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Questions, Answers and a Little Bit More

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UIFrame

By: Rich Taylor   UI Frame is used for borders and backgrounds for other UI Objects. UIFrames are imbedded in buttons and a few of the container style UI Objects that will be discussed later.   The following attributes are handled by UIFrame:   The following is a list of the texture pieces that make up a frame. They take a texture name as an argument. The texture pieces are: topleft, topright, top, left, right, bottom, bottomleft, bottomright, fill.   The next set of attributes are

Rob McGinnis

Rob McGinnis

NWN2 News February 1, 2008

Neverwinter Nights 2 Community Update February 1, 2008   Just a quick update on the patch progress today since I was out of office for a week+. I will be going through the volunteers for the closed beta next week, so you may receive an e-mail or PM from me.   I think next week I will give another update and include some community content and perhaps a PW spotlight, for those of you that have been missing that.   So, without further delay...  

Rob McGinnis

Rob McGinnis

NWN2 News May 16th, 2007

Neverwinter Nights 2 Community Update   May 16th and the year is flying by. Time for another update.   There's been a lot of action on the vault lately. I'm going to focus on the player-made shtuff again for this update.     Stained Glass Windows Ar_Pharazon has created a great hakpack with some stained glass windows. If you have been looking for that special touch for your church or cathedral building, here it is. Great work.         Prestige Class Wizard Thankfull

Rob McGinnis

Rob McGinnis

NWN2 News December 21, 2007

Neverwinter Nights 2 Community Update December 21, 2007   This is the last Blog for 2007. As we bring a busy year to a close, we'll take a look at a cool product, some shuffling in the Purgatorio team, an excellent modification to the game, another great tileset from the RWS guys and an update on the 1.12 patch progress.   An Interesting Product   Normally, I wouldn't be on here talking about other products, but we have been having some fun with this one, so I thought I'd share.  

Rob McGinnis

Rob McGinnis

NWN2 News November 2, 2007

Neverwinter Nights 2 Community Update November 2, 2007   Hello everyone. It's update time again. For this issue we will be taking a look at a mod by Chimneyfish that makes the NPC heads available for playable characters. We will also look at an area prefab by SGK73 and we have a small interview of Kaedrin, author of some great Prestige Classes and some expanded spell books for some of the NWN2 Prestige Classes. But first, before we go too much further, please take a moment to answer thi

Rob McGinnis

Rob McGinnis

NWN2 News Sept 29, 2007

Neverwinter Nights 2 Community Update September 29, 2007   We have had a busy week with the release of Mask of The Betrayer and the 1.10 patch. As such, the update had to be pushed back slightly, hence the Saturday update this week. For this update we will talk a bit about the 1.10 patch, Mask of The Betrayer and take a look at a veritable cornucopia of community-made custom content.   1.10 Patch The 1.10 patch was released this week. It is the 1.07 patch with only data fixes, to cu

Rob McGinnis

Rob McGinnis

Ideas for Consideration: Data Management and Feedback

'Sup G's?   Sooooo... lately I have been talking with some of the other Obsidz folks about issues that affect the making, use, and distribution of custom content. Chief among these are:   * The lack of an official hak editor. * The lack of an official UTF-8 string editor. * The lack of a place where "stand-alone" (unaffiliated with modules and campaigns) haks can live (override and data folders not really being a good home for such things). * The lack of documentation on the order i

J.E. Sawyer

J.E. Sawyer

NWN2 News August 24th, 2007

Neverwinter Nights 2 Community Update August 24, 2007   Another week has passed and we are now another week closer to the release of Mask of The Betrayer.   This week we will announce the winners of the Fan Art contest and talk about the next contest and contests to come. We get another voice recording from one of the MoTB characters, and we take a look at some of the community creations.   Mask of The Betrayer   Over the last few weeks we have been seeing quite a bit of discuss

Rob McGinnis

Rob McGinnis

NWN2 News June 27th, 2007

Neverwinter Nights 2 Community Update June 27, 2007   So this week, we get another peek into one of the new playable races in the Mask of the Betrayer expansion, some great custom prefabs to make your modules more interesting and easier to implement, a couple screen shots from Rogue Dao Studios' Purgatorio mod and the first Persistent World focus for the Community Update. Enjoy!   Mask of the Betrayer Secrets: Genasi   With Mask of the Betrayer, Genasi will be making their debut. Ma

Rob McGinnis

Rob McGinnis

NWN2 News September 7, 2007

Neverwinter Nights 2 Community Update September 7, 2007   Today's Community Update brings us a look at the Arcane Scholar of Candlekeep prestige class in the upcoming Mask of The Betrayer expansion. We will also get a look at some community-made Visual Effects packs and the Persistent World Spotlight is here again. Also, in case you didn't know, the 1.07 beta patch has been released, so we talk about that a very little bit.   Beta Patch 1.07 "Premonition" Released!   The 1.07 Beta p

Rob McGinnis

Rob McGinnis

NWN2 News April 1, 2008

Neverwinter Nights 2 Community Update April 1, 2008   Hello everyone,   Today's update is kind of special. We have a great announcement to make and I just couldn't wait until later.   NWN2 Expands to the Wii That's right, Neverwinter Nights 2 will soon be available on the Wii!   We have been working on this since the release of NWN2 and we are really happy to see it come out soon. It has taken a lot of work and a very dedicated and talented team of developers, but we are finall

