Skirge01
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I like this idea. It's a bit more expensive, but I'd love that. As an extra to the Fig campaign? That's not what I had in mind, actually. My thinking was that they're going to put a disc into the box no matter what. If it's only a steam installer, let's be honest, it's absolutely useless to both Steam and GOG users. If it's a blank DVD, it's definitely useful to GOG users and I imagine Steam users might find a use for it. But, if a recordable disc isn't cost effective for Obsidian, I'd absolutely pay a few bucks to add one on.
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Patch 3.03 up for Beta
Skirge01 replied to Sking's topic in Pillars of Eternity: Announcements & News
Have you stopped to consider that you're enraged because you can't play a game? Your life is in such a state that THIS is the thing which is bothering you most in life? Look at what's going on in the world around you. There are worse things that could be happening to you and your family at this very moment. -
I've stayed out of this thread for a while because it was hurting my head, even though I was wondering the same thing. While I'm no scientist or mathematician and someone may easily disprove what I'm about to say, I figured I'd share it anyhow. We're thinking that Earth has 12 hours of day and 12 hours of night, but that's not what we actually have. Throughout the year, at 41 degrees latitude (northern parts of the US), there's a maximum of 15 hours of daylight and a minimum of 9*. At 65 degrees latitude (near Fairbanks, Alaska), there's a maximum of 21.1 hours of daylight and a minimum of 2.9 hours. Perhaps the people of Eora were smart enough to consider how much daylight they have, on average, and used that for "day"? I haven't actually looked at just how many hours long an Eora day or night cycle is, though, (a quick Wiki search turned up nothing) so I'll just throw out some numbers. What if a day in Eora averages 15 hours long, while night averages 12 hours? * Source: Have fun! I don't know who thinks that the daytime is always 12 hours(bar on the Equator), but take those minima and maxima, add them, divide by 2, what do you get? Observe the curve on the site you linked, for every point that is above 12 hours there is a corresponding point below for the same distance, or just check the "show yearly average" box . You see the average length of daytime during a whole year for any place on Earth is 12 hours, also Equinoxes were all the jizz for any culture that noticed them. Works great for Earth. However, we're not dealing with Earth; rather, Eora. In this instance, we're looking at an average of 27 hours per day, which is not divisible by 2, and that's the whole point of this thread (or so I thought): Why are there 27 hours on Eora? I offered a possible explanation for that. As I attempted to explain, perhaps Eora's average is 27 hours, so they looked at how long the days and nights are, saw the difference in how much light there is versus darkness, and found there was NOT such a simple way to divide by two. If the average daylight hours are 15 (or even more), you can't just go, "Hey, nighttime needs to start while it's still light out because we need a similar number of hours of 'night'." My theory attempts to offer a bit of reasoning for the seemingly illogical number of hours in a day. Also, you can't just add hours to a day since the hours are based on certain constants. I recall a US Senator or Congressman trying to add an hour or two to the days and he was laughed at big-time. Similarly, on Eora, 27 hours is based on certain constants which cannot be changed. So, the mathematicians or scientists couldn't just say, "While it takes 27 hours for the planet to rotate, that number isn't divisible by 2, so let's just add an hour."
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Loads are slow
Skirge01 replied to sku's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Any chance you have a lot of saved games? I try to keep mine to ~100 and archive the rest to another folder. This is on a pretty speedy SSD, so if you're on a mechanical drive, YMMV. At one point, I was up to over 300 saved games and it was taking several minutes for the load or save screens to appear. -
I've stayed out of this thread for a while because it was hurting my head, even though I was wondering the same thing. While I'm no scientist or mathematician and someone may easily disprove what I'm about to say, I figured I'd share it anyhow. We're thinking that Earth has 12 hours of day and 12 hours of night, but that's not what we actually have. Throughout the year, at 41 degrees latitude (northern parts of the US), there's a maximum of 15 hours of daylight and a minimum of 9*. At 65 degrees latitude (near Fairbanks, Alaska), there's a maximum of 21.1 hours of daylight and a minimum of 2.9 hours. Perhaps the people of Eora were smart enough to consider how much daylight they have, on average, and used that for "day"? I haven't actually looked at just how many hours long an Eora day or night cycle is, though, (a quick Wiki search turned up nothing) so I'll just throw out some numbers. What if a day in Eora averages 15 hours long, while night averages 12 hours? * Source: Have fun!
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Congratulations on your achievement of being a complete *sshole! Go somewhere your condescending attitude is welcome, like Linux forums. The OP made it sound like he might be trying to do it all at once, so I was attempting to help him out. Nevermind, why am I attempting to explain myself to someone like you...
