Came across this bug, and while it's a very minor problem, thought I'd document it here.
Device: Samsung Galaxy Tab 4, Android 5.0.2
Party: Valeros, Merisiel, Kyra, Seoni
Scenario: Brigandoom!
Difficulty: Legendary
Valeros is in Waterfront. When he gets the opportunity to temporarily close the location (summon and defeat a Bandit), his Melee skill is initially shown wrong.
I've put all available skill feats into Valeros' strength, meaning he has +7 Melee:
When the Bandit is summoned, the game only shows +4 for Valeros' attack:
When displaying a weapon, the skill shows correctly (+7, +2 from the weapon, -2 from the location):
If I then cancel the weapon, the skill now shows correctly:
The bug occurs only with Bandit, only when trying to temporarily close the location. Not with monsters from the location, not with Bandit from the location, not with Bandit when trying to permanently close and not with other summoned monsters.
I noticed the bug several times but didn't think much of it. When I started to really keep an eye out for it, I realized it always happens when temporarily closing.
Anyone else encountered this or want to try to replicate?
Question
Vintsukka
Came across this bug, and while it's a very minor problem, thought I'd document it here.
Device: Samsung Galaxy Tab 4, Android 5.0.2
Party: Valeros, Merisiel, Kyra, Seoni
Scenario: Brigandoom!
Difficulty: Legendary
Valeros is in Waterfront. When he gets the opportunity to temporarily close the location (summon and defeat a Bandit), his Melee skill is initially shown wrong.
I've put all available skill feats into Valeros' strength, meaning he has +7 Melee:
When the Bandit is summoned, the game only shows +4 for Valeros' attack:
When displaying a weapon, the skill shows correctly (+7, +2 from the weapon, -2 from the location):
If I then cancel the weapon, the skill now shows correctly:
The bug occurs only with Bandit, only when trying to temporarily close the location. Not with monsters from the location, not with Bandit from the location, not with Bandit when trying to permanently close and not with other summoned monsters.
I noticed the bug several times but didn't think much of it. When I started to really keep an eye out for it, I realized it always happens when temporarily closing.
Anyone else encountered this or want to try to replicate?
Edited by VintsukkaLink to comment
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