dunehunter Posted November 26, 2017 Share Posted November 26, 2017 (edited) As topic, I mean.... blunderbuss only has 5 bullets. Edited November 26, 2017 by dunehunter Link to comment Share on other sites More sharing options...
0 SaruNi Posted November 26, 2017 Share Posted November 26, 2017 Tooltip doesn't specify melee. It's magic... or spiritual wound magic, or whatever. Or the Monk is just reloading very fast. Link to comment Share on other sites More sharing options...
0 dunehunter Posted November 26, 2017 Author Share Posted November 26, 2017 Tooltip doesn't specify melee. It's magic... or spiritual wound magic, or whatever. Or the Monk is just reloading very fast. Well... Link to comment Share on other sites More sharing options...
0 MaxQuest Posted November 26, 2017 Share Posted November 26, 2017 (edited) The idea of an attack triggering another attack isn't new. Hand of Justice and Sword Specialization from WoW were especially notorious for this. It took Blizz 3 years to understand why is winning a proc-triggers-proc-triggers-proc-triggers-proc lottery is wrong through =) Imho this chain proccing should not be possible, and there are two ways to limit it: v1. make the triggered extra attack unable to proc other extra attacks v2. add a small internal cooldown. Do note though if the proc chance is lower than 100%, random() would have to be substituted by pseudo-random-distribution in order to keep the chance the same. But yes, the current chance of Swift Fury can be considered to be 100% - as you get it on every crit. Edited November 26, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
0 AndreaColombo Posted November 26, 2017 Share Posted November 26, 2017 Cleanest solution is to prevent the triggered extra attack from triggering further extra attacks, imo. For this ability in particular, I believe the issue is already on QA’s radar. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
0 SaruNi Posted November 26, 2017 Share Posted November 26, 2017 Why not just limit it to 3 iterations or something? Link to comment Share on other sites More sharing options...
0 dunehunter Posted November 26, 2017 Author Share Posted November 26, 2017 What I wanna say is it make no sense to work on firearms. They have limited bullets so should not trigger extra attacks. Link to comment Share on other sites More sharing options...
0 SaruNi Posted November 27, 2017 Share Posted November 27, 2017 What I wanna say is it make no sense to work on firearms. They have limited bullets so should not trigger extra attacks. They also shoot lightning out of their fists and weapons. Bows need to be re-****ed with arrows too. Greatswords and other large weapons need to be pulled back to strike again. The idea is that the monks' spiritual power from wounds allows them to move with superhuman speed. Including re-****ing bows and reloading firearms. Maybe they already have the arrows and bullets ready to pop back into place with their incredible hand speed. But as a balance issue sure, this seems to be a vastly OP exploit. If a fun one. Link to comment Share on other sites More sharing options...
Question
dunehunter
As topic, I mean.... blunderbuss only has 5 bullets.
Edited by dunehunterLink to comment
Share on other sites
7 answers to this question
Recommended Posts