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Early Impressions


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#41
HoonDing

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I agree it's a good game, and if the hacking minigame controls + fractured subtitles will get patched, it will become a great game.

Some of the skills may be unrealistic (frankly I don't understand how some reviews say that pistols suck... Chain Shot is teh awesome), but they're definitely more fun than Mass Effect's spamming of magic missiles every 5 seconds.

Go look at Miranda's face, that's pukeworthy - though it was a great looking game in most other respects.

I think that's more a case of horribad facial animations, honestly. Otherwise she looks an awful lot like Yvonne Strahovski.

Edited by virumor, 28 May 2010 - 07:47 PM.


#42
Oblarg

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I agree it's a good game, and if the hacking minigame controls + fractured subtitles will get patched, it will become a great game.

Some of the skills may be unrealistic (frankly I don't understand how some reviews say that pistols suck... Chain Shot is teh awesome), but they're definitely more fun than Mass Effect's spamming of magic missiles every 5 seconds.

Go look at Miranda's face, that's pukeworthy - though it was a great looking game in most other respects.

I think that's more a case of horribad facial animations, honestly. Otherwise she looks an awful lot like Yvonne Strahovski.


Agreed on the goddamn ME2 magic missile comment. ****, I hated how almost every single goddamn ability in ME2 felt exactly the same. The shared cooldown didn't help. Yes, I can shoot a missile that freezes the target, or one that lifts it in the air, or one than burns it, I get it already. The abilities were just bland, and the shared cooldown killed any ability synergy that may have existed (warping targets that are affected by biotic powers? Please, but the time that **** is off cooldown they're already dead).

I'm expecting it'll be a solid RPG. The combat won't be astounding (I can't imagine that it'll be worse than ME1's combat, though), but that's not the point of the game.

As for ME2's graphics, I feel like I'm in a tiny minority (really tiny) in that I actually thought ME1 looked better than ME2. Sure, there were framerate and texture popping problems, but the colors were softer and there was more bloom, and overall the graphical style was better. ME1's graphical style invoked a sense of intrigue and wonder. The armor was sleek and awesome-looking, too. In ME2, though the technical aspects of the graphics were better, everything just looked so goddamn sterile, and there were no bright colors. The constantly dark lighting really pissed me off. The armor looked really clunky, too, which baffled me as it had been so great in ME1.

But here I go, getting off topic. I should create a thread on the bioware forums about this, and probably get flamed to hell.

Edited by Oblarg, 28 May 2010 - 07:57 PM.


#43
Hathur

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My only real gripe.... (other than the small ones people have already discussed)...

If you're in a gunfight with the AI... and there happens to be a ladder within 20 feet of them... 90% of the time, the AI will inexplicably move to the ladder and climb it for no apparent reason... thus leaving themselves 100% vulnerable.

Seriously.. the AI is magnetized to ladders... in the middle of a firefight, they ALWAYS move to the ladder and climb it.. making these gunfights a literal turkey shoot... it's very frustrating.

I even found a way to abuse the game... shoot at a group of enemies -- run back further in the level to where you saw a ladder so the enemies chase you near it... then watch as they all go and climb the damn thing while you shoot them... it's the most bizzarre AI glitch I have ever seen.

It's like they coded the AI to climb ladders no matter what.. so long as they are near it.. they climb it.

Other than that, the game is fun.. when the AI isn't committing suicide anyway.

#44
Gavin

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Same story as a few others actually. Saw all these people saying AP was terrible and thought I'd come and tell obsidian how much I like the game.

The choice system is brilliant and I'm really looking forward to my second playthrough. Considering I hardly ever bother to complete games it's quite an achievement. It's so engrossing and when playing a mission I honestly don't notice all the other complaints about graphics and AI. The graphics aren't as bad as everyone says and I honestly haven't noticed too many of the AI quirks. The gameplay is still fun so I don't know why everyone is moaning.

The UI for the base is stupidly useful, I like being able to go to inventory and clearing house from the mission screen way too much. Also the mini-games not pausing the game and not having some game-breaking cut-scene is awesome. All done very very well.

I think Obsidian did get it right in many respects and I hope the sales show that.

#45
AKofC

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Loving the game so far. Only problem for me is the stuttering on PC.

#46
Lestrade

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I wish there were an option to assign skills to Number Keys on the PC, pressing Z, select the right skill and pressing Q to execute gets a bit frustrating. Especially with the stealth line since 'invis' and 'silent movement' are seperate skills.

