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Kingdom Come: Deliverance - Henry's come to see us!


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#1
Rosbjerg

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Last thread here.

 

Seeing that original kickstarter video was interesting, the final product seems quite close, but at the same time they've obviously gone in a much different direction with many mechanics. Pickpocketing in particular..



#2
SonicMage117

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Indeed.

The game is so different now thab it was from kickstarter beta or even at launch. I wonder how much more it will change.

#3
Tigranes

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For me, it's remarkable how similar the KS video is to launch (didn't do the beta). The major thing that's missing is proper large-scale / siege / horseback combat - hence paring it down to 'part 1' release - but the visual style, the basic combat system and even the animations, the design of medieval towns and wilderness, etc. is all there. Of course, POE for example had virtually zero in-game footage to speak of at this stage, and a single mock-up screenshot.

 

The pickpocket minigame indeed is very silly.

 

I still think the game would be better off without open-world - and that also goes for W3 and quite a lot of other open-world projects - but ah well, that's the vogue right now.


Edited by Tigranes, 13 March 2018 - 12:31 PM.

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#4
Lexx

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Considering the "non-linear story" that ended up in the game, indeed the sandbox wasn't really necessary all that much. Still think the gameworld looks pretty nice and just riding / walking around randomly does have something for it as well in this game.

 

I can understand them cutting the large-scale battles and stuff. Performance isn't exactly the best just now.. then imagine 10 times the amount of action going on. Just not feasible as is.


Edited by Lexx, 13 March 2018 - 01:15 PM.


#5
Orogun01

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Love the thread title, gave me a chuckle.


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#6
Chilloutman

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#7
SonicMage117

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The game is so different than the original vision. Check out the Steam forums, or KCD Twitter. If you follow the devs on either, you'll see constant apologies from the devs on how it changed so much since the kickstarter days.

If you ask me, the changes are for the better, both major changes and minor changes but this isn't done yet. If course I'm talking about the story and general mechanics of the game, we all know the graphics were downgraded for the console versions so that's not worth talking about I guess.



#8
Tigranes

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Huh. I guess I missed out, since I never tried the beta or bothered to follow all the dev comments. I guess for me it's about the big vision of the game, where I think they ultimately stuck to the KS pitch - even if a million things changed in between.


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#9
Orogun01

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Full disclosure, I'm drunk both in game and IRL. I killed my horse with 2 arrow shots because I the damn thing would properly cross a bridge, then for some reason the townspeople diced to  report me to the authorities. Buzz****ing killer I  killed all of the soldiers but the game won't let me attack those damn "essential" characters, so despite having killed a stronghold I just have to surrender or reload. What a ****ing croc.


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#10
Lexx

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Well, game dev is oftentimes about iteration. The first version really rarely looks like the final release, so I'm not sure why folks make a big deal about how a game has changed over time.


Edited by Lexx, 13 March 2018 - 09:18 PM.

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#11
Mamoulian War

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Well, unless it's Colonial Marines vertical slice to live type of change :D

Edited by Mamoulian War, 13 March 2018 - 11:25 PM.

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#12
GhostofAnakin

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What other RPG is this most similar with?  I'm trying to decide whether to buy it or not, but I'd like to hear comparable games first to know whether or not it's a game that will ultimately keep my interest.



#13
Orogun01

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What other RPG is this most similar with?  I'm trying to decide whether to buy it or not, but I'd like to hear comparable games first to know whether or not it's a game that will ultimately keep my interest.

Is hard to describe with just one game, the combat is M&B, War of the Roses and Chilvary. The open world feel like Skyrim meets the Witcher (no loading times when you enter a house).
The RPG elements would be the harder to nail down since there is a lot reactivity to your character and his choices but at the same time it feels linear, kinda like it was the thing that was supposed to happen. The leveling is straight up Skyrim but with better perks.


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#14
Chilloutman

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Kinda Gothic really



#15
Orogun01

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I love the carefree tone of Henry, his reaction to someone asking him to perform an exorcism was "Sounds like fun!"


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#16
SonicMage117

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What other RPG is this most similar with?  I'm trying to decide whether to buy it or not, but I'd like to hear comparable games first to know whether or not it's a game that will ultimately keep my interest.

Is hard to describe with just one game, the combat is M&B, War of the Roses and Chilvary. The open world feel like Skyrim meets the Witcher (no loading times when you enter a house).
The RPG elements would be the harder to nail down since there is a lot reactivity to your character and his choices but at the same time it feels linear, kinda like it was the thing that was supposed to happen. The leveling is straight up Skyrim but with better perks.
That's pretty much it. Although that may be hard for some to grasp, it's so many games and yet none at all...

#17
GhostofAnakin

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I'm still confused, but thank you.  :lol:



#18
Fenixp

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Ha, beat the young Hans in both archery and swordfighting. Couple more notes:
- The game is bloody gorgeous
- I really enjoy the combat system, it actually makes quite a lot of sense, albeit it may get somewhat clunky
- The writing is still terrible, quest design can be neat tho
- I really wish developers respected my time. 10 minutes long cutscene without means to pause it is just a no-no. Thankfully save on exit was added and seems to work rather nicely.

#19
Hurlshot

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They added save on exit recently? That might get me back in, I was stressed about the whole saving situation and didn't want to mess with mods.


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#20
Rosbjerg

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Yep just added, as well as notification on what activities causes saves. And you can now sleep without saving etc

 

As well as truckload of bugfixes, like alchemy benches sending you flying and your horse getting stuck in fences.






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