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Wormerine replied to MrBrown's topic in Computer and Console
It can be as many or as few as you want/need. 3 is very standard, can be four can be two or one. Probably more, but can't think of an example. For a symphony orchestra 1 piccolo flute, and two concert flutes are a pretty regular sight. Different compositions may call for a variety of of flutes and sometimes doubling may be required (multiple instruments playing the same part for balance reasons, though if the performance uses amplification that shouldn't be of a concern as things can be balanced by an audio engineer.) If you have pieces that call for a very unusual instrument, you might have a specialist who will play just that instrument when needed, and a more conventional flute section for the rest. I assume you refer to Game Awards? Didn't watch the actual show. -
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Wormerine replied to MrBrown's topic in Computer and Console
June 2020 and: -
May I ask how would you define trashmobs? I would as repetitive encounters that offer little or no tactical variety that seem to exist to pad out the experience. I would say Pillars of Eternity had quite a few of them, Pillars2 not so much if at all, Kingmaker was drowning in them. Combat variety is BG3 is crazy good. There is plenty of encounters that have unique type of an enemy that will never appear in another part of the title. I do think it is slightly undermined by combat's poor balancing - so if one found an overpowered approach it will probably play the same no matter how one will approach the encounter. But no I don't think the game has too much combat, and it definitely isn't repetitive. Though I know you don't like combat to begin with, so it might not matter either way to you
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Lance Sohrweide joined the community
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I've read all the suggested methods of how to fix this bug and IDK how I even got it in the first place. I avoided spireton until after the negotiations between AC and order. Got them to work together and auntie even agreed to give the archive to the order so Ruth asks to liberate spireton. I fast travel and 3 order dingbats are standing outside "ready" to attack on my order. I tried telling them to wait and turned the turrets off. Tried says let's go now and every time it's the same. They help then walk away back to the original spot they were hanging out in. Talk to him and he asks if I'm ready to attack now okay so it then suggested get the lift going and a random dude might appear to kill. Nothing I rode that lift so many times. I tried completing another quest off planet nothing. Saw body found fast traveled back nothing. I've wasted 6 hours in the last few days running around in hopes it'll finally work. Insult to injury I read the new patch notes and it claims it's fixed. Well I'm here to tell you that's not the case. I don't want to wait till the next patch but I have a feeling I have no choice. Anyway does anyone have anything else to try. Also no red enemy visual with the nray. Gary hasn't killed someone in a wall. Tried everything posted online so please don't say one of those. Thank you!
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Every class that doesn't rely on Full Attacks can make good use of a single pistol. So Cipher and Chanter are good picks for example. Monk doesn't profit much from pistol and especially not a single one. Fighter, Barbarian and Paladin: same. Babarian's Blood Thirst (no recovery after a kill) doesn't work with reloading weapons.
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The ride is the point, not the rap
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Pillars of Eternity: Pen and Paper Starter Guide
PaleElfPsion replied to hamskii's topic in Pen-and-Paper Gaming
IDK anything about PoE TT. But I'm curious. How Cipher powers and Chanter powers works in TT? -
Imagine how cool, a Mount & Blade style game where you play in the unvierse of Pillars as a RPG/RTS hubrid. Or A Total War : Pillars of Eternity grand strategy game. Or a looter shooter like Borderlands. Or a survival craft game like Minecraft, where you enter a mysterious Island, or a 7d2d style survival game, where you play in a cursed land, or a Diablo-like ARPG. So much potential. What you guys think?
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Nidget90 started following Can't Debrief About Virgil
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I am unable to debrief with Tristan about Virgil. No matter what I try there is absolutely no new dialogue. I went back to the Arbiter Training Facility and when I use my N-Ray vision, I can see Virgil inside of the, now sealed, viewing room completely inaccessible. All of the protectorate soldiers from Settle Things With Virgil are still there and dead though. I don't know exactly how much time y'all thought Tristan needed to process this situation, but I sure do doubt that you intended it to be weeks in-game.
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kanisatha replied to MrBrown's topic in Computer and Console
At first I just couldn't get past the 20+ years old look of the game, and especially how the UIs look and function, but then I learned that it uses 3.5e rules, so I've now added it to my Steam wishlist. For some reason I was certain it was a 2e game. -
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kanisatha replied to MrBrown's topic in Computer and Console
Sadly, there isn't much of anything for me in these latest reveals from the Game Awards. Oh, well. Another year waiting on a good game for me. At least Solasta II is looking good, and I'll eventually get around to trying Avowed. -
@Theonlygarby, @Hawke64, I agree with you both on BG3. I'm not as negative on some of the issues, and so I'm able to handle playing the game, but your critiques are spot on for me. The painful battles are especially surprising, because I was told repeatedly by the TB fanatics on the Larian forum that the battles are few and not trash mob battles like in a RTwP game. Well, they lied as far as I'm concerned. Trash mob battles are aplenty in BG3, and I'm able to get through them without driving myself crazy only because I'm playing with a party of six and on a mix of low and normal difficulty settings. The UIs are horrible. The hotbar practically useless. Party movement a huge pain. And yes, the story is everywhere.
