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blain joined the community
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Random video game news... RNG is your friend!
Lexx replied to Frak_the_2nd's topic in Computer and Console
Avowed was running great on my PC. Couldn't believe this was an Unreal Engine game since most other Unreal games run surprisingly bad for one reason or another. - Today
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Im about 10 hours into Life in the Ruins mod collection for Fallout 4 and Im really enjoying it It creates a survival reality for FO4 but its balanced and so far not frustrating Lots of thinking went into what mods would make the game harder, lore friendly but still enjoyable The immediate changes I noticed was no Fast Travel, initially I was a little unhappy but now I appreciate it. You become lazy when you can fast travel between towns and I enjoy exploring and travelling Then ammunition is very scare and this means you need to scavenge everywhere, this is a great feature and reminds me of the constant resource shortages in games like STALKER It makes you become more strategic in combat and just increases the overall fun and reward with needing to explore. And Vendors so far have limited stocks of ammo But excellent mod collection so far, its makes FO4 much more hardcore and a fun survival game in this massive post-apocalyptic world I have also added a few new mods outside the Mod Collection like additional radio stations and its easy to see any issues with MO2 but so far so good
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eire1979 joined the community
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FenyxNebula started following Lost my Spicy Coaltana and Glitch with Omni-axe. Spicy Coaltana gone now
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About 30 minutes ago there was a glitch on my screen while using my omni-axe. After using the axe it stayed my main tool and then my Spicy Coaltana was gone. I went to revert back to a prior save but all my saves from the last 5 hours are gone. That's a lot of progress to lose. I'm not sure what to do now. My omni-axe stayed my main weapon and kept swinging until I ran out of stamina. I switched my weapon to my mantis blade and tried to use the omni-axe again and the same thing happened. Now I have no mantis blade. That's easy to remake but my Spicy Coaltana is a huge bummer. Does anyone know about this? I'm playing on xbox series S.
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Lost my Spicy Coaltana
FenyxNebula replied to Rozen's topic in Grounded 2: Technical Support (Spoiler Warning!)
This has happened to me just now. I went to revert back to a prior save but all my saves from the last 5 hours are gone. That's a lot of progress to lose. I'm not sure what to do now. I was kicked at 4 and then I got right back on and the rest of the saves are gone. There was a glitch with my omni-ax, where it stayed my main tool and then my SC was gone. It just happened again with my mantis blade. -
FenyxNebula joined the community
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I’ve had that bug randomly appear. Most of the time exiting the game and coming back in fixed it. I did have that glitch remain stubborn one time despite reloading multiple times so I just started building a few sections over and suddenly I could delete the blueprints that have been acting like they were supports. The game definitely gets confused once in a while about which pieces are supporting what.
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Shammah joined the community
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suggestions/ideas More bugs for Grounded 2
J Sis posted a topic in Grounded 2: Feedback & Suggestions
Hello, I would love some new bugs! and a new area, so here are some of my thoughts. 1. Broodmothers for every area (except the ice cream cart), And they could be Spiny Orb Weavers or Golden silk Orb Weavers. They could drop Spiny Weaver chunks, Weaver spine, Spiny weaver venom, Spiny weaver fangs, and a trinket called shimmering spine which each one will do a different thing. The Golden silk orb weavers could drop Golden weaver chunks, Golden weaver fangs, Golden weaver venom, and a trinket called golden weaver head, which will do different things for every one. 2. Stag Beetles - Angry bugs that could be found at the pine trees, the statue, the flower pot, and the fountain. 3. A Trap Door Spider - Named Trent, A boss found under the flower pot. 4. Centipedes - Neutral bugs found anywhere. 5. Earth Worms - Harmless bugs that will need a tier two omni-shovel to dig up could be found near the fountain. 6. A Seven Spotted Ladybug - A boss named lady liberty. Could be found at the top of the tree in the entrance area with mushrooms to climb up. 7. A tier 2 boss -It could be an orc Yellow jacket, found at the left pine tree with a secret door that leads inside the pine tree to stairs that lead up to the nest of the Yellow Jacket - Named Sargent Buzzerker. 8. A new area - The fountain. Please and Thank you, I hope you like these ideas!!! -
渡邊 太智 joined the community
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J Sis joined the community
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Random video game news... RNG is your friend!
