harry.agamez Posted April 17, 2018 Posted April 17, 2018 (edited) If you want I could remove the red from her eyes... I didn't remove it because it looks like make up. But if you are feeling like removing it, feel free to do it. It would probably look cool. Edited April 17, 2018 by harry.agamez
HAWmaro Posted April 17, 2018 Posted April 17, 2018 Long time lurker here(It creepy, I know) but if anyone could help with a watercolor version of this I'll be extremly thankfull. 1
Aramintai Posted April 17, 2018 Posted April 17, 2018 Long time lurker here(It creepy, I know) but if anyone could help with a watercolor version of this I'll be extremly thankfull. 1
jaganntha Posted April 17, 2018 Posted April 17, 2018 only pothoshop have those watercolor brushes?, Thanks.
harry.agamez Posted April 18, 2018 Posted April 18, 2018 (edited) Can I have a watercolor version of the modificated portrait I made, please? Edited April 18, 2018 by harry.agamez
InsaneCommander Posted April 18, 2018 Posted April 18, 2018 (edited) It looks like a young Griving Mother. It's the Grieving Daughter. Edited April 18, 2018 by InsaneCommander 5
Karkarov Posted April 18, 2018 Posted April 18, 2018 (edited) That's gonna look too dark. I concur. I am bored I will take a crack at it and post later. EDIT: Okay here is what I slapped together. I admit it is not my best work but meh. If you would like the images just let me know and I will post them. Edited April 18, 2018 by Karkarov 1
Aramintai Posted April 18, 2018 Posted April 18, 2018 Can I have a watercolor version of the modificated portrait I made, please? That's a weird looking portrait. Like a slimey/glossy..doll thing. Could be some godlike material if modified. Anyways: 1
hayt Posted April 18, 2018 Posted April 18, 2018 That's gonna look too dark. What would you do to make it lighter? Your technique seems to result in portraits that match the existing ones closely.
Aramintai Posted April 18, 2018 Posted April 18, 2018 That's gonna look too dark. What would you do to make it lighter? Your technique seems to result in portraits that match the existing ones closely. Because I check portraits I edit against existing ones in game files. I made a post about how I do it in the previous thread: https://forums.obsidian.net/topic/91743-portraits/?p=1956411 Explaining it further, if a portrait doesn't match I play with head layer's brightness/saturation/contrast. And if that isn't enough I merge all layers including the background so that nothing interferes, get a skin color sample out of some official watercolor portrait and then use good old brush tool + hue/color/normal with varying intensity percentages and paint the skin to have a better matching color. This color sampling technique also works to paint better looking colors on other parts of the portrait. 3
Aramintai Posted April 18, 2018 Posted April 18, 2018 (edited) That's gonna look too dark. What would you do to make it lighter? Your technique seems to result in portraits that match the existing ones closely. Here is a 34 points brighter version of this img. You gotta work with layers, otherwise your whole picture, including background, is modified. Now your background is too bright and won't match official portraits. And the head is still too dark. If you don't have the beta to check against, you can still look over here, for example: https://pillarsofeternity.gamepedia.com/Category:Pillars_of_Eternity_2_images_-_Portraits There are some official watercolor portraits. Aloth's and Vector's mugs are good enough examples. Edited April 18, 2018 by Aramintai 1
hayt Posted April 18, 2018 Posted April 18, 2018 That's gonna look too dark. What would you do to make it lighter? Your technique seems to result in portraits that match the existing ones closely. Because I check portraits I edit against existing ones in game files. I made a post about how I do it in the previous thread: https://forums.obsidian.net/topic/91743-portraits/?p=1956411 Explaining it further, if a portrait doesn't match I play with head layer's brightness/saturation/contrast. And if that isn't enough I merge all layers including the background so that nothing interferes, get a skin color sample out of some official watercolor portrait and then use good old brush tool + hue/color/normal with varying intensity percentages and paint the skin to have a better matching color. This color sampling technique also works to paint better looking colors on other parts of the portrait. Thanks. I've been giving it a bit of a crack this afternoon following that guide but I am a total noob at photoshop. Turning this and this into this. The bit that is killing me is getting the skin tones and light levels to match the existing ones since I don't have beta access to check against the ones in there. The blur tool seems key but I'm still trying to work out which details you want to go and which to keep. If you reconsider giving this one a go let me know hahah. 1
Doxy Posted April 18, 2018 Posted April 18, 2018 That's gonna look too dark. What would you do to make it lighter? Your technique seems to result in portraits that match the existing ones closely. Here is a 34 points brighter version of this img. You gotta work with layers, otherwise your whole picture, including background, is modified. Now your background is too bright and won't match official portraits. And the head is still too dark. If you don't have the beta to check against, you can still look over here, for example: https://pillarsofeternity.gamepedia.com/Category:Pillars_of_Eternity_2_images_-_Portraits There are some official watercolor portraits. Aloth's and Vector's mugs are good enough examples. As i said, i do indeed got no access to beta, so it's abit hard to guess brightness/contrast etc. Im redoing the img atm, my photoshop crashed and i have no saved file,so those are just temporary.
