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NWN2 News October 19, 2007

Rob McGinnis


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Neverwinter Nights 2 Community Update

October 19, 2007


Hello everyone! It has been a while since the last Community Update. Things have been pretty busy here, with the release of Mask of The Betrayer in Europe and America - with Australia not too far away. The forums are super busy everyone seems to be enjoying the game.


This week we are going to take a quick look at some of the community works. Robinson Workshops is close to releasing a treasure chest full of builder goodness and There are some great placeable objects hitting the vault as well. We are also going to take a look at the Neverwinter Citadel community site.


A Look at NWCitadel

By: dunniteowl



The NeverWinter Citadel Project is a gathering place of members of the NWN/2 Community. It is a place founded on the principle of people helping people with module building in mind. The Citadel's premise is that, for our Community to remain strong, vibrant and healthy, there must be a place where anyone can go to learn about, teach, discuss and collect knowledge on all aspects of NeverWinter Nights 2 and it's predecessor: NeverWinter Nights.


The Citadel isn't like any other fan-related site. We don't require you to be a module builder, a roleplayer or a custom content creator -- or even to be able to use or run the toolset. All we really focus on is providing a place where anyone is welcome to talk about all aspects of NWN/2. If you have need of a tutorial, we can direct and assist you. If you are looking for a Persistent World (PW) or Roleplaying (RP) site, we probably know of it and might even have a link to it.


One of the things that sets the Citadel apart from most sites is what we do for our members. We provide not just general forums -- we can provide you with your own forum space to work on your module, project, idea or type of custom content. We have many members who will be more than happy to assist with just about any aspect of module building, custom content scripts and even some really decent modeling talent. What we have for our members isn't fancy -- it does work and it is free.


We also promote the use of common standards, practices and guidelines for the Community in order to reduce confusion and conflicting files when creating Custom Content, modules and campaigns. While not as popular as hoped, it is a good idea and one we at the Citadel consider well worth discussing. We encourage discussion on having standards and we will gladly promote standards and guidelines in all areas of NWN/2 that provides greater ability to create modules and content that doesn't conflict with Developer OC materials or other Custom Content.


By the same token, we don't have any trouble with asking Developers to assist us, the Community, in this process by asking them to provide us with more flexibility, power and access to files and code that allows us to increase our ability to customize. The Developers are as much a part of this Community as anyone else. After all, have you met anyone that designs games and doesn


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Thanks for the opportunity to spread the word of the Citadel, Rob. I only hope that I have done proper justice to the site. It was an honor to be asked to write up something for your blog and I also hope that I did your blog justice as well.


The writer's perennial concern -- was it the very best I could do?


Of course, for all you that read the blogs, I take that same level of concern with the Citadel. Thank you, once again, Rob, for the wonderful opportunity. And thanks to all the members of the Citadel who make Admining and Moderating the site a thing of joy for me.


My Very Best Regards,


Admin/Moderator: The NeverWinter Citadel Project

Moderator: NWN2 Forums for Obsidian @ Bioware

Community Representative

(Blessed in all titles and still wondering, "How did I manage all that?")

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