xxxThaoSxxx Posted May 9, 2018 Posted May 9, 2018 As far as I understand, it is a very powerful defensive stat if maxed, but not very useful if not maxed. Basically you need it to provide you maximum amount of deflection so that it would be higher than accuracy of your enemies.
Baghram Posted May 9, 2018 Author Posted May 9, 2018 As far as I understand, it is a very powerful defensive stat if maxed, but not very useful if not maxed. Basically you need it to provide you maximum amount of deflection so that it would be higher than accuracy of your enemies. Which basically means it's only useful for tanks, or should DPS melee characters focus on it as well?
xxxThaoSxxx Posted May 9, 2018 Posted May 9, 2018 As far as I understand, it is a very powerful defensive stat if maxed, but not very useful if not maxed. Basically you need it to provide you maximum amount of deflection so that it would be higher than accuracy of your enemies. Which basically means it's only useful for tanks, or should DPS melee characters focus on it as well? I think its useful if you can raise it to at least 15-16, play as class with decent deflection progression AND have access to various other deflection increasing abilities. I am not sure at this moment if there are DPS characters who can satisfy those conditions while also having stats left to be actually good at dps.
Cener Posted May 9, 2018 Posted May 9, 2018 It's very dangerous to dump this stat, especially for melee characters, because if the enemy accuracy is too high compared to your defense, then you'll get crit a lot.
malchiorita Posted May 9, 2018 Posted May 9, 2018 It's very dangerous to dump this stat, especially for melee characters, because if the enemy accuracy is too high compared to your defense, then you'll get crit a lot. Which also should ignore a chunk of your armor aswell, so you pretty much become a glass cannon even with high armor and health i guess
Camonge Posted May 9, 2018 Posted May 9, 2018 Dumping resolve = maxing your time crowd controlled. I would never dump resolve in Deadfire. Dex is dump stat for many chanters, int for many striker/defender builds, might for some supports, con for snipers... Maybe even perception for a strict summoner. But I can see no build that would benefit from being disabled.
Climhazzard Posted May 9, 2018 Posted May 9, 2018 Yeah if you dump resolve you'll be stunned, paralyzed, charmed, etc, for ages.... so I can't really see dumping it unless you're playing some kind of sniper/assassin build that never expects to get hit by anything.
Yosharian Posted May 9, 2018 Posted May 9, 2018 Only dump resolve on characters you intend never to get hit. On other characters, you can lose 2-3 poonts without it being too bad. Yosharian's Deadfire Builds
AgentNoun Posted May 9, 2018 Posted May 9, 2018 Only dump resolve on characters you intend never to get hit. On other characters, you can lose 2-3 poonts without it being too bad. On a melee non-tank character, would 8 Resolve be okay, or should I have at least 10?
Hamhaus Posted May 9, 2018 Posted May 9, 2018 I'd say if you want a Tank, raise that RES to 16 But if you want a Melee DD or off-tank, put that at 10 because you don't want deflection penalties. If you plan a glass cannon back row caster or ranger, then around RES 6-8 should still be considered, you'd never know when enemies would outnumber you're party (Dumping RES is very risky).
Yosharian Posted May 10, 2018 Posted May 10, 2018 (edited) Only dump resolve on characters you intend never to get hit. On other characters, you can lose 2-3 poonts without it being too bad. On a melee non-tank character, would 8 Resolve be okay, or should I have at least 10? 7-8 is absolutely fine for a character that plans to occasionally get hit but not prioritise tanking. A melee striker, for example. Dumping resolve is mainly for characters like ranged specialists that plan to avoid being in melee. Melee strikers are going to get hit, but they're going to avoid situations where they're surrounded, or tanking a heavy hitter like a big ogre. Ranged specialists are going to get hit by ranged enemies, but otherwise will try to avoid getting hit. Whenever you lower resolve you are taking a risk that you will get crit more often, but crits will still happen even with 10 resolve, so the difference between 7 and 10 is not that dramatic, even on a melee striker. If you're having trouble handling the role-playing aspects of having, say, 5 resolve, imagine it as being a guy that hates being up close and personal with his enemies. He talks a big talk, but when push comes to shove, he'll position himself behind his big tank buddy, and take pot-shots from there. There's nothing wrong with having a low resolve. It won't affect your character at all from role-playing perspective, aside from being unable to hit resolve checks in conversations, which a 10 resolve character still wouldn't be able to reach anyway. If there were checks for low resolve, such as the game forcing you into really bad conversation choices if you have less than 7 resolve, then it'd be more of a deal to avoid dump-statting, but really the only role-playing penalty is the one in your head. Edited May 10, 2018 by Yosharian Yosharian's Deadfire Builds