#47
Sannom

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Funny first impressions on a french board :- First comment, about one hour in :

Game is bad, I regret my purchase!


Second comment :

About ten hours in. I can't get away from the game!



#48
Pidesco

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Enjoying myself playing through the tutorial and Saudi Arabia as a recruit. Stealth is loads of fun, if made a bit annoying by the AI and checkpoints.

#49
Pinken

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Just finished Moscow and pretty happy. Some AI issues, and I didn't like that they introduced bosses with health bars etc ... and attack patterns.

Also they refer to a character who looks like they're in their 20s as 'old'. :)

It's good fun but, and I've really felt my decisions have had an impact in my game world. Haven't really felt that way about a game for a while.

Not sure about people saying how they're struggling to head shot people etc ... Though I use assault rifles mostly and rambo everything. Still of the opinion the pistol is a bit weak and inaccurate, and the shotgun is like showing up to a Matrix fight scene with a ships cannon and a prayer.

#50
HoonDing

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Stealth + Pistols + Hand-to-hand is pretty fun. I almost always use the melee takedown for enemies, but if I screw up, Chain Shot makes things very easy.

AI is very wonky though... I'm in Rome and enemies are simply waiting in corridors while my Chain Shot is recharging.

#51
zkylon

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I'm at the last mission in Saudi Arabia and i'm loving it. I've had some frustration, since my Tech Specialist character seems not to have been the best of choices, specially since most gadgets reveal my position away. I hope that in my next hub i find some more useful gadgets. Can't wait for the sound generator...

Though it's a good thing i can bypass the hacking...

Edited by zkylon, 29 May 2010 - 06:35 PM.


#52
Kenrae

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I'm playing it on my PC. In general, I'm liking it, but there are some flaws that are worsening my experience. Not to the point of ruining it but transforming what could have been one of the best games ever to an ok game.

I play the game mostly for the story, the NPC interaction and the decisions and its consequences, by the way. So, combat and graphics are secondary to me. I'm playing on hard difficulty

The things I'm loving:

- The story is great so far. I've finished Saud Arabia and I'm currently playing in Moscu. I'm stuck on Brayko, that's why I've come to this forum in the first place ;).
- I can already see how my decisions shape the game, but it doesn't feel as if absolutely everything depends on me, which would have been lame. Everybody has its own agenda.
- I like the stealth system, maybe not the absolutely best out there but the best I've seen in an RPG, which combines your own skill with that of your character.
- I love the dialogue system and the fact that you have to choose fast.
- The voice acting is great. The only game I've played with better VA is Dragon Age. Mass Effect would be an equal to this one.
- The talking with the Halbech executive every now and then is a good touch. Makes me wanting to know more.
- The skill system is good. Being able to specialize adds to the replay value.
- Speaking of reply value, it seems to be big so far. I'll know when I reply it.
- The music is well chosen. It accompanies the scene without getting in the way
- I like the minigames even if the hacking one is cluncky.

Now on the negatives:

- The menus are very poorly designed. I have to navigate through many of them to reach a point. And I need more hotkeys. Besides, they're unintuitive. ESC should be used to escape a menu anywhere, not sometimes.
- There's too much combat. Yes, you can approach it differently, use different weapons or martial arts or even stealth. But it's still combat. I still haven't seen a mission where you can get out of combat through charms, at most entering a place and that's it. I expected to play James Bond and I'm playing Rambo instead. A ninja Rambo but still a Rambo.
- The graphics and animations aren't as good as most games today, but I don't care about that.
- Now we're approaching the worst aspects. For a spyonage game it's too unrealistic. I hit a guy with two fire grenades, multiple shotgun shots from less than two meters and many punches and kicks and he's still alive and kicking? WTF?! And he doesn't even have an armor! I didn't know cocaine was a god mode. And that can be said abut most "bosses". Lame.
- You can't change the game difficulty in mid game. Why?
- And the worst for me. I HATE with a passion save checkpoints! This isn't the 80s anymore, I have gigabytes of space to store as many savegames as I want. Why can't I save anyplace in the game? I Should be the one deciding how to play the game I've bought, not whoever designer has decided to put this crappy feature! I tend to quicksave a lot, I hate to redo parts of the game I've just done and done well, and this game forces me to do so. If I'd know about this feature I'd have choosen normal difficulty instead of hard. Ugh!

