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Kenrae

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About Kenrae

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  1. Or maybe it's just that Obsidian hasn't bribed any reviewer. Have you played ME2 in nightmare mode? I assure you that you must use all of your skills and weapons to survive and the enemies flank you, a lot.
  2. Quick save is a cheat and makes games far too easy. Checkpoints force players to complete sections flawlessly in order to progress, good design decision in my opinion. I also agree with most of what Libertarian says. Quicksaves let you, as a player, decide how you prefer to play. Checkpoints don't. I find repeating something I've just done to be extremely boring and dull, if I didn't like this game so much I would have abandoned it due to checkpoints. For a game that boasts about choices this particular design decision is taking choice from me. Let me play the game how I want.
  3. That's a matter of tastes. I like that it's more of an RPG than an action game. But that's because I prefer RPGs, I'd never say a game is bad just because it's an action game.
  4. I couldn't agree more. Only one real problem. Whoever decided to use checkpoints instead of savegames should be shot. Multiple times.
  5. Have to disagree with these two 1. The checkpoint system is because of the conversations. It basically forces the player more onto choices & consequences. Which is a good thing in my opinion. Especially for a game like this. You can save anytime and there are many checkpoints. Most of the time it isn't even a 1 Minute walk. I don't redo conversations, I don't need a checkpoint system to force me to do so. What I don't like is having to redo fights and stealthy parts because of the save system. I can understand not being able to save in the middle of a fight but nothing else. Besides, I should be able to play a single player game however I choose, I don't need a game designer telling me what I must do to enjoy a game. What I meant by "unrealistic" was that it completely shatters my suspension of disbelieve, something needed in any fiction. I know the rest of the game, or a James Bond movie, aren't exactly realistic. But I can play or watch them and not find myself constantly thinking (or screaming ) "Come on, that's too much!". I don't want to play Dragon Ball goes Spy. I agree the story is superb and the dialogue is great. If it wasn't that way I would have abandoned the game due to a boss fight I got fed up with. And I'm not fast to give up on games. Oh, a little something I forgot to mention. It's not a great deal but.. why are Russians and Arabians talking in English between themselves? By the way, the dialogue countdown could have been a little bit less short. I like that you have a countdown, but I'm not a native English speaker so some times I must read the subtitles (unfortunately, the voices weren't translated into Spanish). I could use some more time to choose my answer, I don't know, one or two seconds after the NPC has finished talking. Oh, and the method to fast forward a conversation (mouse click) should be different than the method to choose an answer. More than one time I've seen the next bit of dialogue "fast forwarded" due to me choosing an option a little too late. Now that I think about it I'll check if I can change it in the options...
  6. Sorry.. that was me after working till 5am, and not fully awake, pardon my rudeness, however, I have to agree that you should try some other hubs instead of just giving up, that was what I meant by my post, dont quit the game cause of one boss Don't worry, happens to everyone of us. I know I can go to another hub but even redoing the mission is something I don't like, I tend to avoid it as much as I can. Problem solved though.
  7. It seems so . Bosses should be level-scaled, shouldn't they? Oh well, I've finally beat him, but I had to cheat. I modified the base damage of weapons on the configuration files . I hate to do that but after nearly 80 tries I was fed up. And it's only for this fight, I've already restored the files. Mmm, good thing I play on a PC... Next time I play the game I'll leave Moscow for later.
  8. Don't be so condescending. Have you actually read what I've wrote? The fact that I can't advance the story is what's ruining the game for me.
  9. That's it. I'm done. I simply can't kill Brayko. I've tried it more than 50 times and I'm not exaggerating . I've never felt that way in my life and I've being gaming for more than twenty years. For all the good points this game has it doesn't matter if I can't advance the story.
  10. I'm playing it on my PC. In general, I'm liking it, but there are some flaws that are worsening my experience. Not to the point of ruining it but transforming what could have been one of the best games ever to an ok game. I play the game mostly for the story, the NPC interaction and the decisions and its consequences, by the way. So, combat and graphics are secondary to me. I'm playing on hard difficulty The things I'm loving: - The story is great so far. I've finished Saud Arabia and I'm currently playing in Moscu. I'm stuck on Brayko, that's why I've come to this forum in the first place . - I can already see how my decisions shape the game, but it doesn't feel as if absolutely everything depends on me, which would have been lame. Everybody has its own agenda. - I like the stealth system, maybe not the absolutely best out there but the best I've seen in an RPG, which combines your own skill with that of your character. - I love the dialogue system and the fact that you have to choose fast. - The voice acting is great. The only game I've played with better VA is Dragon Age. Mass Effect would be an equal to this one. - The talking with the Halbech executive every now and then is a good touch. Makes me wanting to know more. - The skill system is good. Being able to specialize adds to the replay value. - Speaking of reply value, it seems to be big so far. I'll know when I reply it. - The music is well chosen. It accompanies the scene without getting in the way - I like the minigames even if the hacking one is cluncky. Now on the negatives: - The menus are very poorly designed. I have to navigate through many of them to reach a point. And I need more hotkeys. Besides, they're unintuitive. ESC should be used to escape a menu anywhere, not sometimes. - There's too much combat. Yes, you can approach it differently, use different weapons or martial arts or even stealth. But it's still combat. I still haven't seen a mission where you can get out of combat through charms, at most entering a place and that's it. I expected to play James Bond and I'm playing Rambo instead. A ninja Rambo but still a Rambo. - The graphics and animations aren't as good as most games today, but I don't care about that. - Now we're approaching the worst aspects. For a spyonage game it's too unrealistic. I hit a guy with two fire grenades, multiple shotgun shots from less than two meters and many punches and kicks and he's still alive and kicking? WTF?! And he doesn't even have an armor! I didn't know cocaine was a god mode. And that can be said abut most "bosses". Lame. - You can't change the game difficulty in mid game. Why? - And the worst for me. I HATE with a passion save checkpoints! This isn't the 80s anymore, I have gigabytes of space to store as many savegames as I want. Why can't I save anyplace in the game? I Should be the one deciding how to play the game I've bought, not whoever designer has decided to put this crappy feature! I tend to quicksave a lot, I hate to redo parts of the game I've just done and done well, and this game forces me to do so. If I'd know about this feature I'd have choosen normal difficulty instead of hard. Ugh!
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