Doxy Posted April 18, 2018 Posted April 18, 2018 (edited) Brighter redone version. Edited April 18, 2018 by Doxy
Doxy Posted April 18, 2018 Posted April 18, 2018 That's gonna look too dark. What would you do to make it lighter? Your technique seems to result in portraits that match the existing ones closely. Because I check portraits I edit against existing ones in game files. I made a post about how I do it in the previous thread: https://forums.obsidian.net/topic/91743-portraits/?p=1956411 Explaining it further, if a portrait doesn't match I play with head layer's brightness/saturation/contrast. And if that isn't enough I merge all layers including the background so that nothing interferes, get a skin color sample out of some official watercolor portrait and then use good old brush tool + hue/color/normal with varying intensity percentages and paint the skin to have a better matching color. This color sampling technique also works to paint better looking colors on other parts of the portrait. Thanks. I've been giving it a bit of a crack this afternoon following that guide but I am a total noob at photoshop. Turning this and this into this. The bit that is killing me is getting the skin tones and light levels to match the existing ones since I don't have beta access to check against the ones in there. The blur tool seems key but I'm still trying to work out which details you want to go and which to keep. If you reconsider giving this one a go let me know hahah. You need to use Edge Refining tool, to make your img borders look smooth and not too pixelated. I got no beta access aswell, so can't check. Imho just make it look the best you can and it won't matter that much if you're a tone off. Aslong as it looks good ingame)) but if you're a perfectionist, just save your work as psd and play with tones once you got full game.
Artaios Posted April 18, 2018 Posted April 18, 2018 A bit off-topic but I was wondering if any of the new player character portraits have been revealed yet (aside from the beta, don't have it).
jaganntha Posted April 18, 2018 Posted April 18, 2018 (edited) A bit off-topic but I was wondering if any of the new player character portraits have been revealed yet (aside from the beta, don't have it). yes, check out the announcement forum, there is a post explaining some details, including new portraits. Link https://forums.obsidian.net/topic/96803-critical-role-meet-pillars-of-eternity-ii-deadfire/ Edited April 18, 2018 by jaganntha 1
Artaios Posted April 18, 2018 Posted April 18, 2018 A bit off-topic but I was wondering if any of the new player character portraits have been revealed yet (aside from the beta, don't have it). yes, check out the announcement forum, there is a post explaining some details, including new portraits. Link https://forums.obsidian.net/topic/96803-critical-role-meet-pillars-of-eternity-ii-deadfire/ Thanks! I was referring to player character portraits though 1
Karkarov Posted April 19, 2018 Posted April 19, 2018 (edited) To be honest I can't speak to how Armentai does it specifically, but making one of these portraits into a watercolor variant that comes anywhere close to matching what is in game is serious work. The portrait I use for my avatar here took no less than 11 layers, multiple small hand adjustments with paint brush tools, more color corrections than I want to recount, and tons of putting it in game then coming back out and tweaking it "just a bit more" until it had that perfect match.The one I did yesterday I feel I did "in a hurry" and it still took me around 3.5 hours. These are not made by slapping down a water color filter, adding some transparency, then plopping the parchment texture into the background.EDIT: Oh yeah someone did request the water color variant I did yesterday in PM, and I gave them links but may as well put them here too just in case anyone else wants them. Edited April 19, 2018 by Karkarov 2
Aramintai Posted April 19, 2018 Posted April 19, 2018 Commander Shepard : I think this one's a renegade 7
Aramintai Posted April 19, 2018 Posted April 19, 2018 Geralt: Inspired by this: https://twitter.com/jesawyer/status/984911441751752709 2
Aramintai Posted April 19, 2018 Posted April 19, 2018 (edited) Some dude: Edited April 19, 2018 by Aramintai 1
Recommended Posts