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Atlas Fallen: Reign of Sand If I haven't mentioned it, there is a built-in photo mode and I was playing on quite low settings. The screenshots are spoiler-free. Alas, I could not "donate" 5 inches of steel in its eye socket. The priest had an "accident" shortly after. The most annoying boss battle in the game, as the boss was flying around the arena, getting stunned almost always out of reach, somehow preventing me from gaining Momentum (used for abilities). Thus, it was 10 minutes of slowly chipping away its health bar. Somehow, I did not have this issue with the other flying enemies and was able to stay close.
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Ömer Yahya Nasıroğly joined the community
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The issue is that the developers' expected playstyle is you, firstly, scouting ahead, then sticking your party in the most favourable positions, so the combat is over on turn 2. I considered it my failure if I ended up in combat at all. As you've mentioned, it is disorientating/unpleasant to play, and the game is more of a immersive sim and generally allows to progress without it up to the end of Act 2. Then it is nigh unavoidable setpiece battles which I loathed. Still managed to Thunderwave a main boss into the nearest chasm, thus skipping its monologuing at the party, and it is the high point of the game for me. The visual environment design is quite generic, but I am unsure how orignal one can be in Faerun with the uncanny valley of "too realistic to be cartoonish" and "too stylised to be realistic". Every companion is a possible PC (was worse in DOS2, especially with the developers' favourite NPC) and the quest design is more sandbox than, e.g., Owlcat's. Thus, the first batch of quests are disconnected from each other while also providing a sufficient story hook for the party. The main (but optional) conflict/quest line there is druids vs goblins. Yes. Just yes. It gets jollier if you see the game as a sandbox immersive sim and actively try to push the limits of the system. Playing it as an CRPG was decidedly unfun. Also, the amount of lootable containers combined with the clunky UI quickly dissuaded me from touching anything that is not a chest or a corpse. In terms of story, I am somewhat familiar with the setting, so the only surprising things for me were Larian's homebrew (e.g. a certain Githzerai-like Githyanki). At the start, you are saving the druid leader who is not working for the goblins and is there to assassinate the goblin leaders. He will return to his post as soon as your party accomplishes it. The devil (not a demon) does have a deal and it is his introduction. You can help 1 friendly individual illithid, but the other ones are enemies. Still, if it is too stressful and unpleasant to try again and you are confident that there is nothing you like about the game, saving your time and looking for something else might be a better option.
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Baltozius started following NEED SOLO BUILD POTD PALADIN +
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Latest hotfix 0.2.2.4 seems work. Onlinetime at least 3 minutes in stead of 1 second. No more time to test today. We will test the gameplay next week, but its looking good. Thanks for the fix. Maybe interesting. We saw many overlapping dewdrops below the catcher. We needed to slurp 6x before they were gone.
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Wormerine replied to MrBrown's topic in Computer and Console
Disco E doc part 2. -
Couple things I disagree with and couple I agree. As far as enviroments and visual variety I think BG3 is 2nd to none. Every area is unique and handcrafted. If anything, my complain would be that each act is so distinct it almost feels like I am playing a different adventures. There are some similar sensibilities to Divinities - Larian gonna Larian. And I personally don't like some of them. Old ruins and temples tend to look more like alien spaceships then ruins. But I still see it as fairly small fault. I also think Engine itself if quite fabulous. In general, I would agree with you on 3d, but Larian offers interactivity that a static 2d engine would struggle to offer. I think the tradeoff is well worth it, though UI and controls could be done better. I like dice rolls. Never felt a need to reroll - inspiration points might be already generous, as I felt I can force through any check that I feel I should have won. But for some ability to reload will be too much of temptation, and overall I do prefer Obsidian's static check design for PC games. But it is D&D, and being a table-top ruleset D&D relies on dices. Personally, I found Disco Elysiums double dice system to work better - I think Josh S. have written about it at some point. Story wise - yeah, I always had issues with BG3 narrative. Really disappointment comes in act3 where they have to try to wrap everything together and try to pay of the promises off. I don't know why Larian games are they way they are - it feels to me like they just throw everything they can think of into the pot, and don't have defined big picture. A collection of non-linear, organic encounters can work well, but their worlds are so artificial and incoherent. I love that BG3 is, I just wish someone else made it
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Wormerine replied to MrBrown's topic in Computer and Console
Heh, I doubt it. My guess is that they went through a list of common complaints (graphic is crap, VO amatourish, story crap) and attempt to address those 2nd time around. Let's be honest, is still doesn't look like a decent budget production. Still, I quite liked how "old school" Solasta1 felt, and I wonder how the sequel with end up. I really didn't care for the demo, while Solasta1 crowdfunding build made me a backer. I just hope that the more interesting aspects of Solasta won't get sanded off in pursuit of nicer presentation.
