So I wanted to make a thread to specifically target a singular issue, rather than the more wide-ranging debate on Strength, Resolve and Might. What I wanted to see opinions on (more for my own curiosity, as I don't have beta access) is, if we take the division of physical damage in Strength and spell damage in Resolve as set in stone, should healing still belong in Resolve?
Broadly speaking, I think how Might and Resolve played in PoE 1 was:
1) For offensive DPS builds, Might allowed for a degree of self-sustainability as it provided healing.
2) Tanks focussed on high defences, and so when you paired high defences to a middling Might for healing they would also be self-sustaining.
In PoE 2 from an outsider perspective, what it seems like from the raw mechanical changes to the stats:
1) Tanks now benefit more, as if you pump Res you get healing on top of Deflection.
2) Casters benefit way more, getting Damage, Deflection and healing.
3) Physical attackers lost any kind of defensive benefit, no longer being self-sustaining to any degree if they dump Res, which is a stat that is otherwise useless to them (while casters can dump Strength with zero cost, apart from a loss of Fortitude).
I guess I liked in PoE 1 that you can make any class self-sufficient to a degree without the need for a Cleric for support and healing, and you could do so this while making them maximally damaging - with both DPS and damage. It seems like in PoE 2, this is no longer the case, high damage + DPS melee attackers (dumping Resolve) will need some sort of cleric support for survival - or they will have to move away from maximal damage or DPS to have some Resolve and stay alive without a cleric. Casters on the other hand can go for maximal offences without any concern.
So I guess there's a couple of questions here:
1) Do you feel like I've accurately represented the current situation, or do you think I've exaggerated the problem, or not factored in larger interplay with healing? As mentioned, I don't have beta access, so I'd not thoroughly well versed in all the ins and outs of PoE 2.
2) With these factors considered, do you think healing should revert back to Strength, or are you happy with the current system?
There's been a lot of debate about how much the fanbase should be making these threads (particularly when they're made by people without Beta access, aka me), and how much they are/aren't interfering with the devs' design processes.
I made this thread mainly out of my own curiosity (it's a question I'd like to see discussion on), but in terms of it impacting on the devs' decision making why don't we approach this topic as more or less operating as a independent focus group for the devs, which they can either use the feedback from or leave at the wayside at their own discretion? If the devs' have an overarching vision for attributes that they think will work in the long term, then by all means they should stick with that - I would never suggest otherwise.
If we're taking the focus group approach, I'd like to see as objective and logical arguments as possible on the mechanistic ramifications of both approaches, so I'd massively prefer it if people check all their "muscle wizards suxxed" arguments at the door. This isn't about those subjective arguments, it's about us trying to rationalise which approach we think has the potential to make a more mechanically fluent game.
Edited by Jojobobo, 11 January 2018 - 12:38 AM.