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No more stat checks set arbitrarily high because they appear late in the game?


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18 replies to this topic

#1
PugPug

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I mean, POE1 has a 19 perception attribute check to notice that someone drank something quickly. Really that should be more like... 8.

 

Well-rounded characters should expect a well-rounded handful of dialogue rewards throughout the game, not all of them early on and none of them later.


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#2
Wormerine

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Sure, as attributes don't get higher will lvls it would make much more sense to have those balanced around situations rather than game content... if it ever was. I can't remember the situation you mentioned.


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#3
cheesevillain

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Well-rounded characters are expected to be heaving around a heap of stat-boosting items later in the game. That's why they increase.

 

It'll be nicer this time round since much of that is now going to be handled by skills. Insight is the "social perception" skill that replaces perception.



#4
rjshae

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Yes, hopefully stat-based checks will be relatively rare in PoE2. Might checks can be replaced with Athletics, &c.



#5
draego

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Yes, hopefully stat-based checks will be relatively rare in PoE2. Might checks can be replaced with Athletics, &c.

 

Well traps are stat checks. There will be lots of those. Not sure how i feel about that. Maybe it should check perception or mechanics. So this way you have a way to check for traps and avoid without mechanics but you can do the traditional mechanics build also. This seems like a little issue because stats dont increase like skills so are trap later going to get harder even though i have the same 16 in perception i started the game with. It just seems wierd may not be an issue.


Edited by draego, 22 November 2017 - 04:12 PM.


#6
dragubaba

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I'd argue for contrary and put most of the stat check requirements very high from the start. After all, they are supposed to be actions that require something special from the person performing them. Mediocrity doesn't need special attention, there's plenty of that going around already.



#7
cheesevillain

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Well traps are stat checks. There will be lots of those. Not sure how i feel about that. Maybe it should check perception or mechanics.

 

 

 

I like it. It means two characters can be relevant in taking traps out.


Edited by cheesevillain, 22 November 2017 - 08:38 PM.


#8
Karkarov

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I'd argue for contrary and put most of the stat check requirements very high from the start. After all, they are supposed to be actions that require something special from the person performing them. Mediocrity doesn't need special attention, there's plenty of that going around already.

Fair point, just bear in mind the Deadfire Backer Beta has a numerical value stat sheet showing you what numbers mean on the "normal" scale.  A 13 in a stat is by their own definition "legendary".  So a check requiring a 19 in a stat is pretty insane by that standard.

Just for reference straight from the Deadfire character creation screen:

38612010122_2a78be4be3_o.png



#9
Dr. Hieronymous Alloy

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Yes, hopefully stat-based checks will be relatively rare in PoE2. Might checks can be replaced with Athletics, &c.

 

 

I've noticed stat and skill based checks in the beta, for what it's worth.



#10
ShakotanSolari

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Yes, hopefully stat-based checks will be relatively rare in PoE2. Might checks can be replaced with Athletics, &c.

Yes, i really hope stat based checks will be done-away with in favour of the new skills. Athletics for strength-based checks especially, a wizard with a high might score and no training athletics shouldn't be physically stronger than a barbarian with a low might score and maxed athletics.



#11
dragubaba

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I'd argue for contrary and put most of the stat check requirements very high from the start. After all, they are supposed to be actions that require something special from the person performing them. Mediocrity doesn't need special attention, there's plenty of that going around already.

Fair point, just bear in mind the Deadfire Backer Beta has a numerical value stat sheet showing you what numbers mean on the "normal" scale.  A 13 in a stat is by their own definition "legendary".  So a check requiring a 19 in a stat is pretty insane by that standard.

Just for reference straight from the Deadfire character creation screen:

38612010122_2a78be4be3_o.png

 

 

Haven't seen this before, thanks. That's very interesting because it gives a frame to abilities when there was none previously. Does this mean Deadfire has less potential to up your ability points temporary than PoE1 did? Because I think my barbarian had at times a might score of 30+ or something silly like that with the right buffs.



#12
Tanos

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I'd argue for contrary and put most of the stat check requirements very high from the start. After all, they are supposed to be actions that require something special from the person performing them. Mediocrity doesn't need special attention, there's plenty of that going around already.

Fair point, just bear in mind the Deadfire Backer Beta has a numerical value stat sheet showing you what numbers mean on the "normal" scale.  A 13 in a stat is by their own definition "legendary".  So a check requiring a 19 in a stat is pretty insane by that standard.

Just for reference straight from the Deadfire character creation screen:

38612010122_2a78be4be3_o.png

 

If 19 points in an attribute is divine.... then what does a score of 30 imply?! :blink:  Divine among the divine?

Obsidian has sure went out of their way to change the perception of the attributes, since in the dnd games a 10 score in an attribute was considered average. I mean they haven't actually changed the gameplay mechanics behind the attributes yet they for whatever reason find it necessary to redefine the perception of said system. Perhaps people wasn´t keen on lowering a statistic below 10 due to being sub par and obsidian somehow considered his an issue?

 

Regardless of the reason i will be sure to keep this in mind whenever my character performs a successful attribute check in order to gain a perspective of just how awesome my character is :dancing:


Edited by Tanos, 26 November 2017 - 02:04 AM.


#13
morhilane

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Haven't seen this before, thanks. That's very interesting because it gives a frame to abilities when there was none previously. Does this mean Deadfire has less potential to up your ability points temporary than PoE1 did? Because I think my barbarian had at times a might score of 30+ or something silly like that with the right buffs.


You can start the game with 20 Might still if you pick the right race/background.

According to that stats sheet a lion in POE1 has
Divine Might (20)
Legendary Constitution, Perception, Dexterity, (18, 17, 17)
Amazing Resolve (12)
Average Intellect (8 )

I think they should probably change that for
- piss poor (0-3)
- poor (4-8 )
- average (9-12)
- good (13-18)
- amazing (19+)

It's way more representative of the game stats distributions.

Edited by morhilane, 26 November 2017 - 09:27 AM.

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#14
hilfazer

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Lion's Intellect (9) is Amazing, not Average.


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#15
morhilane

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Lion's Intellect (9) is Amazing, not Average.


They have 8 intellect, not 9. I made a transcript mistake.

#16
dragubaba

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Quick testing and I managed to raise my might temporary to 38. What's after divine? Extradimensional?



#17
Baltic

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From what I've seen they define 10 as average on the page for each individual stat so they should probably change the level chart.

#18
Karkarov

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From what I've seen they define 10 as average on the page for each individual stat so they should probably change the level chart.

Yeap. it is quite strange.



#19
PugPug

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Sawyer said in a talk he gave on developing the attributes that in beta they tried starting everything at 1, and every point after was a bonus. Mathematically it is the same as what we have now, but people just prefer feeling penalized for taking a dump stat. Or rather it reduces the urge to min/max.

Edited by PugPug, 26 November 2017 - 07:42 PM.

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