The Wizard subclass system from the latest video has me worried.
E.g. Conjurer gets:
- buff to Conjuration spell power
- Conjure Familiar special ability
- loses access Evocation and Illusion spells
- 20% recovery penalty for non-Conjuration spells
Firstly, the subclasses are really cool as a concept. They give flavor to the Wizard beyond the base class. I can already imagine the rivalries and stories between the five schools. I couldn't imagine a reason for not picking a cool subclass with unique powers for my Wizard...until I read the downsides. Arbitrarily losing almost half of your potential spell selection quickly takes the fun out of a Wizard and makes the bland generalist a more attractive option.
The "opposing school" mechanic feels like the legacy of AD&D and it's miraculous it is being recreated here. It fails as a concept because you're not really choosing what you want but what you are willing to give up. The long list of spells you lose weighs the most in that decision. You should at least have some control over what you lose i.e. what your Wizard isn't interested in. But choosing those schools doesn't redeem the system either, especially when there are only 5 schools.
It doesn't help that the "opposing schools" don't make any sense thematically, like e.g. Creation vs. Destruction would, or some other actual opposites. In PoE2, Conjurers and Transmuters can't cast Fireballs but Illusionists and Enchanters can. What??
Suggestion to fix the system:
1. No randomly banned schools for subclassed wizards, please. Use a blanket penalty for all spells outside the chosen school instead. Make subclassing a choice of what we want instead of what we don't want to lose.
2. Turn the "generalist" concept into a subclass of its own with its own perks. Call it the Arcanist and let the five schools of magic frown at the Arcanists' folly of trying to master everything equally.
Edited by 1varangian, 23 October 2017 - 09:40 AM.