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LTJG_Mayhugh joined the community
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The ice weapons disappeared
Matt__AsA__Hatter replied to Joshua Pigram's topic in Grounded 2: Feedback & Suggestions
It's a recipe you unlocked. You need to craft them. -
The All Things Political Topic - What's Going On...?
Malcador replied to Lexx's topic in Way Off-Topic
Watching the Euros suck up around the table is funny -
Buggy following to close
Matt__AsA__Hatter replied to Spladash's topic in Grounded 2: Feedback & Suggestions
Hop off mount, mount stays still until called. This solves the problem. Essentially this is now RDR-G2 so they should really examine how horses work there and just copy paste it. No need to reinvent the wheel when theres a great template just sitting there. -
The game does have a lot of great things going on for it but I do agree with many of your critiques. Some parts of the UI are nice others are major downgrades. I like the changes made to the mutation menu by putting them into categories. But the UI of the food/water/life/stamina is all much worse, along with the radar system for tracking nearby items. The first game did those just fine, no need to mess with what works. The menu at the shop for the omni-tool looks messy, the right side looks good but the left side doesnt mirror it and the busting isnt in a line, just mirror the right side to the left. I also hate the omni tool, there was a note within the game where they said it felt like the soul had been sucked out by the corporation. That's how i feel about the omni-tool. Sure its great QoL for never needing to think about resources but it also makes you never care about what type they are. You stop even caring if something is 'busting' or 'smashing' or 'digging' they all blur together into 'harvestable' and 'not harvestable' and once your tool maxes you wont even think about that anymore. It really oversimplifies the game and removes some of the really cool elements. The items you made with your hands made the survival feel real and immersive. Throwing that away for some shiny tool feels really lame and boring. It doesn't even change its appearance as you improve it, instead there is one way to alter its look offered at 2 different locations, as if its just some costume you're putting on. There's an easy solution: blunt weapons bust, slashing weapons cut, and stabbing digs. Give the power back to the items and make switching them actually matter again. Charged attacks and blocking are tedious. It's one of those concepts that feels fun for a bit then after a long while it feels like a burden. It's only been about 100 hours for me so far and I'm already starting to roll my eyes when I see an enemy begin to block. Same with the snail hiding in his shell. I can 2 shot the big ones, but you still end up standing there waiting for 5-10 seconds to do it. Given how necessary they are for bandages they are something the player will always be spending time to farm. It should be fun to farm not feel like a burden. Which reminds me of how useless bandages feel now. The old ones gave us back 75 life and continued to work if we took damage. The new ones only give back at most 50 (33% less) and stop working entirely if you take even a tickle from a mite. Even the blue ones only heal 70 and cost a lot more time and effort to make. If you're going to farm berries it might as well be the purple ones and the snails. So that's what everyone will be doing. Instead of building sap catcher farms and ways to farm fiber. Assuming the pattern continues we will also have T4 and T5 bandages. Shifting the farm to whatever those cost to produce. The world created seems really cool and I'd love to spend hundreds to thousands of hours exploring. But I do also have concerns that the changes to the design of the game will limit my ability to fully enjoy this wonderful space.
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Taup joined the community
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Man, you guys just made me check if Malcolm McDowell died, but no, Hurlshot can't keep Admiral Tolywn and Chancellor Valorum apart.
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I am only able to recruit one red worker ant when I use the recruit feature on my red soldier ant buggy. Even if I use it next to two red worker ants, only one will be recruited, and I am not able to recruit another one when I press the recruit button next to a second ant I want to recruit. I remember it saying that you could recruit two workers in one of the trailers and a couple of interviews, and Jade mentioned that he can only tame one worker in his red ant buggy video. Anyone else have this issue?
