March 26, 20178 yr Because you have to start from level 1 again I would be pretty disappointed if you have to progress though the same spells as pillars 1. I am seriously hoping that all classes have there abilities and spells completely changed to make deadfire more interesting.
March 26, 20178 yr Because you have to start from level 1 again I would be pretty disappointed if you have to progress though the same spells as pillars 1. I am seriously hoping that all classes have there abilities and spells completely changed to make deadfire more interesting. I think Josh said something along the lines of having new spells, removing old weaker spells and keeping some the same, with perhaps adjusted power depending on balancing and the likes, on one of the initial Q&As. So I would reckon there'll be some mix-up in that department, though I'm unsure as to how much. Edited March 26, 20178 yr by algroth My Twitch channel: https://www.twitch.tv/alephg Currently playing: Roadwarden
March 26, 20178 yr Author It would want to be a lot. What am I paying $50 for? It would just be like another expansion of pillars 1 if they didnt
March 26, 20178 yr It would want to be a lot. What am I paying $50 for? It would just be like another expansion of pillars 1 if they didnt That's a little harsh don't you think? Completely new storyline, reworked graphics engine, fresh companions etc. etc. is a more than an expansion. But I think its a safe bet that they'll add/modify/improve spells. Edited March 26, 20178 yr by Heijoushin
March 26, 20178 yr ...of course not every single spell. Even Mass Effect Andromeda shares abilities ("spells") with the original Mass Effect. That's...that's basically standard in sequels...
March 26, 20178 yr Author ...of course not every single spell. Even Mass Effect Andromeda shares abilities ("spells") with the original Mass Effect. That's...that's basically standard in sequels... I wonder what percentage of spells and abilities they are changing overall. has anyone seen that answered on the twitch live feeds?
March 26, 20178 yr ...of course not every single spell. Even Mass Effect Andromeda shares abilities ("spells") with the original Mass Effect. That's...that's basically standard in sequels... I wonder what percentage of spells and abilities they are changing overall. has anyone seen that answered on the twitch live feeds? I think they mention something "about half of them" in a Q&A?
March 26, 20178 yr For flavor purposes, I'd like to see them expand the list of priest spells... then, for each deity, pick one spell per level that a follower can't cast. For example, a priest of Eothas would not have access to, say, Withdraw, Divine Mark, Despondent Blows, and Searing Seal. "It has just been discovered that research causes cancer in rats."
March 26, 20178 yr I think there are way too many spells in the game as is, most of them are just doing the same thing with slight variance in flavor anyway. Removing the spell-level concept completely would be a good thing, and would allow for a more meaningful set of spells to be made. Pillars of Eternity is one of the very few games I've ever played where I didn't find a single spell to my liking. The most important step you take in your life is the next one.
March 26, 20178 yr It would want to be a lot. What am I paying $50 for? For a new game? My Twitch channel: https://www.twitch.tv/alephg Currently playing: Roadwarden
March 26, 20178 yr Because you have to start from level 1 again I would be pretty disappointed if you have to progress though the same spells as pillars 1. I am seriously hoping that all classes have there abilities and spells completely changed to make deadfire more interesting. I believe they mentioned they are looking and redesigning spells. They also mentioned they experiment with how you use spells (per rest, per encounter) and are adding an empowerment system. I am sure they will be working on it for a while, so don't expect to see specific responses until they are done with it. You will have multiclassing which is huge. You can try and play with that, plus you will have specialisations for each class. Higher level cap. Or just try different class.
March 27, 20178 yr I wouldn't like it if they removed all spells from PoE. For what reason? Some meh spells like Sunless Grasp and Thrust of Tattered Veils can go away or be changed all right. But stuff like Chillfog, Relentles Storm and so on were so awesome I would totally miss them. But I wouldn't complain if they invented an equal amount of new spells. Deadfire Community Patch: Nexus Mods
March 27, 20178 yr For flavor purposes, I'd like to see them expand the list of priest spells... then, for each deity, pick one spell per level that a follower can't cast. For example, a priest of Eothas would not have access to, say, Withdraw, Divine Mark, Despondent Blows, and Searing Seal. In one of the twitch streams they've confirmed that priest deity selection will change your available spells. "Wizards do not need to be The Dudes Who Can AoE Nuke You and Gish and Take as Many Hits as a Fighter and Make all Skills Irrelevant Because Magic." -Josh Sawyer
March 27, 20178 yr I wouldn't like it if they removed all spells from PoE. For what reason? Some meh spells like Sunless Grasp and Thrust of Tattered Veils can go away or be changed all right. But stuff like Chillfog, Relentles Storm and so on were so awesome I would totally miss them. But I wouldn't complain if they invented an equal amount of new spells. Thrust of Tattered Veils was a spell with a 1 second interrupt iirc. With the overhaul to interrupt system it will step up in usefulness IMHO. I'm crossing my fingers for an Arcane Lore skill that will tell you what spell is being cast, and that would further Thrust's viability. It could go from middling to rocking really quickly with the right systems changes.
March 27, 20178 yr All new would be a bit extreme. How often do games even manage to invent some sort of spell that hasn't already been done in another game. It's pretty rare when it's often all attribute and status manipulations.
March 28, 20178 yr Author All new would be a bit extreme. How often do games even manage to invent some sort of spell that hasn't already been done in another game. It's pretty rare when it's often all attribute and status manipulations. That's pretty negative
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