By: Rich Taylor
UI Frame is used for borders and backgrounds for other UI Objects. UIFrames are imbedded in buttons and a few of the container style UI Objects that will be discussed later.
The following attributes are handled by UIFrame:
The following is a list of the texture pieces that make up a frame. They take a texture name as an argument. The texture pieces are:
topleft, topright, top, left, right, bottom, bottomleft, bottomright, fill.
The next set of attributes are
Neverwinter Nights 2 Community Update
February 1, 2008
Just a quick update on the patch progress today since I was out of office for a week+. I will be going through the volunteers for the closed beta next week, so you may receive an e-mail or PM from me.
I think next week I will give another update and include some community content and perhaps a PW spotlight, for those of you that have been missing that.
So, without further delay...
Neverwinter Nights 2 Community Update
May 16th and the year is flying by. Time for another update.
There's been a lot of action on the vault lately. I'm going to focus on the player-made shtuff again for this update.
Stained Glass Windows
Ar_Pharazon has created a great hakpack with some stained glass windows. If you have been looking for that special touch for your church or cathedral building, here it is. Great work.
Prestige Class Wizard
Thankfull
Neverwinter Nights 2 Community Update
December 21, 2007
This is the last Blog for 2007. As we bring a busy year to a close, we'll take a look at a cool product, some shuffling in the Purgatorio team, an excellent modification to the game, another great tileset from the RWS guys and an update on the 1.12 patch progress.
An Interesting Product
Normally, I wouldn't be on here talking about other products, but we have been having some fun with this one, so I thought I'd share.
Neverwinter Nights 2 Community Update
November 2, 2007
Hello everyone. It's update time again. For this issue we will be taking a look at a mod by Chimneyfish that makes the NPC heads available for playable characters. We will also look at an area prefab by SGK73 and we have a small interview of Kaedrin, author of some great Prestige Classes and some expanded spell books for some of the NWN2 Prestige Classes. But first, before we go too much further, please take a moment to answer thi
What kind of NWN2 Player are you? Do you only play Single Player games? Do you only play on PWs? We want to know.
Please select what your primary role is.
Neverwinter Nights 2 Community Update
September 29, 2007
We have had a busy week with the release of Mask of The Betrayer and the 1.10 patch. As such, the update had to be pushed back slightly, hence the Saturday update this week. For this update we will talk a bit about the 1.10 patch, Mask of The Betrayer and take a look at a veritable cornucopia of community-made custom content.
1.10 Patch
The 1.10 patch was released this week. It is the 1.07 patch with only data fixes, to cu
'Sup G's?
Sooooo... lately I have been talking with some of the other Obsidz folks about issues that affect the making, use, and distribution of custom content. Chief among these are:
* The lack of an official hak editor.
* The lack of an official UTF-8 string editor.
* The lack of a place where "stand-alone" (unaffiliated with modules and campaigns) haks can live (override and data folders not really being a good home for such things).
* The lack of documentation on the order i
Neverwinter Nights 2 Community Update
August 24, 2007
Another week has passed and we are now another week closer to the release of Mask of The Betrayer.
This week we will announce the winners of the Fan Art contest and talk about the next contest and contests to come. We get another voice recording from one of the MoTB characters, and we take a look at some of the community creations.
Mask of The Betrayer
Over the last few weeks we have been seeing quite a bit of discuss
Neverwinter Nights 2 Community Update
June 27, 2007
So this week, we get another peek into one of the new playable races in the Mask of the Betrayer expansion, some great custom prefabs to make your modules more interesting and easier to implement, a couple screen shots from Rogue Dao Studios' Purgatorio mod and the first Persistent World focus for the Community Update. Enjoy!
Mask of the Betrayer Secrets: Genasi
With Mask of the Betrayer, Genasi will be making their debut. Ma
Neverwinter Nights 2 Community Update
September 7, 2007
Today's Community Update brings us a look at the Arcane Scholar of Candlekeep prestige class in the upcoming Mask of The Betrayer expansion. We will also get a look at some community-made Visual Effects packs and the Persistent World Spotlight is here again. Also, in case you didn't know, the 1.07 beta patch has been released, so we talk about that a very little bit.
Beta Patch 1.07 "Premonition" Released!
The 1.07 Beta p
Neverwinter Nights 2 Community Update
April 1, 2008
Hello everyone,
Today's update is kind of special. We have a great announcement to make and I just couldn't wait until later.
NWN2 Expands to the Wii
That's right, Neverwinter Nights 2 will soon be available on the Wii!
