than your character.
  10. Just faced the same bug. The guy says something like "Over there" and that's it
  11. Same issue here, explored the rooms before picking up the modulator and disabled the security terminal (left room). Also hopped up to the balcony. I don't know which of these actions broke the game, but exactly the same problem as the others described here, and posted by user Chny in another thread. I do have a save before picking up the modulator, so I can still leave the room and do other stuff - but still eventually a softlock here unless it gets fixed. And my previous backup save before that is like 10h ago ... (Playing in PC, but looks like platform doesn't matter)
  12. I chose to talk Audra down in the first companion quest and leave the transport untouched, but the quest reactivity acted like I had blown up the transport and the rest of the cell members were culled by the Protectorate. I'm not sure if this was triggered because I killed the guards outside the transport before rescuing her or not, but that was not mentioned as having potential consequences. Likewise, on a previous playthrough, I had killed the guards and helped her blow up the transport and that did not cause the cell to be culled.
  13. It's really designed in a way that wants you to play through multiple times, which is fine. It just would've been nice to have a more explicit warning about it. Thankfully, I got where they were going with it before I left the first planet, so I was able to salvage the run before assigning too many points outside what I was focusing.
  14. This exact scenario is happening to me, so annoying. Spent ages trying all sorts of interactions, running around back to the two factions, completely clearing out the under city etc. The best I can find is people saying to call the troops from the elevator, but that has obviously already been done as that locks the actual archive sections. Seems i'll just have to plod on and hope for a bug fix and come back to this and the main quest later.
  15. I have the same issue. Didn't have the bits, went and got them and told to come back another day or time. I even spoke with Marshal Donelson and fixed the leak by wearing a gas mask helmet. Got nothing.
  16. Fairly simple idea. Basics When we wear faction armor and head items, the player should be able to walk amongst that faction while in private property or areas where those NPCs are normally hostile. The player will still accrue a form of detection when being observed, but it will be slower, and instead of causing hostility it will require the player to bribe or fool the NPC with a Speech check. Higher ranking enemies will require higher speech and larger bribes. Speech challenge level can be negated or increased based on uniform (e.g officer vs. soldier NPC, officer vs. officer NPC, etc). Having faction enemies in your party will increase the challenge of Speech checks. Likewise, disguise level can negate or increase detection based on the type/rank of an NPC. Stealing items will immediately prompt an observing faction NPC to question you and possibly remove the stolen item from your inventory to theirs. Note this isn't meant to stack mechanically with standard stealth detection, and is meant to allow the player to blend in if they have low Stealth, and/or also high enough Speech. Stretch Goals! Certain quests could be revamped to allow more options and resolutions which incorporate the use of disguises. Perks or perk changes to improve the effectiveness of disguises.
  17. Wasn't sure if this was for outer worlds or part2, so I left it here bit let me know if it should be moved to pt2 forum. I believe the limit on their web form for bugs on Obsidian support caps at 10 MB so might be an alternative path to submit files?
  18. this sounds like a reagan republican position. not a criticism btw, just a recognition at how different the politics of immigration has become in a couple decades. keep in mind, based on 2024 predictions, social security will likely run dry o' money in a decade, or a bit less. is a dirty and not-so-secret truth that illegal immigrants, who pay taxes and thus support social security, do not benefit from the program. seeing as how nobody has come up with a politically practical solution for the looming social security collapse, and recognizing that illegal immigrants is offering substantial aid in preventing the grim reaper from visiting social security, there has been little motivation to end such a beneficial if unbalanced relationship 'tween the US and illegals. also, if you got ~50% o' the country convinced that immigrants is a drag on local economies, take jobs from americans, commit violent crime at disproportionate rates, and eat the local cat and dog population, universal amnesty for immigrants is gonna be a tough political sell. alternatives to "give everyone a ssn," is hb-1 and h2-a programs, which seeks to provide greater access o' temporary work visas to foreigners looking for work opportunities in the US. most illegal immigrants in the US is people who came here legal. individuals overstaying hb-1, f-1, m-1 and h2-a visas represent the majority o' illegals, but ice and cbp ain't raiding google or intel campuses. if there were a simple and political viable solution, somebody woulda' implemented it decades past. the problem is that illegal immigration is simultaneous a boon for the US economy and a political landmine nobody has wanted to touch until recent. exacerbating the issue in 2025 is that 'tween fears o' widespread cartel violence and the embrace o' the great replacement theory by fox viewers, not to mention a widespread misapprehension about who illegal immigrants is regardless o' political identification, solutions has become increasing unlikely. HA! Good Fun!
  19. Wow, these are some fantastic ideas! I love how detailed everything is, especially when it comes to base building, armor, and new creatures. I think adding more variety to base building, like the new materials (wood from branches or saplings) and the crafting stations like a saw table, would really add depth to the game. One thing I’d love to see is a water filtration system. It could tie into the survival aspect a lot more, especially for those longer sessions where you need a reliable source of fresh water. A water filter could be crafted from natural materials (like moss or clay) and could attach to larger water sources like the backyard hose or even a rainwater collection system. It could give players a more permanent way to gather clean water instead of relying on the sporadic puddles or the dew collecting on leaves. It’d add more realism to the game and give a practical use to some of the materials that don’t have much purpose yet. As for the rest, I’m all for more interactive world events — like the lawnmower or weather changes — that add unpredictability to the environment. Plus, more armor sets with unique buffs (like the Gnat armor for double jumps or Bee armor for damaging enemies on hit) would definitely make exploration and combat more dynamic. Great work putting all these ideas together! Can’t wait to see what ends up getting added to the game. Keep it up!
