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NWN2 News July 20th, 2007

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Rob McGinnis

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Neverwinter Nights 2 Community Update

July 20, 2007

 

This week's NWN2 News Update was delayed so that we could bring you a certain piece of news.

 

Pool of Radiance Remastered Released in Spanish

 

poolofradiance640gz8.jpg

 

The folks at the Spanish community Neverwinteros and the Spanish translation group ClanDlan have translated the original Pool of Radiance Remastered by the Hall of Fame author Markus 'Wayne' Schlegel into the Spanish language.

 

The mod is fully translated and available for download in Nwvault here.

 

They will be continuing their translation efforts with Tragedy in Tragidor by Phoenixus.

 

Granny Update

For those of you that think we forgot about poor old Granny, rest assured we didn't. We are ironing out some final details and putting things together for release. We want to give you all some supporting files and a little bit of documentation, rather than just release the tool, but those last little details are the hold up. More news to follow as the situation changes.

 

New Toolset Feature with 1.07

With the 1.07 Patch we will be putting in a new toolset feature. This feature enables you to change the textures on walls, ceilings and floors of many of the tilesets in the toolset. Josh Verrall gives us a small peek at how it works

 

From the basic UI level, just select the tile(s) that have been placed, and change the any of the CeilingTexture, WallTexture or FloorTexture properties.

 

 

The nitty gritty under the hood details:

 

There are three main 2das

  • TexturesTileCeiling.2da
  • TexturesTileWall.2da
  • TexturesTileFloor.2da
The basic layout of each 2da is the same:

 

tiletext2da.jpg

 

With the Label being a standard label, Texture being the texture pointed to, and TileSetID is the tileset that the texture belongs to.

 

Now Default is a little trickier. If Default is set to yes, then the tileset will use that texture as the default texture, regardless of what is actually set in the tile. If there is more than one default, it will take the first occurrence in the 2da.

 

 

 

 

Mask of the Betrayer Screenshot

hallway.jpg

 

 

Persistent World Spotlight: Talernon 2

by Dragonbane777

 

tal2_rob1.jpg

 

A continuation of the Hall of Fame Persistent World from Neverwinter Nights 1, Talernon2 is the evolution of this world and its stories, as well as its successes and failures, a culmination of a highly experienced team working towards the goal of creating a rich and developed campaign setting and story. A heavy Role-Play server, Talernon2 strives to use Neverwinter Nights 2 as an engine for the PnP version of Dungeons and Dragons, trying to achieve more of a table-top feel and less of a

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Ah, thanks for the Granny news ! A good (hope complete) Documentation is worth the wait.

 

As for the 1.07 toolset feature, what would it be used for ? Isn't it the same as naming new textures with the name of the original ones and putting them in the override ? (I guess not, but am not able to see a difference.)

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Thanks for the update, Rob. Great news on Granny!

 

Beautiful screenshots of that PW. Wow!

 

Nice shots from MotB as well. . . . hmmm. . . . impossible to tell from a still shot, but something about the figure's posture . . . meh, probably just me. Did the walking animation get changed? Nice architecture.

 

As for the new Toolset feature, I like it. Just copying a texture's name to override would make every instance of that texture change, so this has much more power. It would be great if this was accesible to scripting, but that's probably not the case? At any rate, this should add a lot of diversity to interiors. Good deal!

 

Thanks for another good update. Keep 'em coming.

 

Regards,

JFK

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All good news, thx, Rob.

 

Tileset texture change, can it be done via plugin?

 

Talernon 2 looks great, but, can we have a non-application PW spotlighted in the next issue? Unless, there are no non-application PWs worth showing off.

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All good news, thx, Rob.

 

Tileset texture change, can it be done via plugin?

 

Talernon 2 looks great, but, can we have a non-application PW spotlighted in the next issue? Unless, there are no non-application PWs worth showing off.

 

I post up the PWs that are sent to me. Alas, no community members have sent me a PW for next week's update yet.

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