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Is your favorite class still your favorite?

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Now that a lot of us has played the beta exhaustively and tried a lot of classes and multiclasses, and probably have a party line up in mind for release day, is your favorite class in PoE1 still your favorite? Do you think you will run it either single or multied, or will you take the chance to reroll completely?

Personally my favorite, Wizard, is still my number one pick and my first run will be as a single wizard. My runner up classes that tickled my fancy in PoE1, chanter and barbarian will likely be multied however.

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My runner up classes that tickled my fancy in PoE1, chanter and barbarian will likely be multied however.

As I haven’t played the beta, and therefore lack the context: could you elaborate a little bit on the whys of that specific conclusion?

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Yes, Fighter’s still my favorite. Whether I’ll multi or not depends on how good the high-level abilities are.


"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

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Based on what I have seen/played no its not. But thats partially my fault for having certain expectations that the class would have bigger changes then it actually got. It was the Ranger but it didnt get quite the overhaul I would have liked and its subclasses feel lazy in implementation... So I have moved on for now.

Edited by DigitalCrack

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As I haven’t played the beta, and therefore lack the context: could you elaborate a little bit on the whys of that specific conclusion?

Chanter just, in my opinion, lends itself well to being multiclassed with its more passive approach to casting. I tried out chanter/paladin recently to see if I wanted to multiclass a companion that way and it was great fun.

For the barbarian I initially wanted to multiclass corpse eater and nalpazca and make the Deadfire version of a cannibal bathsalts eater but I didn't care for multiclassed monk that much :p

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My two favorite classes from PoE 1 were support/tank paladin and tank chanter. And now I get to multiclass them into one character! Buffing auras and chants galore! Hooray!

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Nope. Actually my favourite class from the first game (Cipher) is probably at or near the bottom of my list now.

 

I've actually managed to make some very potent builds with it in the beta but the specific way I played it in PoE 1 doesn't really click for me in the sequel.

 

I'm not that upset about it however because there are plenty of new options that I want to explore in PoE 2.

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Chanter is back, baby!!! And it's better than ever!!! The Troubadour and Skald will give me infinite joy. I will multiclass them endlessly to both wretchedly bad to terrifyingly awesome effect. No Chanter build will be left unturned.

 

I am having trouble figuring out my first play through though. I might just Singlr class it to see what I'll be missing when I start mutliclassing. So, maybe a single class Troubadour.

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priest were our poe favorite, and while am gonna play a priest multiclass to start, am not nearly as impressed with the deadfire incarnation.  compared to the other traditional casters, priests is simple... less.  druids have shape shifting.  wizards have grimoires.  priests have a handful of highly efficacious spells mixed in with far too many limited use spells... and a single per encounter free large aoe party heal/vessel smite. the priest multiclasses well with a number o' other classes, but it is kinda meh compared to other deadfire options.

 

deadfire chanters is, for Gromnir, what poe priests were: a highly effective swiss army knife.  chanters have buffs and debuffs aplenty and can be potent weapon damage dealers or tanks, depending on desired role.  chanters is able to summon powerful meat shields and heal those shields. chanters is a serious party force multiplier such that we see a party sans a chanter is unnecessarily gimping.  etc. we don't particular like the phrases and invocations mechanic, but deadfire chanters is just so darn effective at many roles we cannot help but appreciate 'em.

 

paladins is op.  am not as impressed with paladins as chanters as they ain't as well rounded and dynamic, but they is potent. if favorite were based on nothing save lethality and overall power, paladins would be win.

 

monks were an impressive poe class and they continue to impress in deadfire.  we actual like deadfire monks better than poe and we will no doubt play a monk or monk multiclass early. 

 

deadfire rogues is far more interesting than we thought.  perhaps not our favorite class for poe2, but they is a clear improved from poe.  interrupting is an essential deadfire combat concern, and rogues is the ultimate interrupters... at the moment. am suspecting we will play as a vanilla deadfire raider rogue in one o' our early potd runs.

