dunehunter Posted April 1, 2018 Share Posted April 1, 2018 So I'm dualing wielding blunderbuss as a streetfighter/ranger, picked Gunner, Two weapon style and Blunderbuss weapon proficiency. Triggered Streetfighter heat up with blunderbuss modal and I'm able to reach 2.4 second reloading time with two blunderbusses lol. Faster than lots of melee weapons... Link to comment Share on other sites More sharing options...
Boeroer Posted April 1, 2018 Share Posted April 1, 2018 Yes, you can also become a living minigun by using two pistols. In plate armor. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
dunehunter Posted April 1, 2018 Author Share Posted April 1, 2018 Yes, you can also become a living minigun by using two pistols. In plate armor. Just checked a Monk/Streetfighter and its even better. 1 Link to comment Share on other sites More sharing options...
MaxQuest Posted April 1, 2018 Share Posted April 1, 2018 (edited) Reload Time is indeed affected now by dual-wielding and two-weapon-style talent O_o At the moment, I tend to think this is not intended, because: - 1. their descriptions explicitly mention "recovery time". DW (from patchnotes): "Dual Wield Recovery bonus has been reduced from -50% to -30% Recovery" TWS (ingame description): "-20% Weapon Recovery when dual-wielding" - 2. Reload Time (unlike recovery) is not reduced by armor.. Edit: just tested: actually in beta4 armor penalty started to apply to reload time. Edited April 2, 2018 by MaxQuest 2 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
FreeKaner Posted April 1, 2018 Share Posted April 1, 2018 Wearing two weapons reducing reloading time must be one of the stupidest design decisions ever both mechanically and thematically. Also as it is if you are wearing two weapons it's better to also wear the heaviest armour since you'll very easily get to speed cap, this is also very silly. Link to comment Share on other sites More sharing options...
Boeroer Posted April 1, 2018 Share Posted April 1, 2018 @MaxQuest: you mean Two Weapon Style I presume. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MaxQuest Posted April 1, 2018 Share Posted April 1, 2018 Yeap) Not the first time I'm misnaming it. P.S. Fixed the previous post. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Boeroer Posted April 1, 2018 Share Posted April 1, 2018 You're not alone. Welcome to the club! 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Dr. Hieronymous Alloy Posted April 1, 2018 Share Posted April 1, 2018 Yeah that seems like a design flaw / bug. Link to comment Share on other sites More sharing options...
PatrioticChief Posted April 1, 2018 Share Posted April 1, 2018 What's the best way to check reload time? Link to comment Share on other sites More sharing options...
SaruNi Posted April 2, 2018 Share Posted April 2, 2018 Reload Time is indeed affected now by dual-wielding and two-weapon-style talent O_o At the moment, I tend to think this is not intended, because: - 1. their descriptions explicitly mention "recovery time". DW (from patchnotes): "Dual Wield Recovery bonus has been reduced from -50% to -30% Recovery" TWS (ingame description): "-20% Weapon Recovery when dual-wielding" - 2. Reload Time (unlike recovery) is not reduced by armor. In my game the tooltip UI is claiming that reload time is now increased by armor... is it accurate now though? Link to comment Share on other sites More sharing options...
MaxQuest Posted April 2, 2018 Share Posted April 2, 2018 (edited) In my game the tooltip UI is claiming that reload time is now increased by armor... is it accurate now though?I was mouseovering over the blunderbusses of my cipher in brigandine, and haven't noticed armor penalty... I'll check again in the evening. Edit: have checked and indeed armor penalty started to apply to reload time in beta4: Edited April 2, 2018 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
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