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SunDD

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About SunDD

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  1. I reloaded to a prior save when he was still present in my party and finished that playthrough. I don't know what caused the issue, or exactly when it occurred. I'm afraid that I cannot offer you any insight. Sorry. (I didn't mind. I got to play the game more)
  2. Are you referring to the GoG version? If so, can you not do so with GoG Galaxy?
  3. However, as someone who plays mostly good characters, I found it difficult to fully side with any of them, and in the end decided to sail off alone. I would've liked the option to change our chosen faction for the better. For example, if we dedicated ourselves to the VTC's cause, it would've been nice to get the chance to sever their ties with the slavers and get them to stop exploiting the Huana tribes. I too had this issue. Every single one of them left a bit of a bad taste in my mouth. You get sol this amazing idea of bettering the world from Castol when you initially meet him, only to have weigh it against slavery which is always morally reprehensible no matter what. However, it does lead to complicated choices for all the factions. I also decided to sail off alone in the end, then explored the other options later. The ability to influence the factions to some degree would have been great, but I can see how that would complicate the narrative and quest structure.
  4. I liked it. I feel like it's a logical follow up from the main plot of the first game. Some people express that they don't like Eothas being a Mary Sue, but I think that it fits. There is lore to support that he has championed kith and his motives make sense (even the ones regarding the Saint's War. The conclusion felt logical. However, it also felt like it was not a consequence of the events of the first game but the Saint's War before that. I don't think it's a bad thing, but I can see why that would put some people off. My favorite bits were definitely the interactions with the Gods and Eothas himself. I've seen a lot of people post that the ending is unsatisfying, or that the player seems to have no agency in the outcome, and that's okay too. I enjoyed, and cared about is mission and the implications. I also enjoyed a lot of the tiny micro-stories involving the side quests. The narrative definitely has a different feel from the first game. It doesn't feel as gloomy and I felt more of a sense of urgency chasing Eothas than chasing Thaos. It was also a bit disjointed due to the player being able to free-roam, but I found it clear enough to follow and pick up wherever I left off. Overall, I'd say that I enjoyed the narrative.
  5. I'm 99% sure it's going to be like the first game. Just added locations/transitions with overarching themes/narratives/quests incorporated into the existing map that must be visited/completed before sailing off to Ondra's Mortar.
  6. The locations are in the game, but there is nothing unifying them.
  7. Sadly, there is nothing like the Endless Paths. Fulvano's Voyage was supposed to be the equivalent, but I guess it didn't make it into the final game (???). I'd say the longest dungeon is either the Oathbinder's Sanctum, or the Drowned Barrows, or the one in Poko Kohara, or the Splintered reef (if you consider the whole island a dungeon). They're not very long either (All consisting of 3 - 4 floors/maps). However... there is DLC on the horizon. Perhaps one of them will add such a feature?
  8. I don't think so. They're probably set before the literal point of no return in the game and concurrent with the base game.
  9. I'm glad that it workd for you at least. Another poster seemed to not have been as fortunate.
  10. The quest log is bugged, but not the quest itself. I just told her that I dealt with the Crookspur pirates already (don't think there was a skill check). I then presented her with a head, which one of her shaman's verified. Then the bit about the Island itself came up. I said that the Island was leaderless (DO NOT choose the Rautaui plan option. Doing this lead to her saying she wouldn't offer her aid and so I had to reload). The Wahaki ranga then agreed to help to the Queen. Basically follow the dialogue as lew21 did in his/her video. The quest log didnt update and still asked me to perform the initial step. Also, the dialogue seems repeatable, but don't do it. Proceed to ask her about the Leaden Key instead. I just went back to the Palace rooftop anyways an and spoke to the queen anyways, and the quest was complete. It's still doable; it's just that the log doesn't update, but you can logically tell by reading the dialogue that it is time to go back to the Queen. That's how I completed it despite wiping out Crookspur Island beforehand (cause ♥♥♥♥ slavery)
  11. 1 of them is in the Splintered Coral or whatever in the bottom right of the World Map. You must kill Mennzago for it. Called Mennzaggo's Grimoire. 1 of them is in the Outcast's Respite in the top left of the world map. Kill Bipara for Bipara's Grimoire. 1 of them drop's from the Ancient Lich in the Flooded (drowned?) cave east of Magran's Teeth. It's called Brawler's Grimoire (for some reason?)
  12. It also depends on what dialogue choices that you choose when speaking to her. Specifically, when looking at the quest journal, both instances of Speak to Xhoti, and Perform the cleansing ritual. They can vary between light and dark, and have an effect on both her ending and the enchantment item that you receive for her lantern.
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