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Awful tree talents.

talents

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65 replies to this topic

#1
Darkmind

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Hello there, your fan is speaking. Yesterday i checked the latest PoE patch and im still frustrated. What is this really? I consider myself to be the great follower of your games and game decisions. I've played all of your RPG based games, went through the max difficulty of last pillars and that was interesting with my custom builds and party variations.
And what do we have now, in 2018? After the great mechanic of first pillars combat and talents? The weapon choice and the 10+ to defences at the talent tree? Seriously? What kind of multiclass are you talking about, if the main classes are incredibly dull and boring? 
When the 80% of choices are uninteresting and obvious. For example the warriors second update of focus ability - the choosing between 50% gazes to hits and 50% to crits and +5 intelligence? Seriously?
If you are talking about multiclass why cant you add somehing like gamechanging mechanics to talents, like furious warrior (just an example) that gives you +to damage for a short time but a loss of accracy, or spellsword when your damage becomes modified by intelligence vs might? Is it so hard?
Yes, that is hard to balance, but this is interesting! First pillats was terrible at balance even after final patches, but is had great choices and options for certain types of parties. Deadfire have none. 
Wanted to buy deluxe edition pre-order, but now im not sure. Please spare more of your time to the talents trees. Now that is just pathetic.


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#2
Juodas Varnas

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Great first post.

c44.png


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#3
Heijoushin

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Yeah, that's a common sentiment at the moment. 

 

There's another thread about it here:

https://forums.obsid...ts#entry1990557

Personally, I'm just happy the talent trees are less bare now. It's a step in the right direction. 



#4
CENIC

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They don't want to add new talents (especially this late in development) I expect, so having old talents shuffled around is the best we're going to get until post-launch.

#5
SonicMage117

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Hello there, your fan is speaking. Yesterday i checked the latest PoE patch and im still frustrated. What is this really? I consider myself to be the great follower of your games and game decisions. I've played all of your RPG based games, went through the max difficulty of last pillars and that was interesting with my custom builds and party variations.
And what do we have now, in 2018? After the great mechanic of first pillars combat and talents? The weapon choice and the 10+ to defences at the talent tree? Seriously? What kind of multiclass are you talking about, if the main classes are incredibly dull and boring? 
When the 80% of choices are uninteresting and obvious. For example the warriors second update of focus ability - the choosing between 50% gazes to hits and 50% to crits and +5 intelligence? Seriously?
If you are talking about multiclass why cant you add somehing like gamechanging mechanics to talents, like furious warrior (just an example) that gives you +to damage for a short time but a loss of accracy, or spellsword when your damage becomes modified by intelligence vs might? Is it so hard?
Yes, that is hard to balance, but this is interesting! First pillats was terrible at balance even after final patches, but is had great choices and options for certain types of parties. Deadfire have none. 
Wanted to buy deluxe edition pre-order, but now im not sure. Please spare more of your time to the talents trees. Now that is just pathetic.

Very true and valid but do remember that you are on an Obsidian forum. Prepare to be burned in witch's fire and crucified lmao

By the way, welcome to the forums! Hopefully we don't scare you off, it's nice to get from fresh blood but unfortunately new members tend not to last very long.
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#6
Valmy

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Very true and valid but do remember that you are on an Obsidian forum. Prepare to be burned in witch's fire and crucified lmao

By the way, welcome to the forums! Hopefully we don't scare you off, it's nice to get from fresh blood but unfortunately new members tend not to last very long.

 

 

Huh. The guy was hardly dog piled. You are not even the first guy to agree with him.


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#7
bonarbill

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Hello there, your fan is speaking. Yesterday i checked the latest PoE patch and im still frustrated. What is this really? I consider myself to be the great follower of your games and game decisions. I've played all of your RPG based games, went through the max difficulty of last pillars and that was interesting with my custom builds and party variations.
And what do we have now, in 2018? After the great mechanic of first pillars combat and talents? The weapon choice and the 10+ to defences at the talent tree? Seriously? What kind of multiclass are you talking about, if the main classes are incredibly dull and boring? 
When the 80% of choices are uninteresting and obvious. For example the warriors second update of focus ability - the choosing between 50% gazes to hits and 50% to crits and +5 intelligence? Seriously?
If you are talking about multiclass why cant you add somehing like gamechanging mechanics to talents, like furious warrior (just an example) that gives you +to damage for a short time but a loss of accracy, or spellsword when your damage becomes modified by intelligence vs might? Is it so hard?
Yes, that is hard to balance, but this is interesting! First pillats was terrible at balance even after final patches, but is had great choices and options for certain types of parties. Deadfire have none. 
Wanted to buy deluxe edition pre-order, but now im not sure. Please spare more of your time to the talents trees. Now that is just pathetic.

