Going into the "Crow Bait" scenario on Heroic Difficulty, I saw that the scenario effect was to take 1 point combat damage upon encountering an ally. To counteract this I bought a "Rune of Shield II" and hit "use" and saw the 4 hour countdown clock turn on. But when actually playing the scenario I am still taking 1 automatic combat damage when encountering allies. The rune shows up in the list of active effects for the scenario and is working normally to reduce damage from lost combats, but not the scenario effect.
While testing further I also found the Goblin Commando monster bypassed the rune with his automatic 1 ranged combat damage.
The wording of the Rune of Shield states "Reduce all damage dealt to you by 1." which seems to imply it should apply to all damage sources. Certainly in the case of the Goblin Commando who even uses the same wording of "deals ... damage".
Is this a bug or is the rune intended to only apply when losing combats? If the former, let me know if I can provide any additional info that might help in troubleshooting. If the latter, might I suggest a change to the wording to make that more clear?
Additional context:
iPhone 6 iOS
PFID D1194DDA31C602A1
Pass & Play: NO
Perma-Death: NO
Wildcard power: if you acquire a blessing or ally, end your turn (works normally)
Characters in turn order: Seelah, Seoni, Lini. (issue appears to be unrelated to character)
Locations: Desecrated Vault, Guard Tower, Farmhouse, Woods, Wooden Bridge. (issue appears to be unrelated to location)
Ally cards encountered: Troubador, Guide, others I cannot recall.
Question
SystemShaper
Going into the "Crow Bait" scenario on Heroic Difficulty, I saw that the scenario effect was to take 1 point combat damage upon encountering an ally. To counteract this I bought a "Rune of Shield II" and hit "use" and saw the 4 hour countdown clock turn on. But when actually playing the scenario I am still taking 1 automatic combat damage when encountering allies. The rune shows up in the list of active effects for the scenario and is working normally to reduce damage from lost combats, but not the scenario effect.
While testing further I also found the Goblin Commando monster bypassed the rune with his automatic 1 ranged combat damage.
The wording of the Rune of Shield states "Reduce all damage dealt to you by 1." which seems to imply it should apply to all damage sources. Certainly in the case of the Goblin Commando who even uses the same wording of "deals ... damage".
Is this a bug or is the rune intended to only apply when losing combats? If the former, let me know if I can provide any additional info that might help in troubleshooting. If the latter, might I suggest a change to the wording to make that more clear?
Additional context:
iPhone 6 iOS
PFID D1194DDA31C602A1
Pass & Play: NO
Perma-Death: NO
Wildcard power: if you acquire a blessing or ally, end your turn (works normally)
Characters in turn order: Seelah, Seoni, Lini. (issue appears to be unrelated to character)
Locations: Desecrated Vault, Guard Tower, Farmhouse, Woods, Wooden Bridge. (issue appears to be unrelated to location)
Ally cards encountered: Troubador, Guide, others I cannot recall.
Edited by SystemShaper6 answers to this question
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