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When I first went to Caed Nua, I tried the first level and was getting my *ss kicked, so I just figured it was too soon to go to level 2. I came back later and got through a few more levels. I'm currently in Act 3 and have gotten through to level 7 with relative ease, so I probably should've come back a little sooner. Based on this, I get the feeling the levels were designed to be done in spurts, not necessarily all at once.
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I'm the one who started the thread titled Idiot's Guide to RTwP? because I felt the same way as you did when I started playing (if not more so!). I received a TON of great suggestions from people via that thread and I'm now thoroughly enjoying the game. Check out that thread and feel free to chime in. We are not alone. The solution is out there.
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3.02 bug: unable to load game
Skirge01 replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Something similar happened to me when I installed the patches in the wrong sequence. Try reinstalling the whole game from scratch if Aarik's suggestion doesn't work. -
For those wanting a high level party, how does someone who has never played PoE1 make sense of the fact that their character is starting at level 16 and already has a ton of spells/abilities? I never played BG2, so maybe there is an easy answer for this. Do new players to PoE2 start at level 1 and those who played PoE1 start at level 16, thereby giving them a significant advantage? Or, is the expectation that only people who have played PoE1 will buy PoE2? Continuing down this path, for PoE10, would we start at level 160 with 4,000 endurance and 20,000 health?
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I recall doing this with the Ultima series and they always knocked you back down to a low level character when you journeyed back to the world through the moongate. I haven't finished PoE yet, but I have to imagine that something like that isn't possible. Also, with Ultima, time passed at an accelerated rate compared to the "real world" back on Earth. That last part was critical because the world of Britannia needed to change since the last game in order for there to be more evil to be vanquished upon your return. Once PoE is done (however it ends), I'm not sure I see--realistically--how something could just happen and now you have new stuff to do. I'm thinking that time will need to have passed, cities and people will need to have changed--somewhat drastically--and something has simply transpired since the events of PoE1 which requires your attention. In the end, I really don't see a logical way to get your old character into PoE2 with any sort of believable story. How fun will the game be if you start out at some higher level, with advanced weaponry? For the devs, the beginning of the game would need to be designed for two differently leveled sets of characters. Something which I think could work would be to incorporate at least some of your character's choices from PoE1 into PoE2 in some fashion. These would have to be fairly minor choices or, at least, short in reach because of all the possible outcomes available in PoE1 and how much additional reactivity would need to be added to PoE2 in order to accommodate things. However, thinking about this a bit more, the Stronghold may be the best option for bringing in your old character in a meaningful way. Your character could be imported, aged, and dying, bequeathing you the Stronghold. Your new character could meet the old one, interact with him/her and everything before they die. The new villain could even have some connection to why your old character is dying and the Stronghold is in disrepair once more. For new players, there's zero connection between the current occupant of the Stronghold and your character, but the same situation applies. Much like PoE1, your character doesn't need to start there and can stumble onto it after a little while. I recall a game designer saying that one of the first things you need to ask is, "Why should the player care [about some event]?" So, how could we get PoE1 players to really get emotionally attached to the storyline of PoE2. First, you import your last saved game from PoE1. Next, the game has you create a new character to play as. You start playing the game, wondering why the hell you had to create a new character. Through some travels and encounters, which offer a bit of back story regarding WHEN this is and a small taste of what has transpired since PoE1, you come upon what seems to resemble your old Stronghold. You make your way to the Great Hall and your old party is there, casually talking about some of your events from PoE1. Suddenly, the wall behind the throne explodes inwards, launching the throne across the hall, landing next to you. The explosion sends rubble flying everywhere and part of the roof even collapses. When the dust settles, your path forward is completely blocked by a wall of debris and you are utterly powerless as a large group of enemies enter through the hole. Your old party rushes into combat, using all the weapons they last had and the spells they had memorized. An epic battle unfolds, but your entire party is defeated, their weapons taken, with only your main character from PoE1 barely alive when the enemies leave, laughing maniacally. During the battle, some debris was knocked loose and you can finally get through. You rush to the side of your former main character and with his dying breath he utters two seemingly meaningless words. Moments later, the Steward beckons you and she proceeds to fill you in about what you just witnessed.
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[3.02] Caed Nua Mob Audio Still Present
Skirge01 replied to Skirge01's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thanks. Since the patch was out of beta, I didn't search in the beta forum; just the tech support and general forums. Hopefully my post will help others.