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Posted (edited)

As i have not seen it. I still don't get whats the difference is between these states.

I mean, i could understand it, if it would work like "any except these", but that's not possible to select.

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Although the Icons for the turquoise number info-windows are not here yet. They come in 2 sizes. To get them just open any 2 of them, same or different, it doesn't matter.

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Simple Clothing on female models look like the have a vertex in reverse. Tested on Elf and Orlan.

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Should i count up all the clippings in character menu? I think you know them already and i will wait for a later beta.

 

But the blunderbus sheath animation has a nice property. It turns itself by 180° in the last moment.

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Waiting and it's window has some problems. Behind the waiting Window, what is that triangle? Why does it move when i click „Wait“ (The button itself is missing because the flicker bug is going rampage). Also in there: The song lines of a bard are not hidden when they should, same as with the formation bar. The time on window is not updated on show. If I open it, wait, open it again it still shows the old time.

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The time popup should be in front of the character marker.

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The 8 people in front of the fisher hut in the Background could not sit still. After every hour wait they go to their places again and sit down. Maybe they need to pee when the screen is black, and tried to come back just in time?

(no image)

 

 

 

Edited by Xaratas

7 answers to this question

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Posted (edited)

1. Leveldesign: How is anyone supposed to walk that steep bambus way in an environment which rains any so often? No stairs, only wet mud.

2. 10m can get quite large, spell description says exactly 10m range, yellow cicle works on flat ground, but on the slide there happens something to the range which is not logical. At least it is the same effect from booth sides.

 

post-50606-0-76770300-1511995913_thumb.jpgpost-50606-0-09179300-1511995922_thumb.jpg

 

Resting position of a 2 handed sword looks a bit painful.

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Edited by Xaratas
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Posted (edited)

More layerproblems, this time NPC names which are above and below some stuff at the same time, do you don't have z areas for like „1-100” npc names, „101-1000” player gui, „1001-1500“ Popups of all kind?

post-50606-0-93589100-1511996240_thumb.jpg

Arg, this forum, here, without the artifacts and with pixels so you can see what i mean: https://imgur.com/a/X80yM

 

Burning ground trap has no icon. More layer problems when shifting the textbox to the left.

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Exeptional Plate armor female is missing an elbow piece.

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Edited by Xaratas
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Posted

Hey Xaratas,

 

Nice haul! I'll be combing through these tonight and tomorrow morning and ensure everything reported is in our system! I'll update the User Found issue page to reflect this.

 

You the best,

 

-Caleb

I like big bugs and I cannot lie...

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Posted

I reported the missing elbow piece on the exceptional plate armor here, alongside a couple other glitches—figured I'd make sure the others are also seen :)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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Posted (edited)

I don't have a screenshot of this, but from the mainscreen, the UI keeps flickering and disappearing. I mean specifically the middle box with the pause, formation, ship, inventory, etc. buttons, the character ability UI (spells and such) and the tooltip boxes when hovering characters, enemies and NPCs.

 

It's quite annoying.

 

Thanks !

 

Edit : just noticed this is in the known major issues. Carry on !

Edited by dukeisaac
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