Hi, once again plenty of bugs found in a short amount of time (specifically, 4 scenarios played). I'll keep posting them even though I never got any (official) response to the last thread, because I'm strange like that.
* You can no longer reveal a card for one power and then later recharge/discard/etc the same card for another power on the one check. For example Lini should be able to reveal a bear for her Animal Empathy power, then discard (really recharge) the bear for 2d4. Or use Lini's Shapeshifter power discarding the weapon I'm using. Or reveal the Evangelist ally for +1 before recharging it to add to a divine check. This is new to version 1.1.5. My understanding was it was inconsistent and flakey before - e.g. sometimes you could do things like that but only in a particular order, and sometimes in a way which wasn't even legal. Now it's consistent (that I've seen), so that's good, it's just that it doesn't match the rules of Pathfinder. Revealed cards are still in your hand and can be used for other things in the same check. I realise that the game needs to track that a reveal-based power has been used so that it can't be used multiple times, but treating revealed like some kind of temporary version of displayed is not the correct way to do it.
EDIT: I succesfully used Lem's recharge ability on a Cat after revealing it, so it seems that it's still not consistent either way and this issue relates to Lini specifically. Also, my example of the Evangelist above is wrong, using both those abilities would be playing two cards of the same type, so it is working as intended.
* Wand of Enervation: It now works with the arcane skill, so that's good, but I then found it adding 1d4+6 and 1d4+7 instead for reasons I can't work out. It was Lem using the wand, it was being used on someone else's check, and I often use it after having already set up a bunch of dice for the check (which then get reset, which is annoying but not a real problem).
EDIT: I've also seen a spurious +1 when rolling the 2d4.
* What's worse however is that my Wand of Enervation is now gone entirely (from that party anyway)! I used it in the deck 4 scenario with two villains (the Lamias), and specifically on the check to defeat the second of the two. You defeat one, then banish it, then defeat the other, then encounter the first one again, it was when you encounter the first one again, the final check of the scenario. I used it on this check, I never got asked to make the check to recharge it, and then it was gone entirely, forever (the forever part being since it's loot). Lem even had a conspicuous empty item slot where it should have been. I really would like it back, it's a top-notch item.
* Later (in another party), I used the Wand of Enervation, and after using it I found that an item (Greater Luckstone) had mysteriously transferred itself from Ezren's (who used the Wand) hand to Lini's (who was making the check). I had activated Lini's Animal Empathy power before using the wand (and thus the animal was returned to hand since the wand resets the check) - that may or may not be relevant, just mentioning it.
* Every now and again when I end my turn, I draw cards to reset my hand, then for some reason find myself back in the explore phase and have to end my turn again. It happens mostly (or maybe only?) to Seelah. It might relate to her power to look at the top card and if it's a boon put it on the bottom - in particular the upgrade which lets you do it at the end of the turn. It doesn't always happen but when it does it's usually (maybe always) after I use that power.
EDIT - This appears to happen when closing a location, possibly when defeating a villain.
* I have more than once found the game thinking I'm making a check when I'm not, and unable to progress without cycling to the main menu and back. The symptoms are I can activate powers like Seelah's one to discard/recharge the top card of her deck for 1d6, but there's no check displayed. It happens at times when there should be the blue "continue" triangle. The last time it happened, after I cycled to the main menu, when I came back it prompted me to recharge Ezren's Incendiary Cloud, so it could relate to there being cards to recharge.
* Either of the above two might relate to the Teleport spell, which I have in the party and which adds further complication to the end of turn phase. I was at first confused as to why I was getting asked about end of turn powers when I didn't have any, but it turned out to be for a good reason (i.e. because another character had Teleport). What made it harder to figure out is that many characters had an "!" for no reason (in addition to the Teleport holder who had one for a good reason).
* Speaking of "!"s they are still appearing during checks as well on characters who do not have any ability available to help (this is carried over from the previous version). I've noticed it a couple of times with Ezren specifically.
* When I encountered The Scribbler, I had many other characters at the same location. They all encountered the same monster. The wording of the card implies they should each encounter a different monster. Obviously they might encounter the same monster by co-incidence, but it happened both times and with 4 characters so it's very unlikely to be a co-incidence.