Sven_ replied to Frak_the_2nd's topic in Computer and Console
It's funny that Dark Ages is seen as a demanding game. Historically, much like any Doom since the reboot, it's an imposter. I mean, it's released on a Series S! Even my 3060 would still perform hugely better than Carmack era Dooms with much more recent hardware then. And the CPU requirements are low anyway. As for Avowed, this is basically one of the minimum spec GPUs release six years ago. Looks fairly decent. Grounded 2 still seems in a rough shape. But if TOW2's anything like Avowed, I'm personally not even wondering whether I could run Outer Worlds 2, despite running entry hardware released 2021 (Ryzen 5600 / RTX 3060). It may not be a stable 60 fps without upscaling. But then I didn't play TOW with more than 45-50fpsish either on my prior Ryzen 3 / 1050 Ti setup. As said, 30/40 are absolutely still a thing on "affordable" consoles at least on dedicated quality/balanced modes -- plus (dynamic) upscaling. On PC, your pocket's the limit, and Nvidia are pushing the demands for 1,000fps already. Frame Generation or not, that is a THOUSAND frames rendered in every single second. And each of those frames is still getting more complex. Let that sink in for a, well, second. 5,000 Dollars GeForce 6090 GTI Super Mega Hyper Ultra -- when are you gonna release it, Jensen? -
nicolasfurr joined the community
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kane164 joined the community
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When I try to fight the roach queen and the “masked stranger” I end up getting the sizzling effect that will continually go up and never come back down, resulting in my death
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Is there any chance we could have foundations block bug spawns? Or perhaps some type of buildable land claim. I am constantly having to deal with ORC weevil and butterflies spawning in my base. Probably the most annoying thing about the first game was this problem. I want to be free to build a base in any location and not have to constantly repair everything in my base after killing bugs that have spawned inside. There are some awesome base locations that are being ruined by this problem.
- Yesterday
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Bren started following QOL for Console related to hotpouch
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I’ve noticed the hotpuch is more optimised for pc especially in the first game. For console it needed something like for example hold LB and press X for quick access whatever is assigned to it even if you have to do hold LB and press B+Y together to make up pouch slots for quick access. If possible revisit the first game with this tweak please
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Hello! I own Grounded 2 on steam and also subscribe to Xbox PC Gamepass. I am trying to play the game with my child by having them log in using my steam copy and I am playing with the gamepass version via the Windows Xbox app. When trying to sign in with their Microsoft account, it is giving me an endless login loop. I type in their password and it accepts it, spins, and then goes back to asking which method to login with (biometrics, password, or email code). I have tried password and email code and they both do the same thing. Please help! I bought this copy on Steam purely so that I can play with my child and it is not working at all. The first game works just fine in this manner! Thanks!
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Hey everyone, After quite a few hours in-game, I’ve noticed some bugs and also thought of a bunch of ideas to improve the experience. Dropping the list here to open the discussion – feel free to add, confirm or roast it . Annoying Bugs Collision issues everywhere (map, buildings, ants sneaking where they shouldn’t). Enemy generator/shader bug. Weird lighting when building a base. Environment respawning inside your base (free jungle decoration ). Pathfinding goes nuts when enemies attack. Can’t draw or use your weapon while riding your pet. Pets sometimes bug out on generation. Improvement Ideas Portable light sources: belt, helmet, headlamp (we all get lost in the dark, admit it ). Pet progression: skills, levels, affinity system. More interactions with pets (petting, sending them to fetch stuff, etc.). Richer fauna & flora to make the world feel alive. Better storage management (icons, color coding, etc.). Building system tweaks for smoother gameplay. Combat Side Fist weapons don’t take advantage of the ambidexterity mutation. A bee gatling gun (come on, tell me you wouldn’t love this). Enemy waves to defend your base, tower-defense style. That’s my quick feedback list! What do you guys think? Have you run into the same bugs? And if you could add one thing to the wishlist, what would it be?
