As far as I can tell Wizard summoned weapons (Concelhaut's Parasitic Staff and Citzal's Spirit Lance) gain a scaling bonus to Accuracy, Damage and Penetration at power levels 3, 5 and (presumably) all odd power levels after that.
This should mean that when a level 3 Conjurer summons Concelhaut's Parasitic Staff it should have +4 Accuracy, +15% Damage and +1 Penetration (since it's a Conjuration spell), but at the moment it has no bonuses and they have to wait till level 5 like non-Conjurers.
The same is also true of the bonus power levels given by the Nature Godlike's Wellspring of Life ability. If, at level 2, you cast, say, Fleet Fleet to activate Wellspring of Life your power level is 3; but if you then cast Concelhaut's Parasitic Staff it summons the version with no bonuses i.e. the power level 1/2 version.
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JerekKruger
As far as I can tell Wizard summoned weapons (Concelhaut's Parasitic Staff and Citzal's Spirit Lance) gain a scaling bonus to Accuracy, Damage and Penetration at power levels 3, 5 and (presumably) all odd power levels after that.
This should mean that when a level 3 Conjurer summons Concelhaut's Parasitic Staff it should have +4 Accuracy, +15% Damage and +1 Penetration (since it's a Conjuration spell), but at the moment it has no bonuses and they have to wait till level 5 like non-Conjurers.
The same is also true of the bonus power levels given by the Nature Godlike's Wellspring of Life ability. If, at level 2, you cast, say, Fleet Fleet to activate Wellspring of Life your power level is 3; but if you then cast Concelhaut's Parasitic Staff it summons the version with no bonuses i.e. the power level 1/2 version.
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