The case is when the target is moving, there are chances that when the animation start, the target is within range of ability but when the effect kicks in, the target move out of range, which result in a forced miss and losing source power without any gain.
Case 1, using Cripple Strike from invisible to a target -> target moving -> combat tooltip shows Miss because of target out of range.
Case 2, using Lay on Hands on a friendly target -> target moving -> no effect but lose 1 zeal.
Hopefully this issue got addressed because it is annoying to lose resource in this way. Abilities should either cancel itself and refund the source if the target out of range or still hit the target even target move out of range.
Question
dunehunter
The original link is here https://forums.obsidian.net/topic/95985-having-hard-time-to-hit-moving-target-with-abilties/?do=findComment&comment=1976446
The case is when the target is moving, there are chances that when the animation start, the target is within range of ability but when the effect kicks in, the target move out of range, which result in a forced miss and losing source power without any gain.
Case 1, using Cripple Strike from invisible to a target -> target moving -> combat tooltip shows Miss because of target out of range.
Case 2, using Lay on Hands on a friendly target -> target moving -> no effect but lose 1 zeal.
Hopefully this issue got addressed because it is annoying to lose resource in this way. Abilities should either cancel itself and refund the source if the target out of range or still hit the target even target move out of range.
Edited by dunehunter3 answers to this question
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