 

priests were our poe favorite and we will play a deadfire priest for rp reasons with our firstest run.  even so, if forced to choose a deadfire favorite with only the beta as our basis for making such a selection (am willing to consider an opinion change with full game and all talents,) then am likely choosing monk, but with chanter a close second.  

 

HA! Good Fun!

Edited by Gromnir

"Those who won our independence by revolution were not cowards. They did not fear political change. They did not exalt order at the cost of liberty. To courageous, self-reliant men, with confidence in the power of free and fearless reasoning applied through the processes of popular government, no danger flowing from speech can be deemed clear and present, unless the incidence of the evil apprehended is so imminent that it may befall before there is opportunity for full discussion. If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."--Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

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I'm not sure if I'll play more casters this time around.  There are classes which are "easy," and low micro, aka fighters and Paladins using the AI system to program a Flames of Devotion loop, and then there are casters throwing around CC which are high micro.  BG2 was fine when you were controlling 3 casters in a 6 man party, Pillars got extremely hectic when you were microing 4 casters out of 6.

 

The AI system might change all of that though, if I can automate my priest buffs it might be high micro tanks for days.  

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My favorite classes in PoE were cipher and wizard. In PoE 2 my favorite class is still wizard, but I dislike the changes that were made with respect to grimoires and castable spells per battle, and the subclasses (with the exception of evoker) are garbage. This especially stings when looking at classes like the chanter, who got three great, useful, distinct subclasses but which I have no interest in playing. Cipher, rogue, druid, and fighter all got great subclasses as well. Cipher currently only works as a multiclass, and while it is fun to chunk people from stealth with an assassin/soul blade, the assassin/bleak walker does the same thing much better.

 

I guess we'll see how it plays in the coming weeks and months, and maybe my opinion will come around once I've had some time to play and we've had several balance passes. (The first thing I would change would be to drop casting time and recovery drastically for almost all spells, and move to one banned school instead of two per wizard subclass.) PoE 1 is a much better game now than it was at release, I'm sure the same will hold for PoE 2.

Edited by Logos

"Of all the kids in The Breakfast Club, Ally Sheedy would be the first one to sense Cthulhu's coming." -Patton Oswalt 

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I agree that the wizard subclasses are truly unappealing. It's a shame.

Grimoires as they are now will be at their most useful on subsequent playthroughs as you will know not to pick spells you will soon find available in a grimoire.

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Well depends, am waiting for full game to judge wizards fairly. my second favorite classe are melee ciphers who were not that good in POE honestly, but in deadfire they seem much much better because of multiclassing and the fact that soulblade is a thing.

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I'm not sure if I'll play more casters this time around.  There are classes which are "easy," and low micro, aka fighters and Paladins using the AI system to program a Flames of Devotion loop, and then there are casters throwing around CC which are high micro.  BG2 was fine when you were controlling 3 casters in a 6 man party, Pillars got extremely hectic when you were microing 4 casters out of 6.

 

The AI system might change all of that though, if I can automate my priest buffs it might be high micro tanks for days.

 

I don't really agree. Given the casting and recovery timers, casters look to be relatively low micro (buff builds can be automated, while offensive Spellcasters can be ignored for long stretches), while tactical decisions for the melee characters are going to be more involved.

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I loved murdering things as a rogue, but I'll likely multiclass it this time around, since...I've done two playthroughs as a rogue in PoE 1 and just am not interested in sticking to that during deadfire. Maybe a rogue/cipher can be fun. Or a rogue/chanter. Rogue/barbarian? Whatever I choose, it'll definitely still have some rogue bits in there.

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I can't necessarily say monk was my favorite in the first one, but it was certainly my easiest run through. Late game my favorite was probably barbarian. Chances are I'm going some combination of monk on the first pass. Some monk specialist with devoted, bleak walker, or soul blade is most likely. I haven't decided for sure.

Edited by djinnxy

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