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Neverwinter Nights 2 first timer, anything I should know?


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43 replies to this topic

#21
Zoraptor

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I liked it, but from memory there was either a mod to kill it, or console codes to keep replenishing your hunger easily.

There definitely was a mod to disable it.

Never understood the complaints about it myself. Worked well to stop rest spamming and introduced some interesting mechanics.

Probably best not to discuss it further though I guess, as there would be inevitable spoilers.

#22
sorophx

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Never understood the complaints about it myself.

it's too much work for some of us. I like to be in control of everything in my games. and when a game tries to control me... well, I guess that's why I didn't like Persona 3

although, I do agree that's an interesting mechanic. I just wished there had been a checkbox in the options somewhere, to enable "whimp mode"

#23
Orchomene

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Never understood the complaints about it myself.

it's too much work for some of us. I like to be in control of everything in my games. and when a game tries to control me... well, I guess that's why I didn't like Persona 3

although, I do agree that's an interesting mechanic. I just wished there had been a checkbox in the options somewhere, to enable "whimp mode"


I would have accepted it better if the meter decreased only during travel and sleep and not real time each second.
It was too painful to have to pause and rush every time.

About the difficulty of the game, as far as I remember, it's not that hard up to chapter three or four.

#24
Starwars

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But you don't have to "pause and rush" every time. That's all in your head. Even if you go all-out on devouring it's perfectably manageable without pausing or otherwise trying to prevent the meter from moving. Of course, you may not want to stand and admire a beautiful sunset. But you don't have to rush at all.

I'm enjoying the game though, the story so far is pretty standard fare but it's delivered well and the characters are fun, I do intend to play MotB afterwards but I'm not sure how the character export thing works, is it just for stats or are there story elements that carry over too?


It's for stats, equipment that you have equipped (minus weapons) and the story in MotB assumes that it's the same character that made it through the NWN2 campaign, but there are no story choices you make in NWN2 that carries over to MotB.

#25
Walsingham

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I loved the game. Boost your charisma a bit and reap the rewards. Also, roleplay.

The hunger meter is crazy. BUt it is also one of the best bits of the game for me. Actually installs a sense of urgency and crisis unlike any other mechanism I've come across in a CRPG.

#26
Big Bottom

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As far as mods are concerned I recommend the rod of party buffing which instantly buffs your party with whatever spells you choose without going through the painful process of doing it manually every encounter.

#27
HoonDing

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People needed buffs in NWN2?

#28
WDeranged

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I've almost finished the City Watch quests and difficulty is starting to ramp up, I got wiped out a couple of times recovering the weapons shipment, I feel like I'm getting to grips with the rules though, the AI is also performing reasonably now I have it tuned.

I have been wondering if there are any Dragon Age style combos, also, if someone could explain how to taunt it'd be a big help, as soon as my ranged characters start firing it all falls apart and I spend half the round running away from aggro'd guards.

#29
sorophx

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as soon as my ranged characters start firing it all falls apart and I spend half the round running away from aggro'd guards.

that's called 'kiting' and is a perfectly viable strategy ;)

#30
WDeranged

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I'm not above kiting but this isn't really intentional, it's just me running away :lol:

*edit*

I should add that the problem is mainly that I can't keep these guys occupied with my heavy fighters, I fire off a few crossbow shots or spells and they start homing in on my ranged characters, I'm guessing that I need to look into traps and spells a bit more, find a way of slowing them down.

Edited by WDeranged, 09 February 2012 - 06:51 AM.


#31
Drowsy Emperor

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Finish the game quickly so you can start playing Mask of the Betrayer.

I tried to start a game of MotB around Christmas last year, but I just couldn't get into it. I would love to play through with One-of-Many, but I just can't stomach the "highlevel" play :(


I don't understand that, the combat system is on the same level of sophistication as the first game. Click and it dies. You're never really overpowered by your enemies to the point that you have to pay actual attention to the combat, much like in all NWN titles.

The ultimate mage spells made mince of everything that my frenzied berserker couldn't massacre in under 3 seconds.

Edited by Drowsy Emperor, 10 February 2012 - 12:55 AM.


#32
Walsingham

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I recall dying. A lot.

My two points to keep in mind: wisdom and charisma. Because they make the story ten times more interesting, and help control your hunger. Which makes perfect bloody sense.

#33
WDeranged

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It feels reasonably tactical to me, I certainly can't just drag click and send the boys in or everyone dies within a minute, potion spamming isn't really possible either thanks to those damn attacks of opportunity.

Possibly I'm just not an efficient leveller, I'm a DnD noob really.

I recall dying. A lot.

My two points to keep in mind: wisdom and charisma. Because they make the story ten times more interesting, and help control your hunger. Which makes perfect bloody sense.


As soon as I noticed the dialogue skill checks I started putting points into them :thumbsup:

#34
Drowsy Emperor

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DnD as a system is too easy to abuse, and too tempting to avoid abusing.

That's why I stick to rules lighter systems now.

#35
WDeranged

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I actually screamed at the screen tonight, AI and pathfinding must burn in hell...still I learnt a few lessons about how the game works, AI is now disabled for most of the time and I've found traps and paralyse spells to be very helpful.

#36
Humanoid

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I have an odd relationship with NWN2 probably inverse to most people - MoTB I couldn't get out of the starting dungeon because I got sick of resting after each encounter (admittedly with probably an over-exotic character build), while SoZ I played almost to the end (where you open the chokepoint allowing access to the endgame area). The original campaign I only got as far as initially entering Neverwinter.

#37
Gorth

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I have an odd relationship with NWN2 probably inverse to most people - MoTB I couldn't get out of the starting dungeon because I got sick of resting after each encounter (admittedly with probably an over-exotic character build), while SoZ I played almost to the end (where you open the chokepoint allowing access to the endgame area). The original campaign I only got as far as initially entering Neverwinter.

We might be a minority, but I liked SoZ best of the bunch. Only major detractor was some really, really bad voice acting. A case of less is more. Heck, much less would have been much better ;)

#38
Drowsy Emperor

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I actually screamed at the screen tonight, AI and pathfinding must burn in hell...still I learnt a few lessons about how the game works, AI is now disabled for most of the time and I've found traps and paralyse spells to be very helpful.


Puppet mode (I think that's what its called) is mandatory. The AI is too stupid to rely on.

#39
CymTyr

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I have played through the vanilla campaign, and I can tell you it's a wonderful experience if you appreciate the type of game it is. Yes, the AI is pretty bad at times, but all things considered NWN 2 vanilla is better than NWN vanilla any day.

#40
TheHarlequin

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what I couldn't stomach in MotB was the Hunger meter. god I wish there had been a way to disable it


There is a couple ways actually. The easiest is a console command. google it. I never played MotB and had to deal with the meter due to said command.




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