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gameston2018 joined the community
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Nightshade (Belladonna) Piggybacking another players post "we should be able to eat berries" I totally agree, we SHOULD be able to eat berries. I'd like to also suggest adding Nightshade "berries" if you eat them, you die or get so ill you lose 1 in game day? But we can use the deadly berries to craft smoothies, armor (Nightshade Rogue) weapons, base decor etc. The possibilities with poisonous berries are endless. Oooh, a combo armor set with scorpions and poisonous berries, hear me out, Northern Nightshade .
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I love this!!!!
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We should be able to eat berries
Chels90 replied to Manna's topic in Grounded 2: General Discussion (NO SPOILERS)
Cool idea for berry meat and skin. But I totally agree, the fact that you can eat Aphid honeydew and not eat berries always confused me. I wouldn't expect it to be like a full meal, but, it's a survival game, sort of, foraging berries to not starve feels like it just belongs. -
Omni-Tool and Creature Thoughs
Chels90 replied to Shane Gallimore's topic in Grounded 2: Feedback & Suggestions
I love the underwater base building idea so much!!!! Atlantis vibes! Also, I 100% agree with the omnitool comment. The concept is great, no inventory space lost to necessary tools, but the feel of it is frustrating, and the keybind being the same as interacting is driving me nuts. Harvesting with the omnitool is so SLOW. yes, I know the ant buggy makes it faster to chop, but constantly having to jump on and off to chop and carry weed stems makes the whole base building experience, well...just overall less enjoyable. Plus, the sour axe was one of my all time favorite weapons/tool combos. Even into NG+ in grounded 1. And Agreed, buggy friends need to learn some personal space, I have sent mine back to base so many times for getting in the way. - Today
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Optimystical 1 joined the community
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Hot deposit improvements
Matt__AsA__Hatter replied to C0n0rM1's topic in Grounded 2: Feedback & Suggestions
I like the favorite idea if it keeps the location of those items upon looting your corpse. I have dedicated spots for some items like trinket top left for fast swapping. When you die you always have to shuffle things back around. It's a minor inconvience but would be nice if it was solvable. -
Marquess joined the community
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Building pieces
Matt__AsA__Hatter replied to peteakaak's topic in Grounded 2: Feedback & Suggestions
#smollfloortriangles There's others to the list too for sure. Even the new Pine walls dont have rounded variants which makes building a whole space very box like. - Yesterday
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Agree, it looks beautiful but functionally it is really hard to use in some areas. When you drop a pin for a location it seems to drop from the sky and hits anything in the way so using it where trees are is almost useless. Making maps for caves can be really tricky with their layering so I understand if that cannot be done. But what would also help is if we could choose to turn on or off types of markers we make. I aways want to know where my house is, but I dont ever want to know where a tunnel I explored is. So rather than marking them, as I'd rather do, I'm instead just putting up a blueprint wall of grass (not building) to warn me that I've been there already. It's great that the scanner is attached to us and lets us scan 4 items now. I don't really like how it limits it to only 10 items per resource and that there is no way to see the density of the resource in that location. Previously the color of the dots on the map indicated the quanity you could find and you would be able to see what part of the map had the most of it. It allowed you to make a more educated choice of where to go to collect something. It also only showed items in areas we had explored/revealed. It's a bit odd to be able to see what enemies are where within the fog of war simply by tracking for them.
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Cinema and Movie Thread: coming 2 a theater near u
Amentep replied to PK htiw klaw eriF's topic in Way Off-Topic
Haunted house film from the perspective of a dog. -
The TV and Streaming Thread: That's Entertainment!
Hurlshort replied to LadyCrimson's topic in Way Off-Topic
Hot damn, they are nailing this Fallout series. I don't know what we did to deserve this. I guess it is my cosmic reward for sitting through the Wing Commander movie in theaters. -
crabtroniks joined the community
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Makjen94 joined the community
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brooke_haarer joined the community
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bakirchg joined the community
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Random video game news... RNG is your friend!
Wormerine replied to Frak_the_2nd's topic in Computer and Console
From the management that brought you Disco Elysium: -
Cut the # of buggies in half, put it on the left side of the wheel. Bring back the mutations on the right side in the exact spots they are in Grounded for uniformity across both games. We can only ever be on 1 buggy at a time. There's currently only 2 variants. There is no need for us to have 8 summon slots for a mount and 0 for mutations.
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Random video game news... RNG is your friend!