We have been working on this since the release of NWN2 and we are really happy to see it come out soon. It has taken a lot of work and a very dedicated and talented team of developers, but we are finall
In 1.06, callbacks can take 2 new 'variable' parameters in addition to global:# and local:#.
The first new parameter type is
listboxrow:listboxname
This will insert the row # that is currently selected in the listbox indicated by listboxname
For example, if I had a callback that looked like:
OnLeftClick=UIObject_Misc_ExecuteServerScript("myguiscript",listboxrow:mylb)
On the same UIScene I have a listbox called 'mylb' where I have selected the 3rd row.
When the OnL
Neverwinter Nights 2 Community Update
January 11, 2008
Quick update today as things are pretty busy with 1.12 getting underway...
3d Model Contest
Just a quick update on the model contest. We received a lot of great entries. Unfortunately, many of those entries also came with the accusation of plagiarism. That means the entries have to be reviewed for authenticity, unfortunately this is proving difficult. I am now planning to announce the winners in February to give us time to
Neverwinter Nights 2 Community Update
August 3, 2007
Time for another Community Update. This week we are going to look at some new spell chants for MoTB, a new feature for builders in 1.07 and a great Persistent World. We will also get a small peek at the options screens for the new camera and controls and a great new community addon by cdaulepp!
New Feature for 1.07
One of the things we have been trying to do is include some of the improvements from the expansion in the pa
Neverwinter Nights 2 Community Update
Hello again, everyone. This week I thought I would dedicate the update to a few of the community works. Just a warning, though: There's a lot of screenshots in this one, so it may take a while to load fully.
Formations, Formations, Formations
(Not to be confused with the famous "Developers" speech, from a certain MS guy).
Jasperre has been working on a great little AI script that allows for formations! After watching the video, I aske
Neverwinter Nights 2 Community Update
June 20th, 2007
Another busy week has gone by. Since the last update, we have been playing on the 1.06 patch. Things are definitely improving and I am sure many of us are thankful for the undo functionality added to the toolset. [Edit: I was just sent a PM from JasonNH on the Bio Boards. Unfortunately, there appears to be an issue where Undo removes water. This was not reported in the beta, so some investigation is underway. New information: This
Neverwinter Nights 2 Community Update
October 19, 2007
Hello everyone! It has been a while since the last Community Update. Things have been pretty busy here, with the release of Mask of The Betrayer in Europe and America - with Australia not too far away. The forums are super busy everyone seems to be enjoying the game.
This week we are going to take a quick look at some of the community works. Robinson Workshops is close to releasing a treasure chest full of builder goodness
Neverwinter Nights 2 Community Update
July 20, 2007
This week's NWN2 News Update was delayed so that we could bring you a certain piece of news.
Pool of Radiance Remastered Released in Spanish
The folks at the Spanish community Neverwinteros and the Spanish translation group ClanDlan have translated the original Pool of Radiance Remastered by the Hall of Fame author Markus 'Wayne' Schlegel into the Spanish language.
The mod is fully translated and available for dow
Neverwinter Nights 2 Community Update
November 21, 2007
This week we will take a look at some community content, a single player module and a return of the PW Spotlight. I have also started things off with a look at the 3C project - Something everyone should be interested in contributing to.
Community Content Compilation (3C)
Follow this link to download: http://nwvault.ign.com/View.php?view=NWN2H...tail&id=186
for the 3C Forums, and additional information, just
Neverwinter Nights 2 Community Update
So, based on the feedback from the Bioware NWN2 forum, it seems we have been neglecting the news side of things. One of the issues is that we give out information in so many places, it's difficult to remember what information was given where. Hopefully we can change that with this Blog.
Starting today, I plan on releasing some news every week, when there is news to give. If there is no news, I will probably post about some of the cool things I h
By Rich Taylor
A new callback in 1.06 is:
UIObject_Misc_ExtractData( sourceobject, datatype, index, destinationvar )
This callback can be used to extract the data imbedded by the engine within UI Objects. First I'll go over the parameters, then I'll give some examples.
sourceobject
This parameter is used to define which UI Object we are extracting data from. It accepts the following options:
selected:listboxname - By replacing 'listboxname' with the name of the listbox yo
Neverwinter Nights 2 Community Update
Welcome back to the Neverwinter Nights 2 Community Update. This week's update will be a little on the short side and delayed due to workload. Because of this I am adding a little secret surprise at the bottom of the page. I think it may be well worth the wait.
Patch 1.06 Released as Beta
On Monday we released the 1.06 patch as a beta to the community. It contains a lot of fixes and new features for the builders in the community, chief among