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The All Things Political Topic - What's Going On...?
majestic replied to Lexx's topic in Way Off-Topic
Just prepwork so the national guard can "oversee" the midterm elections in large, mostly Democratic centers next year. -
He wasn't in it Malcolm McDowell was in the games, Warner was in that movie screwed up by Chris Roberts
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Block and Parry while dual wielding
Jay.bro replied to Jay.bro's topic in Avowed: General Discussion (NO SPOILERS)
Them listening to the community for NG+ was why I made this post in the first place to see if i was alone or not with this want. Honestly I figure they've seen it already since it was moderator approved but any suggestions for ease of adding would be awesome to add to make the idea easier on them. Another option if obsidian didn't want to implement it themselves would be to open it up for mods but I don't Honestly think xbox will get mods for it any time soon. I haven't checked the roadmap in awhile but I feel like they will support it past the current roadmap. The lack of mod support insinuates that IMO. -
Buggy following to close
J9Thompson replied to Spladash's topic in Grounded 2: Feedback & Suggestions
That makes sense... maybe they can use a different whistle for stay and follow.... not sure how to do that.. -
I saw Wing Commander in theaters and I wouldn't have known that Stamp was even in it until it was mentioned here. I think I memory holed that entire film.
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I love the Omni-tool as an idea, but it's been tripping me up at a few instances. Trying to pick up an item, or worse yet an ally only for the Omni tool to get very interested in the nearby blade of grass just feels bad. There's other situations were it feels a bit yanky and awkward to use, but I feel that's probably the worst thing to happen. Is there any chance to get it as a single activatable item functioning more as the tools from game 1? I realize this is not going to be something everyone would want, so maybe have it as an option.
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I wish the hotbar worked more like in Grounded 1. In particular my sticking points are that in the inventory screen you have to grab and drag an item before the toolbar shows up, while the space it appears in is already just empty space. I think it would be better to just always have it visible. If there's a toggle for that I've certainly missed it. I also very much miss having multiple toolbars that I could scroll through. I liked using a little bit of every weapon type and mix it up like that, but in the event a player doesn't feel like using every single weapon ever at all times there's also the far more reasonable example of having one bar set up for melee and one bar set up for ranged.
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Dinner_Rollz started following Giant Nebula Goliath Tarantula Mini-Boss idea
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The Giant Nebula Goliath Tarantula is a very powerful mini-boss found near a pond, and has adaptations like some other creatures. When fighting the tarantula, it’ll bite you with minty venomous fangs, shoot electric webs, and flip over creating burning hairs that float around; though when you "kill" it, it’s head will fall off then it goes into a berserk mode like the ****roach and creates a poisonous goo that sticks to surfaces, and slows you down. The spider is weak to smash attacks on its rump, slash attacks on its legs, stab attacks on its abdomen and eyes; and immune to fresh/sizzle while berserk. Once you fully kill the spider you’ll get Nebula Fuzz, a Goliath Head(40% chance), and Nebula Fangs. The parts you get can be used to create fresh and sizzle protecting bandages, though there’s also an armor set. The Goliath Great Helm that gives you Master Reflexes(you can block with one handed weapons faster and the parry duration is longer) with Quickcharge. The Goliath Pauldrons that give you warriors armor, ranger’s armor, and quick charge. Then the Goliath Trousers that give you Quickcharge, and Foot Soldier(allows for duel wielding a two handed weapon with a one handed weapon, though you deal a lot less stun, bows don’t count, and the two handed weapon is considered one handed). There’d also be a Goliath Glaive made with a Goliath head, Mantis Claws, Nebula Claws, Nebula Fuzz, Garden Snail Slime, O.R.C Receiver, and a Weed Stem; this is a two-handed stabbing weapon that deals 4 1/2 of those damage bars normally, and when charged will shoot a web of lightning using "Static Charge".
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- mini boss
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The All Things Political Topic - What's Going On...?
rjshae replied to Lexx's topic in Way Off-Topic
I can't imagine it's very efficient as a police force. Just a big waste of taxpayer money while putting on a show. I.e. it's a parade. -
Terence Stamp would have made a better Tolwyn. The best was David Warner though, just for that voice.
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The ice weapons disappeared
Rabenschwarz replied to Joshua Pigram's topic in Grounded 2: Feedback & Suggestions
Hi, You usually have backups that you can select when you start the game. You'll find multiple save games there. You can then select the appropriate one -
Block and Parry while dual wielding
Joseph Shaw replied to Jay.bro's topic in Avowed: General Discussion (NO SPOILERS)
Yeah, no coding knowledge either, but that would be my expectation too. (toggle being easiest to implement) Good point, I didn't even think about the additional animation required! I suppose we can only pray to the powers that and hope Obsidian see this suggestion and can make it happen. From what I’ve seen, they already ran with a few community suggestions (NG+ to name one) Hopefully they’ll continue support for the game past the current roadmap and can look to add this in.