Lexx replied to Frak_the_2nd's topic in Computer and Console
Oh boy. -
Matt__AsA__Hatter started following Omni-Tool = Not Real Survival and Buggys are too strong
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The buggies don't have any real downsides. If they die, they respawn in a few minutes. If they jump from space they get stunned not even knocked out. They move so fast that even without sprinting you can evade most creatures in the yard. If you are full sprinting and run into a wall it just stops without dismounting you. Grass stops existing and you can just run in straight lines. They don't need food or bandages to heal. Will adding some of these things make the buggies feel 'worse', possibly. But they are basically horses, if you examine a staple of a horse riding game (RDR2) it has tons of downsides for using a horse that balance the use of one within the game and make it feel fun to use. Balance is important. If my buggy is on the verge of death, I should actually care if they die. Not just go, "oh well I've got another 7 ready to go while we wait on your timer to reset". If they do actually die, I should have to go and hatch another egg. The eggs are accessible enough to where it's a minor inconvience due to the players inability to do something. Risk and reward, to only have reward without the risk doesn't feel balanced properly. Instead of grass not existing, we should have to create paths we want to run through by removing it ourselves. Maybe remove grass in some locations as if a path was created by other bugs. It should feel like tunnels we have to navigate through and avoid objects. Motivate us to build bridges and such to make the yard easier to navigate. The player should be more responsible for allowing the buggy to be able to cross the yard quickly. This would also make it so a player cannot simply hop onto a mount and evade anything anywhere. (Grass will need to be fixed to not always respawn for this to function) I doubt this will be a popular idea though as people tend to like overpowered and broken things. Personally I'd rather the game feel balanced, than me feel like a superhero tho. There's enough superhero games out there.
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Since attempting to join a multiplayer game with friends I am now unable to play the game in single or multiplayer. In any game mode the menus open and then close immediately. Crafting menu, inventory etc. all do it. We are all playing on steam, logged into Xbox with cross-play enabled. Has anyone else had this issue or have any ideas for how to fix it?
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MorioSum joined the community
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Bug Report - Broken Menus
Spangeman replied to RickyRulz's topic in Grounded 2: Technical Support (Spoiler Warning!)
Did this ever get resolved for you? all of my menus are immediately closing after opening. -
ArtemisWayne joined the community
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JaYhovahyo joined the community
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That always seemed to be a bit of a deliberate? misinterpretation of the NATO/ Article 5 like statement from Witkoff, given Trump said categorically there would be no NATO membership. A guarantee from the 'coalition of the willing' plus the US would effectively be NATO, plus Japan/ NZ/ AUS/ Palau/ FSM/ Nauru/ El Salvador/ Argentina/ and maybe ROK. And that would not seem likely to be a starter in any way shape or form for the Russians.
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The TV and Streaming Thread: That's Entertainment!
Gorth replied to LadyCrimson's topic in Way Off-Topic
That looked like a trailer for New Vegas - The Movie -
Random video game news... RNG is your friend!
Sarex replied to Frak_the_2nd's topic in Computer and Console
Funnily enough, I liked DoW2 better. The original came out when the market was so oversaturated with RTSs and apart from having the 40k skin it brought nothing new to the table gameplay wise. -
" For Ominent, (Obsidian?) Sept 12, 92 If you're reading this, then you Ominent (Obsidian) clowns finally got your act together and "domesticated" some soldier ants. You can have your Omni-Tools and your knick-knacks back. I took what I needed. Honestly, I didn't even need to grab all this. I just enjoyed watching you dweebs struggle without your little Omni-Things. You know you can build your own tools, right? Of course you don't. You aren't real survivors, you're playing pretend. It's a bit sad. But not as sad as selling your soul to the highest bidder. " Cool we got to ride mounts, but at what cost? Did it cost us the soul of a survival game to get? This is how the Omni-Tool makes me feel too. Sad, more than a bit. It's really interesting that even within the game they are self aware of how depressing it is but still chose to add it. Makes it seem like it was added purely for fiscal reasons to sell the game to a more generalized and non-survival playing audience.
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I bought the game for $30 to AVOID paying monthly for gamepass because I'm tired of having to shell out $25 every month for only 3 games...so I tried outright buying grounded so I could play it with my wife...all to find out I cant play multiplayer lobbies without getting gamepass... which in my opinion is really stupid ..there are plenty of games that allow you to play multiplayer through WIFI alone..as long as you have the game and wifi you can play..I shouldnt need to pay for gamepass just to play online for a game simpler than...Apex, Overwatch, Fragpunk which all allow free to play online gaming as long as you own the game..If i outright bought the "full" game of grounded 2 I should be allowed that same privilege of online ..I have wifi ..please make this a possibility. I shouldn't need to shell out $25 a month just to fight a bug with my wife..MAYBE once a week after work Please allow MULTIPLAYER FREE to play..IF YOU OWN THE GAME
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The change they need is: You hop off. Buggy auto stays put. (no need for player interaction) You grab what you need. You whistle to call it if needed.
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Where to build?
Matt__AsA__Hatter replied to Curiouspandora1296's topic in Grounded 2: General Discussion (NO SPOILERS)
Just as a general concept. The pathing of creatures can often be adjusted by putting down walls that prevent them from crossing. The AI will see this as something that cannot be passed and they look for an alternate path. Similarly if you put up a set of stairs that helps them they will also use it. Using this tech I locked out the Ranger Outpost: Ceremony location because of its infinite water and PTS system. The PTS system goes west to Ranger Outpost: Trash Bags where I have a second defensive location built for when the raids come in. Occasionally a scorpion will wander up to my walls and look at them. If I leave it alone it will eventually leave but often I'll just kill it away from my base. I just wanted to keep them away from damaging it. It has completely stopped the Wolf Spider from wandering through my camp though.