Very true and valid but do remember that you are on an Obsidian forum. Prepare to be burned in witch's fire and crucified lmao

By the way, welcome to the forums! Hopefully we don't scare you off, it's nice to get from fresh blood but unfortunately new members tend not to last very long.

 

 

You say the same stuff every time.  :p  Nobody is attacking him.  In fact, a lot of people here agree with the topic creator on the subject if you look through the beta forums.


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#8
daven

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Balance is the enemy of interesting gameplay.


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#9
JerekKruger

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Huh. The guy was hardly dog piled. You are not even the first guy to agree with him.


Yeah but admitting that wouldn't fit with Sonic's internal narrative of being the oppressed lone voice of truth.
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#10
master guardian

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Hello there, your fan is speaking. Yesterday i checked the latest PoE patch and im still frustrated. What is this really? I consider myself to be the great follower of your games and game decisions. I've played all of your RPG based games, went through the max difficulty of last pillars and that was interesting with my custom builds and party variations.
And what do we have now, in 2018? After the great mechanic of first pillars combat and talents? The weapon choice and the 10+ to defences at the talent tree? Seriously? What kind of multiclass are you talking about, if the main classes are incredibly dull and boring? 
When the 80% of choices are uninteresting and obvious. For example the warriors second update of focus ability - the choosing between 50% gazes to hits and 50% to crits and +5 intelligence? Seriously?
If you are talking about multiclass why cant you add somehing like gamechanging mechanics to talents, like furious warrior (just an example) that gives you +to damage for a short time but a loss of accracy, or spellsword when your damage becomes modified by intelligence vs might? Is it so hard?
Yes, that is hard to balance, but this is interesting! First pillats was terrible at balance even after final patches, but is had great choices and options for certain types of parties. Deadfire have none. 
Wanted to buy deluxe edition pre-order, but now im not sure. Please spare more of your time to the talents trees. Now that is just pathetic.

Josh did this because he believed and i qoute directly from him;

 

That he believed there was an great variety of talents and skills to choose from at level up in pillars 1 but well over half of them where never used by players or hardly selected at all. He thought there where a big heaps of talents that where pointless.

 

And he was 100% correct, think about it in pillars 1 you usually only selected the core good talents and skills and left the rest alone.

 

He has filtered all of them out and tried to use talents that are more relevant.  

 

It would be good to have a few more of course but we want more of everything......just give the game a go


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#11
Messier-31

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Huh. The guy was hardly dog piled. You are not even the first guy to agree with him.


Yeah but admitting that wouldn't fit with Sonic's internal narrative of being the oppressed lone voice of truth.

 

 

Speaking of which, did you guys receive your March pay-checks for oppressive posting? Mine is kinda late.


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#12
master guardian

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Hello there, your fan is speaking. Yesterday i checked the latest PoE patch and im still frustrated. What is this really? I consider myself to be the great follower of your games and game decisions. I've played all of your RPG based games, went through the max difficulty of last pillars and that was interesting with my custom builds and party variations.
And what do we have now, in 2018? After the great mechanic of first pillars combat and talents? The weapon choice and the 10+ to defences at the talent tree? Seriously? What kind of multiclass are you talking about, if the main classes are incredibly dull and boring? 
When the 80% of choices are uninteresting and obvious. For example the warriors second update of focus ability - the choosing between 50% gazes to hits and 50% to crits and +5 intelligence? Seriously?
If you are talking about multiclass why cant you add somehing like gamechanging mechanics to talents, like furious warrior (just an example) that gives you +to damage for a short time but a loss of accracy, or spellsword when your damage becomes modified by intelligence vs might? Is it so hard?
Yes, that is hard to balance, but this is interesting! First pillats was terrible at balance even after final patches, but is had great choices and options for certain types of parties. Deadfire have none. 
Wanted to buy deluxe edition pre-order, but now im not sure. Please spare more of your time to the talents trees. Now that is just pathetic.