Yosharian Posted May 10, 2018 Posted May 10, 2018 I'd say if you want a Tank, raise that RES to 16 But if you want a Melee DD or off-tank, put that at 10 because you don't want deflection penalties. If you plan a glass cannon back row caster or ranger, then around RES 6-8 should still be considered, you'd never know when enemies would outnumber you're party (Dumping RES is very risky). It's not that risky. Having a resolve of 10, as opposed to 5 or 6, is not going to make your glass cannon suddenly able to take hits easily. At best it's going to lower his chance of getting critted, but crits will still happen. As for affliction duration penalties, those hurt, but most of the time if you're getting slammed with a bad affliction you're going to remove it with a protective spell anyway, so it's not that big a deal. Deflection is at its best when you gather it from a multitude of sources. So your big tanky guy who carries a shield, uses a deflection-boosting ability, has high resolve, and has a buff cast on him by the party priest, is going to be able to avoid getting hit or crit reasonably often. But your glass cannon guy who doesn't wear a shield, doesn't have any deflection-boosting abilities, isn't the priority to get buffed by the priest (might not be in range of an AOE buff, or can't be prioritised for a single-target buff)... he won't suddenly become that much better at avoiding damage if you up his Resolve by 5-6 points. 1 Yosharian's Deadfire Builds
Yosharian Posted May 10, 2018 Posted May 10, 2018 So what's worse to dump for a melee DD, Con or Res? I wouldn't dump CON, you need a reasonable amount of Constitution in order to avoid getting knocked out by a string of hits/crits. Con can be lowered to about 7 without too much impact, I reckon. I wouldn't dump RES either, not for a melee striker. Same thing, about 7 is fine. Yosharian's Deadfire Builds
KDubya Posted May 10, 2018 Posted May 10, 2018 I try not to dump anything below ten, just messes with the roleplay too much. A 3 Intellect guy gets the same conversations as everyone else. If they had dumb speech like Fallout 1 and 2 had that'd be different. From a mechanical stand point I'd not want to dump Resolve due to affliction duration. Getting stunned sucks, but getting stunned for +25% duration because you dumped Resolve is even worse. For deflection it's better to get some illusion spells than to pump up Resolve, pump Constitution instead. Add Priest of Wael (illusion spells), Wizard (illusion spells), Trickster (illusion spells), Paladin (deep faith) or grab a shield if you want better deflection. With Resolve removed from dialogues there's not much of a reason to either add or drop anything to the base ten.
Yosharian Posted May 10, 2018 Posted May 10, 2018 I try not to dump anything below ten, just messes with the roleplay too much. A 3 Intellect guy gets the same conversations as everyone else. If they had dumb speech like Fallout 1 and 2 had that'd be different. From a mechanical stand point I'd not want to dump Resolve due to affliction duration. Getting stunned sucks, but getting stunned for +25% duration because you dumped Resolve is even worse. For deflection it's better to get some illusion spells than to pump up Resolve, pump Constitution instead. Add Priest of Wael (illusion spells), Wizard (illusion spells), Trickster (illusion spells), Paladin (deep faith) or grab a shield if you want better deflection. With Resolve removed from dialogues there's not much of a reason to either add or drop anything to the base ten. > With Resolve removed from dialogues wait what Yosharian's Deadfire Builds
prototype00 Posted May 10, 2018 Posted May 10, 2018 Hmm, that is true, I’ve seen a whole lot more Insight or Perception Checks so far, maybe it’s value has been tuned down a bit.
Yosharian Posted May 10, 2018 Posted May 10, 2018 (edited) Hmm, that is true, I’ve seen a whole lot more Insight or Perception Checks so far, maybe it’s value has been tuned down a bit. This is... I don't even know what to say. I thought they were trying to make Resolve more useful. Well, I might well be changing character's attribute distribution.. AGAIN Good thing I haven't started yet > Insight You mean Intellect? Edited May 10, 2018 by Yosharian Yosharian's Deadfire Builds
KDubya Posted May 10, 2018 Posted May 10, 2018 Instead of ability stats having effect on dialogue they now have several skills that handle that like Intimidate, Diplomatic, Insightful, and others.
Yosharian Posted May 10, 2018 Posted May 10, 2018 Yeah but he grouped Insight with Perception, that's what confused me Yosharian's Deadfire Builds
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