* I just used the Revelation Quill for the first time, on a deck with exactly 5 cards (the most sensible time to use it I would think). I was not able to rearrange the cards as I wanted because some were off the screen entirely. In fact, they were initially all too far right with the top card off the screen. Then, at some point they all shifted entirely to the left, with the bottom card off the screen. Then, when I tried to move the henchman to the top of the pile, the cards shifted over to the far right again and for some reason the henchmen was put on the bottom (my guess is that where I let go of it was the bottom relative to the place the other cards shifted to after I let go). I then dragged it as far right as I could (second from the top), it disappeared off the screen, I fiddled around with the three cards I could reach for a while then gave up.
EDIT: This happens every time I use the quill, except for the deck moving temporarily left part. I also found the deck continued to be displayed incorrectly (i.e. cards missing off the right of the screen) when examining it after using the quill.
* All three times that I have defeated the Stone Head henchman with a combat check, triggering the 1d4-1 damage, I have seen the d4 roll a 3. This is presumably just a co-incidence, what is odd is that the first two times (but not the third time) I only had to discard 1 card (instead of 2).
EDIT: Ignore this one, it appears I was just forgetting Sajan's damage reduction power.
* The Scarlet and Green Canchoban has twice highlighted itself and allowed itself to be used on a Combat (Melee) check. I was using Amiri at the time. I have also observed it not allowing itself to be used on a Combat (Melee) check. I have not yet figured out any pattern to when it does or doesn't activate.
* I'm on my first playthrough of deck 5 (two scenarios in), when I go to the map it selected (twice now, once after completing the scenario and then after continuing back from the main menu) the deck 6 location as if I'm finished with 5 already (this is very minor obviously I'm just being complete here).
EDIT: I am in fact consistently placed on deck 6 once I get past the first scenario or so of deck 5.
* Dice colours: Blessings still cause dice to be replaced as well as added, resulting in the wrong coloured dice (carried on from the previous version). Also, cards like Incendiary Cloud and Flask of Force add their owner's coloured dice if used during a check, but the current player's colour if active before the check. I know this is entirely cosmetic and thus not important, but I do like my different coloured dice and they are in theory a source of income so it would be nice if they worked properly.
Some details about me and my environment:
iPad Air 2, Tablet interface
VER-696-20161109
PFID-6DC88A9ADD180E28
Irgy_#7853 (by the way I have no idea when or why I got the "#7853" stuck to my name?)
Question
Irgy
Hi, once again plenty of bugs found in a short amount of time (specifically, 4 scenarios played). I'll keep posting them even though I never got any (official) response to the last thread, because I'm strange like that.
* You can no longer reveal a card for one power and then later recharge/discard/etc the same card for another power on the one check. For example Lini should be able to reveal a bear for her Animal Empathy power, then discard (really recharge) the bear for 2d4. Or use Lini's Shapeshifter power discarding the weapon I'm using. Or reveal the Evangelist ally for +1 before recharging it to add to a divine check. This is new to version 1.1.5. My understanding was it was inconsistent and flakey before - e.g. sometimes you could do things like that but only in a particular order, and sometimes in a way which wasn't even legal. Now it's consistent (that I've seen), so that's good, it's just that it doesn't match the rules of Pathfinder. Revealed cards are still in your hand and can be used for other things in the same check. I realise that the game needs to track that a reveal-based power has been used so that it can't be used multiple times, but treating revealed like some kind of temporary version of displayed is not the correct way to do it.
EDIT: I succesfully used Lem's recharge ability on a Cat after revealing it, so it seems that it's still not consistent either way and this issue relates to Lini specifically. Also, my example of the Evangelist above is wrong, using both those abilities would be playing two cards of the same type, so it is working as intended.
* Wand of Enervation: It now works with the arcane skill, so that's good, but I then found it adding 1d4+6 and 1d4+7 instead for reasons I can't work out. It was Lem using the wand, it was being used on someone else's check, and I often use it after having already set up a bunch of dice for the check (which then get reset, which is annoying but not a real problem).
EDIT: I've also seen a spurious +1 when rolling the 2d4.
* What's worse however is that my Wand of Enervation is now gone entirely (from that party anyway)! I used it in the deck 4 scenario with two villains (the Lamias), and specifically on the check to defeat the second of the two. You defeat one, then banish it, then defeat the other, then encounter the first one again, it was when you encounter the first one again, the final check of the scenario. I used it on this check, I never got asked to make the check to recharge it, and then it was gone entirely, forever (the forever part being since it's loot). Lem even had a conspicuous empty item slot where it should have been. I really would like it back, it's a top-notch item.