Very true and valid but do remember that you are on an Obsidian forum. Prepare to be burned in witch's fire and crucified lmao

By the way, welcome to the forums! Hopefully we don't scare you off, it's nice to get from fresh blood but unfortunately new members tend not to last very long.

 

couldnt agree more well said


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#13
SonicMage117

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Hello there, your fan is speaking. Yesterday i checked the latest PoE patch and im still frustrated. What is this really? I consider myself to be the great follower of your games and game decisions. I've played all of your RPG based games, went through the max difficulty of last pillars and that was interesting with my custom builds and party variations.
And what do we have now, in 2018? After the great mechanic of first pillars combat and talents? The weapon choice and the 10+ to defences at the talent tree? Seriously? What kind of multiclass are you talking about, if the main classes are incredibly dull and boring?
When the 80% of choices are uninteresting and obvious. For example the warriors second update of focus ability - the choosing between 50% gazes to hits and 50% to crits and +5 intelligence? Seriously?
If you are talking about multiclass why cant you add somehing like gamechanging mechanics to talents, like furious warrior (just an example) that gives you +to damage for a short time but a loss of accracy, or spellsword when your damage becomes modified by intelligence vs might? Is it so hard?
Yes, that is hard to balance, but this is interesting! First pillats was terrible at balance even after final patches, but is had great choices and options for certain types of parties. Deadfire have none.
Wanted to buy deluxe edition pre-order, but now im not sure. Please spare more of your time to the talents trees. Now that is just pathetic.

Very true and valid but do remember that you are on an Obsidian forum. Prepare to be burned in witch's fire and crucified lmao

By the way, welcome to the forums! Hopefully we don't scare you off, it's nice to get from fresh blood but unfortunately new members tend not to last very long.
You say the same stuff every time. :p Nobody is attacking him. In fact, a lot of people here agree with the topic creator on the subject if you look through the beta forums.
It's because it's usually needed. New members are terribly accepted by older members, especially if they make a thread which criticizes or questions game design. speak ahead of time, calling the trolls out ahead of time is taking preventive steps.

If I call them out before then there is no trolling instead they try to make me look crazy lol But this is better than existing members attacking the new members so I'm happy with that.

Now I ask, is the thread going to go back on topic or are we going to stay derailing the thread with the usual "Sonic is wrong" attempt? I doubt a new member wants to read such nonsense on their first thread.

Edited by SonicMage117, 04 April 2018 - 02:12 AM.


#14
daven

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Guys, he has too much information on our conspiracy against him... run!



#15
TheisEjsing

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I think it's the way everything is presented and argued. Nobody called this guy out, because he makes a valid point, even if one disagrees. So no, it's not about newbie bashing. You just use this to cope with the fact that alot of people strongly disagree with your posts Sonic. 

Back on topic, I do not fully agree with the OP. I agree that alot of abilities are subpar, but they make for varied gameplay, and even subpar abilities can be used in some builds. So I don't see it as a big problem.


Edited by TheisEjsing, 04 April 2018 - 02:25 AM.

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#16
SonicMage117

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No, not really. The comment I made was a warning for future comments, nobody here has to agree with me, I already know that older members don't/won't agree with me no matter what I say (even when I'm right). That is no issue to me.

The fact is that there are so many threads from first time posters that have gotten trolled or where new members have been made uncomfirtable, even when they have more knowledge than the member who has been here for years. Snarky/snide comments from older members aside, I'll always continue to welcome new members and warn them of this behavior ahead of time so they know just what to expect. That way, there's less of a chance of them leaving after one or two posts.

#17
TheisEjsing

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Do you see anyone getting trolled in this topic? The only oddball I see is someone derailing the conversation with warnings of horrible people.


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#18
SonicMage117

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Again, I never said people were already trolling, it was a fair warning ahead of time. Hence my saying "Prepare" as in advance. Therefore my original comment still stands valid. If this is one of the rare threads from a first time poster which doesn't get trolled, that will be a rare but good thing - as threads which question Obsidian's game design do not go well here.

That's why I usually recommend new users to go to a non-Obsidian/non-rpg forum to question game design or say anything negative about the game. I love our little cult here but I gotta let the newbies know what they're getting into :)

#19
master guardian

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cmon guys let it go

 

no one wants to read a pointless arguement move on



#20
George_Truman

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Damn this thread reeks of assburgers.


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