fgalkin Posted April 13, 2018 Share Posted April 13, 2018 The Mercenary Priest casts it successfully, but it does absolutely nothing. 1 Link to comment Share on other sites More sharing options...
0 JFutral Posted April 13, 2018 Share Posted April 13, 2018 I does work for me, but just not as reliably as in PoE 1. It doesn't seem to last as long, or maybe it's instances haven't been adjusted to match other speed changes in melee. I seem to get one or two bursts in combat and then it is done. And so much happens between those bursts that it is effectively ineffective. And it seems to be inconsistent with how much it heals. Some characters benefit more from it than others. I'm not sure (other than maybe Might now) what affects how well this works for each character. This is usually one of the first spells I cast. But now it seems if I cast it too soon, I lose any benefits because of "wasted" time before everyone closes in. But if I wait or cast it second, my priest is either interrupted or the battle is almost over before the boost takes affect. This is certainly not as helpful a spell as it used to be. Joe Link to comment Share on other sites More sharing options...
0 fgalkin Posted April 13, 2018 Author Share Posted April 13, 2018 It worked for me before, but now I've started a new game with a new build (Soulblade/Devoted) and it doesn't. Tried starting a new game with that build twice, spell consistently doesn't work both times (as you can see, it doesn't even register in character status effects mouseover screen) Link to comment Share on other sites More sharing options...
0 Boeroer Posted April 13, 2018 Share Posted April 13, 2018 (edited) Were the guys that got "hit" by Consecrated Wave at full health? Edited April 13, 2018 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
0 fgalkin Posted April 13, 2018 Author Share Posted April 13, 2018 I cast it at the start of combat, so yes Link to comment Share on other sites More sharing options...
0 Boeroer Posted April 13, 2018 Share Posted April 13, 2018 And doesn't it even appear (the VFX I mean)? Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
0 fgalkin Posted April 13, 2018 Author Share Posted April 13, 2018 And doesn't it even appear (the VFX I mean)? No, it appears in the VFX, as you can see, but it doesn't actually affect anyone Link to comment Share on other sites More sharing options...
0 fgalkin Posted April 13, 2018 Author Share Posted April 13, 2018 I always get the weird bugs. In the POE beta, the key to the door that led to Wymund refused to spawn, so I never got to complete the quest. Link to comment Share on other sites More sharing options...
0 Boeroer Posted April 13, 2018 Share Posted April 13, 2018 But if all party members are at full health then Consecrated Ground will indeed do nothing. Healing doesn't take place if the party is at full health already. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
0 fgalkin Posted April 13, 2018 Author Share Posted April 13, 2018 It should still show up in the status effects. And I've just tested it, and it doesn't work even when there is damage, as you can see in the screenshot. The priest should be healing, but isn't Link to comment Share on other sites More sharing options...
0 Boeroer Posted April 13, 2018 Share Posted April 13, 2018 But in the screenshot (combat log right at the top) I can see that Consecrated Groung healed your merc fighter for 8 health...? Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
0 fgalkin Posted April 13, 2018 Author Share Posted April 13, 2018 And yet, it's also not shown as affecting him, so maybe it fires once and doesn't work subsequently? Link to comment Share on other sites More sharing options...
0 fgalkin Posted April 13, 2018 Author Share Posted April 13, 2018 I'm attaching a savefile, maybe we can check if it works for you? https://drive.google.com/open?id=1dHeGMWmfiBqYYcB3KqYyEA3bJ7_WO7Nf Link to comment Share on other sites More sharing options...
0 Boeroer Posted April 13, 2018 Share Posted April 13, 2018 I loaded it up and it works just fine. You can see in the combat log that every time CG pulses your chars get healed. If you hover over the "Additional Effects" in the log the tooltip will show you how much helath exactly was restored. I don't know what else you expect it to do? Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
0 Boeroer Posted April 13, 2018 Share Posted April 13, 2018 (edited) Look at the left of the screen (small tooltip) and how I hovered over the combat log (Additional Effects is white - sorry no mouse cursor visible): CG pulsed every 3 seconds or so and healed every time for 7.8 health. I can't see a bug. Maybe it was just displayed differently before? Edited April 13, 2018 by Boeroer 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
0 fgalkin Posted April 13, 2018 Author Share Posted April 13, 2018 Weird, I was certain that consecrated ground actually showed in status effects even when not healing. I guess I was wrong. Sorry 1 Link to comment Share on other sites More sharing options...
0 Boeroer Posted April 13, 2018 Share Posted April 13, 2018 Hey, no problem! 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
0 AndreaColombo Posted April 13, 2018 Share Posted April 13, 2018 On a related note, do characters still use their “friendly fire” barks when hit with Consecrated Ground? They did in the first game and it was fairly annoying; haven’t checked in Deadfire. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
0 Boeroer Posted April 13, 2018 Share Posted April 13, 2018 "Pause on char hit" still applies - so I guess yes. I didn't pay attention to barking though when I loaded up that save. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
0 Wormerine Posted April 14, 2018 Share Posted April 14, 2018 Yeah, like Pallegina yelling at me for hitting her, when she uses Sacred Immolation. Link to comment Share on other sites More sharing options...
0 AndreaColombo Posted April 14, 2018 Share Posted April 14, 2018 Super annoying. Hope not to hear those barks every time I use those in Deadfire. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
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fgalkin
The Mercenary Priest casts it successfully, but it does absolutely nothing.
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