MaxQuest Posted February 16, 2017 Share Posted February 16, 2017 (edited) Query: Is there going to be a written transcript of the Q&A of this?Fereed did it again Transcript: link P.S. It a bit worries me that there are so few (almost none) mechanics related answers. PoE1 has achieved a marvelous level of balance between Dex, Mig and Per, partially because of the way encounters were designed, allowing for DR and immunities to balance out the relative benefits in action speed increase (from Dex) and attack resolution shifting (from Acc). I.e. it looks like encounters have to be designed after all mech basis has settled down. Edit: ushas you ninja) Edited February 16, 2017 by MaxQuest 2 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
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