Hebruixe Posted May 10, 2018 Share Posted May 10, 2018 What do you guys think about this? Was it done right? Or did they screw it up? What would you change? Personally I find it a bit frustrating. I prefer for roleplaying reasons not to multiclass, because it cheapens/dilutes the class fantasy. But sticking with an individual class now feels like a handicap, because they get so fewer spells & abilities per level. Especially if you choose a subclass like Fury or Evoker, which take away even more spells from your arsenal. This really bums me out. I'm happy that multiclassing was done so well. Obsidian did a great job there. But I really wish that single-classing had gotten treated better. I thought of a solution to the balancing predicament: Offer players superior subclasses that are exclusive to single-class characters (i.e., can't be used in multiclass combinations). That way they could be tuned to compete with multiclass awesomeness without being limited the necessary balancing restrictions of multiclass-capable subclasses. This could be as simple as, for example, adding a "POE1 version" of wizards, who were able to learn all of their class spells in the original game. That's fair, right? If you don't multiclass, you should be allowed to totally master the entirety of your class. The limitation of picking and choosing spells should be reserved for multiclass characters. What do you guys think? Does something need to change or are you happy with how it is? Let me know below! Link to comment Share on other sites More sharing options...
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