Rob McGinnis

Rob McGinnis

New UI Callback Parameters

In 1.06, callbacks can take 2 new 'variable' parameters in addition to global:# and local:#.   The first new parameter type is listboxrow:listboxname   This will insert the row # that is currently selected in the listbox indicated by listboxname   For example, if I had a callback that looked like:   OnLeftClick=UIObject_Misc_ExecuteServerScript("myguiscript",listboxrow:mylb)   On the same UIScene I have a listbox called 'mylb' where I have selected the 3rd row.   When the OnL

Rob McGinnis

Rob McGinnis

NWN2 News January 11, 2008

Neverwinter Nights 2 Community Update January 11, 2008   Quick update today as things are pretty busy with 1.12 getting underway...   3d Model Contest Just a quick update on the model contest. We received a lot of great entries. Unfortunately, many of those entries also came with the accusation of plagiarism. That means the entries have to be reviewed for authenticity, unfortunately this is proving difficult. I am now planning to announce the winners in February to give us time to

Rob McGinnis

Rob McGinnis

NWN2 News August 3, 2007

Neverwinter Nights 2 Community Update August 3, 2007   Time for another Community Update. This week we are going to look at some new spell chants for MoTB, a new feature for builders in 1.07 and a great Persistent World. We will also get a small peek at the options screens for the new camera and controls and a great new community addon by cdaulepp!     New Feature for 1.07   One of the things we have been trying to do is include some of the improvements from the expansion in the pa

Rob McGinnis

Rob McGinnis

NWN2 News April 25th, 2007

Neverwinter Nights 2 Community Update   Hello again, everyone. This week I thought I would dedicate the update to a few of the community works. Just a warning, though: There's a lot of screenshots in this one, so it may take a while to load fully.     Formations, Formations, Formations (Not to be confused with the famous "Developers" speech, from a certain MS guy).   Jasperre has been working on a great little AI script that allows for formations! After watching the video, I aske

Rob McGinnis

Rob McGinnis

NWN2 News June 20, 2007

Neverwinter Nights 2 Community Update June 20th, 2007   Another busy week has gone by. Since the last update, we have been playing on the 1.06 patch. Things are definitely improving and I am sure many of us are thankful for the undo functionality added to the toolset. [Edit: I was just sent a PM from JasonNH on the Bio Boards. Unfortunately, there appears to be an issue where Undo removes water. This was not reported in the beta, so some investigation is underway. New information: This

Rob McGinnis

Rob McGinnis

NWN2 News October 19, 2007

Neverwinter Nights 2 Community Update October 19, 2007   Hello everyone! It has been a while since the last Community Update. Things have been pretty busy here, with the release of Mask of The Betrayer in Europe and America - with Australia not too far away. The forums are super busy everyone seems to be enjoying the game.   This week we are going to take a quick look at some of the community works. Robinson Workshops is close to releasing a treasure chest full of builder goodness

Rob McGinnis

Rob McGinnis

NWN2 News July 20th, 2007

Neverwinter Nights 2 Community Update July 20, 2007   This week's NWN2 News Update was delayed so that we could bring you a certain piece of news.   Pool of Radiance Remastered Released in Spanish     The folks at the Spanish community Neverwinteros and the Spanish translation group ClanDlan have translated the original Pool of Radiance Remastered by the Hall of Fame author Markus 'Wayne' Schlegel into the Spanish language.   The mod is fully translated and available for dow

Rob McGinnis

Rob McGinnis

NWN2 News November 21, 2007

Neverwinter Nights 2 Community Update November 21, 2007   This week we will take a look at some community content, a single player module and a return of the PW Spotlight. I have also started things off with a look at the 3C project - Something everyone should be interested in contributing to.   Community Content Compilation (3C)     Follow this link to download: http://nwvault.ign.com/View.php?view=NWN2H...tail&id=186   for the 3C Forums, and additional information, just

Rob McGinnis

Rob McGinnis

NWN2 News April 11th, 2007

Neverwinter Nights 2 Community Update   So, based on the feedback from the Bioware NWN2 forum, it seems we have been neglecting the news side of things. One of the issues is that we give out information in so many places, it's difficult to remember what information was given where. Hopefully we can change that with this Blog.   Starting today, I plan on releasing some news every week, when there is news to give. If there is no news, I will probably post about some of the cool things I h

Rob McGinnis

Rob McGinnis

UIObject_Misc_ExtractData

By Rich Taylor   A new callback in 1.06 is: UIObject_Misc_ExtractData( sourceobject, datatype, index, destinationvar )   This callback can be used to extract the data imbedded by the engine within UI Objects. First I'll go over the parameters, then I'll give some examples.   sourceobject This parameter is used to define which UI Object we are extracting data from. It accepts the following options:   selected:listboxname - By replacing 'listboxname' with the name of the listbox yo

Rob McGinnis

Rob McGinnis

NWN2 News May 10th, 2007

Neverwinter Nights 2 Community Update   Welcome back to the Neverwinter Nights 2 Community Update. This week's update will be a little on the short side and delayed due to workload. Because of this I am adding a little secret surprise at the bottom of the page. I think it may be well worth the wait.     Patch 1.06 Released as Beta On Monday we released the 1.06 patch as a beta to the community. It contains a lot of fixes and new features for the builders in the community, chief among

Rob McGinnis

Rob McGinnis

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