  20. Hey, I also love planting in games like Grounded – it’s such a satisfying feature! As for your question, a composter that turns items into fertilizer sounds like a great idea to add even more depth to the gardening aspect. It could really open up more options for improving crops and boosting growth. On the topic of moss, I think it could be interesting if it played a role in filtering water, like you mentioned. Maybe it could be used in a DIY water filtration system in the game? Using moss to create a filter for turning dirty water into drinkable water would fit the whole survival theme and add another layer of strategy. It would be awesome if we could combine different items like moss with other materials to craft more complex filters, allowing us to safely drink water from questionable sources. Could make for some cool crafting mechanics!
  21. You right in the general sense and that applies to most countries that have a crisis with illegal migration like South Africa. There is an irrefutable reality around the work and contribution that illegal migrants do And yes it makes more sense to focus on border control and quick deportations for those caught trying to enter illegally Because whats not working is the heavy handiness of what ICE is doing around these streets arrests and violent raids within established communities. And the voting optics and outcomes matter because of the perceptions around how ICE is conducting themselves For example ICE will raid an apartment block that is in a Latino community and lets say 15% are illegal migrants, the other 85% see how ICE is dragging people into vans and families are being destroyed and it goes down very badly And then as I mentioned ICE isnt interested in most Dem states and cities with working with local authorities. So they seen as this violent Federal intervention force that has no regard for what citizens think or there basic rights And thats why the GOP needs to change this strategy or I predict more election losses like on Tuesday
  22. Enemies will acknowledge me and then come running, but do not attack. Human enemies act like I am hidden. Started on the first planet half way through, but is still happening on the second planet. At first seemed like a nice easy level up till the bug is fixed....but now its made me lost complete interest in the game. Not very fun fighting enemies that dont fight back.
  23. At the start of the quest, you are tasked with getting the recipe of the "Raptidon Bite". Once you reach the "killer" who now holds the recipe, you have to make a skill check or you cannot acquire it. However, you can also kill her and take it from her corpse. Unfortunately, now that I have killed her, it has broken the entire quest. I have the recipe in my inventory, but cannot turn it in to the middle managers. The only dialogue option is asking for a reminder, or leaving. This also seems to have broken the part of the quest in which you speak to the man with the broom and armed guards, as I did his interaction and exhausted all his dialogue while at the Lower Rung Bar, but it is still counted as not complete, and I cannot report on it to the Middle Managers. This entire quest is a minefield of bugs for some reason. Also, can we please get a larger attachment limit? It is 2025, there's zero reason the attachment size should be capped in kB. Because of this, I cant even send in my screenshots to aid in reporting the bug.
  24. As the Thursday events continue, make sure to check tomorrow at 10 am! One of the highlights about which we're super stoked is to welcome Max Anaya & Family from CHOC, who will be rocking it with Super Smash Bros.
  25. Description: When running the game at 5120×1440 (32:9), the right quarter of the image does not receive some post-processing effects, notably reflections, specular highlights, and indirect lighting. A sharp vertical boundary appears around 75 % of the screen width, and this border remains fixed relative to the display (not the camera). The rest of the image renders normally, with correct lighting, color grading, and shadowing. This issue is not related to FOV, HDR, or screen ratio settings. Hardware: CPU: AMD Ryzen 9 9950X3D GPU: NVIDIA GeForce RTX 5090 (Driver 581.80) RAM: 48 GB Monitor: Samsung Odyssey G9 (5120×1440 @ 240 Hz, 32:9) Display mode: Exclusive Fullscreen Game version: 1.0.4.1 (Game Pass PC – WinGDK) Repro Steps: Run the game at 5120×1440 fullscreen. Load an area with water or shiny surfaces. Notice the right quarter of the image missing reflections and specular effects. Switch to 16:9 → the issue disappears entirely. Tests performed Reflections, Lumen, SSR, TAA, and HDR toggled ON/OFF → no change. No upscalers active (DLSS, FSR, TSR = disabled). Shader cache and DerivedDataCache fully deleted → issue persists. Different resolutions tested: 16:9 → problem disappears completely. 32:9 → issue always visible. Reinstalled the game → problem persists. Borderless window mode → same issue (no option for 21:9). Tried multiple HDR/VRR/G-Sync and VSync combinations → no effect. Advanced Unreal Engine flags tested via Engine.ini: Forcing SSR quality / disabling Lumen → no change. Forcing Nanite and viewport override → game crash before shader load (Missing global shader ClearSplitQueueCS). Hardware resources not limiting factor (very high-end configuration). Workaround No reliable workaround available. Switching to 16:9 eliminates the artifact but removes ultra-wide support.
  26. two amusing tweets and HA! Good Fun!
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