#53
Kenrae

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That's it. I'm done. I simply can't kill Brayko. I've tried it more than 50 times and I'm not exaggerating ;). I've never felt that way in my life and I've being gaming for more than twenty years.
For all the good points this game has it doesn't matter if I can't advance the story.

#54
Trustin

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That's it. I'm done. I simply can't kill Brayko. I've tried it more than 50 times and I'm not exaggerating ;). I've never felt that way in my life and I've being gaming for more than twenty years.
For all the good points this game has it doesn't matter if I can't advance the story.


If one boss can ruin the game for you, then I feel sorry for you

#55
Kenrae

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Don't be so condescending. Have you actually read what I've wrote? The fact that I can't advance the story is what's ruining the game for me.

#56
Raithe

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Brayko is a major pain to get past if you attempt it early in the game. The best thing to do is to try another one of the hubs. (Remember, you can shift between them as much as you like as long as missions are available...). Then build up your character a bit more before trying to deal with Brayko.

That's what I ended up doing. I tried Moscow straight after Saudi and nada I could do worked on him. He killed me in a few seconds. Went off to Rome and Tapai..then came back and fairly handed him his head... the difference between level 7 or so and being level 16 I guess ;)

#57
Trustin

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Don't be so condescending. Have you actually read what I've wrote? The fact that I can't advance the story is what's ruining the game for me.


Sorry.. that was me after working till 5am, and not fully awake, pardon my rudeness, however, I have to agree that you should try some other hubs instead of just giving up, that was what I meant by my post, dont quit the game cause of one boss

#58
Kenrae

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Brayko is a major pain to get past if you attempt it early in the game. The best thing to do is to try another one of the hubs. (Remember, you can shift between them as much as you like as long as missions are available...). Then build up your character a bit more before trying to deal with Brayko.

That's what I ended up doing. I tried Moscow straight after Saudi and nada I could do worked on him. He killed me in a few seconds. Went off to Rome and Tapai..then came back and fairly handed him his head... the difference between level 7 or so and being level 16 I guess ;)


It seems so :p.
Bosses should be level-scaled, shouldn't they? Oh well, I've finally beat him, but I had to cheat. I modified the base damage of weapons on the configuration files :) . I hate to do that but after nearly 80 tries I was fed up. And it's only for this fight, I've already restored the files.
Mmm, good thing I play on a PC...
Next time I play the game I'll leave Moscow for later.

#59
Kenrae

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Don't be so condescending. Have you actually read what I've wrote? The fact that I can't advance the story is what's ruining the game for me.


Sorry.. that was me after working till 5am, and not fully awake, pardon my rudeness, however, I have to agree that you should try some other hubs instead of just giving up, that was what I meant by my post, dont quit the game cause of one boss


Don't worry, happens to everyone of us. I know I can go to another hub but even redoing the mission is something I don't like, I tend to avoid it as much as I can. Problem solved though.

#60
C2B

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- Now we're approaching the worst aspects. For a spyonage game it's too unrealistic. I hit a guy with two fire grenades, multiple shotgun shots from less than two meters and many punches and kicks and he's still alive and kicking? WTF?! And he doesn't even have an armor! I didn't know cocaine was a god mode. And that can be said abut most "bosses". Lame.
- And the worst for me. I HATE with a passion save checkpoints! This isn't the 80s anymore, I have gigabytes of space to store as many savegames as I want. Why can't I save anyplace in the game? I Should be the one deciding how to play the game I've bought, not whoever designer has decided to put this crappy feature! I tend to quicksave a lot, I hate to redo parts of the game I've just done and done well, and this game forces me to do so. If I'd know about this feature I'd have choosen normal difficulty instead of hard. Ugh!


Have to disagree with these two

1. The checkpoint system is because of the conversations. It basically forces the player more onto choices & consequences. Which is a good thing in my opinion. Especially for a game like this. You can save anytime and there are many checkpoints. Most of the time it isn't even a 1 Minute walk.

2. Unrealistic? You want to know what real espionage is like? Well, expect beeing placed at ta location for over a year, 90% Deskwork etc. etc. There is more action in Wartimes. But most of the time, this is one hell of a desk job. Also, yes the bosses are bad. Could have been done better. I agree.

But that has nothing to do with "realistic" for an espionage. See it more as gameplay.


(Though AP is the most coherent Spy Story I have ever seen in video game, considering the scale probably even movies. Its top :sorcerer: )

Edited by C2B, 30 May 2010 - 02:42 PM.





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