* Later (in another party), I used the Wand of Enervation, and after using it I found that an item (Greater Luckstone) had mysteriously transferred itself from Ezren's (who used the Wand) hand to Lini's (who was making the check). I had activated Lini's Animal Empathy power before using the wand (and thus the animal was returned to hand since the wand resets the check) - that may or may not be relevant, just mentioning it.
* Every now and again when I end my turn, I draw cards to reset my hand, then for some reason find myself back in the explore phase and have to end my turn again. It happens mostly (or maybe only?) to Seelah. It might relate to her power to look at the top card and if it's a boon put it on the bottom - in particular the upgrade which lets you do it at the end of the turn. It doesn't always happen but when it does it's usually (maybe always) after I use that power.
EDIT - This appears to happen when closing a location, possibly when defeating a villain.
* I have more than once found the game thinking I'm making a check when I'm not, and unable to progress without cycling to the main menu and back. The symptoms are I can activate powers like Seelah's one to discard/recharge the top card of her deck for 1d6, but there's no check displayed. It happens at times when there should be the blue "continue" triangle. The last time it happened, after I cycled to the main menu, when I came back it prompted me to recharge Ezren's Incendiary Cloud, so it could relate to there being cards to recharge.
* Either of the above two might relate to the Teleport spell, which I have in the party and which adds further complication to the end of turn phase. I was at first confused as to why I was getting asked about end of turn powers when I didn't have any, but it turned out to be for a good reason (i.e. because another character had Teleport). What made it harder to figure out is that many characters had an "!" for no reason (in addition to the Teleport holder who had one for a good reason).
* Speaking of "!"s they are still appearing during checks as well on characters who do not have any ability available to help (this is carried over from the previous version). I've noticed it a couple of times with Ezren specifically.
* When I encountered The Scribbler, I had many other characters at the same location. They all encountered the same monster. The wording of the card implies they should each encounter a different monster. Obviously they might encounter the same monster by co-incidence, but it happened both times and with 4 characters so it's very unlikely to be a co-incidence.
* I just used the Revelation Quill for the first time, on a deck with exactly 5 cards (the most sensible time to use it I would think). I was not able to rearrange the cards as I wanted because some were off the screen entirely. In fact, they were initially all too far right with the top card off the screen. Then, at some point they all shifted entirely to the left, with the bottom card off the screen. Then, when I tried to move the henchman to the top of the pile, the cards shifted over to the far right again and for some reason the henchmen was put on the bottom (my guess is that where I let go of it was the bottom relative to the place the other cards shifted to after I let go). I then dragged it as far right as I could (second from the top), it disappeared off the screen, I fiddled around with the three cards I could reach for a while then gave up.
EDIT: This happens every time I use the quill, except for the deck moving temporarily left part. I also found the deck continued to be displayed incorrectly (i.e. cards missing off the right of the screen) when examining it after using the quill.
* All three times that I have defeated the Stone Head henchman with a combat check, triggering the 1d4-1 damage, I have seen the d4 roll a 3. This is presumably just a co-incidence, what is odd is that the first two times (but not the third time) I only had to discard 1 card (instead of 2).
EDIT: Ignore this one, it appears I was just forgetting Sajan's damage reduction power.
* The Scarlet and Green Canchoban has twice highlighted itself and allowed itself to be used on a Combat (Melee) check. I was using Amiri at the time. I have also observed it not allowing itself to be used on a Combat (Melee) check. I have not yet figured out any pattern to when it does or doesn't activate.
* I'm on my first playthrough of deck 5 (two scenarios in), when I go to the map it selected (twice now, once after completing the scenario and then after continuing back from the main menu) the deck 6 location as if I'm finished with 5 already (this is very minor obviously I'm just being complete here).
EDIT: I am in fact consistently placed on deck 6 once I get past the first scenario or so of deck 5.
* Dice colours: Blessings still cause dice to be replaced as well as added, resulting in the wrong coloured dice (carried on from the previous version). Also, cards like Incendiary Cloud and Flask of Force add their owner's coloured dice if used during a check, but the current player's colour if active before the check. I know this is entirely cosmetic and thus not important, but I do like my different coloured dice and they are in theory a source of income so it would be nice if they worked properly.
Some details about me and my environment:
iPad Air 2, Tablet interface
VER-696-20161109
PFID-6DC88A9ADD180E28
Irgy_#7853 (by the way I have no idea when or why I got the "#7853" stuck to my name?)
Edited by Irgy21 answers to this question
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