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alex.romao started following Rajouter un solifuge en boss secret
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Random video game news... RNG is your friend!
Wormerine replied to Frak_the_2nd's topic in Computer and Console
On my 3070 I was able to run Avowed mostly ok, but unfortunately, I do start feeling the limits of my 8GB memory. I tried Doom: Dark Ages, and oh boy. That just wasn't worth playing with that performance. Technically I was able to push to 60FPS with heavy use of DLSS, but it definitely wasn't smooth 60FPS. -
This literally just happened to us in our game. I've been building a mega base high up next to the hot dog cart, been building for days now and all of a sudden, after misplacing a blueprint, I went to delete the blueprint and the whole structure fell to the ground. I'm not the one hosting this world so the host reloaded the previous save and the structure was back, he ran over to try to get rid of the blueprints via the game repair option and once again the whole structure fell to the ground. After again loading a previous save we started looking at all the blueprints and they all say they are supporting 700+ things, which doesn't make sense. Even ones that are clearly above other objects and not connected to anything are saying supporting 700+. The most interesting thing is this was not happening yesterday at all. We all were working of different base builds and had to remove blueprints, and nothing was destroyed. Now all of a sudden today we have this bug. Very weird, and annoying.
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cpregan started following Mutation Kills Not Progressing
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Goal nr. 7/2025 August 24, 14:45 – I have been lately busy at work, so I have decided, that I need some easygoing experience, so I have purchased Hero of the Kingdom on GOG and finished it over the weekend. It was exactly what I have needed. Playing with tempo of your own, no stress, just clicking with a mouse to start and finish quests and to gather materials. And as a bonus, I found out, that it was made in Slovakia . A little bit over 7 hours was needed to get all of the achievements in the game.
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Since termites are coming to grounded 2 since the out of bounds area has been discovered bringing back the termite king and since we are gettting huge bosses like axl a termite queen would be amazing maybe it could shoot eggs at you and you would have to hit them back or maybe you could trade with it or accidentally step on one of its eggs would start the boss battle also having more detailed termite den would be really cool like having a fungal farm in it wich you could eat or cover yourself in a scent that makes termites peacefull would be really cool or a ventillation system or maybe you could start a wars between the termites thank for reading
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Marcapus started following Cannot move forward while building or moving object
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Random video game news... RNG is your friend!
Pidesco replied to Frak_the_2nd's topic in Computer and Console
What are your current specs? -
gentleman1013 changed their profile photo
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gentleman1013 started following Showing off my Light Tower (YouTube video link included)
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Hi everyone, just wanted to share the Light Tower that I've been building in Grounded 2. I started working on this design years ago in original Grounded, and I'm updating it for the new base building and crafting introduced in Grounded 2. The goals of this building are to act as a navigational beacon, create a defensible base, enhance base crafting experience, and to provide an ideal zipline network. Obviously the current tower is not a completed design as I continue to source milkweed and other Tier 3 materials, and we do not currently have access to Tier 3 Omnitools and raw materials like pine cones, lint, and more. Any feedback and suggestions on how to improve the design are greatly appreciated, so you can comment in this thread or directly on the YouTube video as well. https://youtu.be/j-4xGy5cnMc
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Garden Warfare was such a fun twist on the classic PvZ formula turning tower defense into a goofy third person shooter worked way better than I expected. Curious, did most of you prefer Garden Ops or the full multiplayer? Lately I’ve been checking out PvZ Fusion Free too, some neat mods there that bring back that same vibe.